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Posts with tag flex-lockouts

Flex raiding lockouts changed in hotfix

Crithto explains new Flex raiding lockout
So, if you're confused about how Flex Raiding's lockout system works now, you're not the only one. The forums are abuzz with questions, and today Crithto posted to explain exactly what was up. The persistent pug explained that, thanks to player feedback, there were some changes to how Flex lockouts operate. Previously, the raid based which bosses were up in a given Flex raid on the player in the raid with the least kills, so if you were invited to a Flex raid that had killed two bosses but you'd killed none, those two bosses would be there. Now, that's all changed.
Crithto - I completely misunderstood Flex raiding
Once again, this community has come together in a constructive manner to share feedback and suggestions, and we thank you for that. Let's kick this update off with the most recent change:

After careful consideration of the feedback you've shared, and after weighing pros and cons of the Flex mode system that came with Patch 5.4, we've decided to change how raid progress is saved. At patch launch, entering Flex mode SoO was based upon who had progressed the least. For example, a raid of 11 players entered SoO and downed 3 bosses on Tuesday night. Wednesday night, all 11 come back together to continue but decide to bring along 4 new people. If the raid had queued together, they'd have had to start the raid over from the beginning because those 4 new players weren't flagged as having downed the first 3 bosses. Our original intent was to err on the side of making sure no one in the raid would miss out on a boss that they still needed to kill.

A hotfix applied this morning, however, takes a more traditional approach to raid lockouts by basing boss progression on the group leader's status. In other words, if the raid leader faced 3 bosses on Tuesday and decides to continue where he or she left off tonight, anyone who joins the Flex raid--even those who have never set foot into SoO--will begin the instance at the same point where the raid leader finished on Tuesday. This system is more straightforward and understandable for much of the WoW raiding community, therefore Flexible raids will no longer be based upon the least progressed member.


So there we have it - the community's voices have been heard, and the Flex boss lockout is now based on the raid leader instead of the least progressed player. Hopefully that will make Flex raiding less confusing for people.

Filed under: Analysis / Opinion, Raiding, Mists of Pandaria

Flexible Raiding lockouts and queues clarified

Flexible Raiding lockouts clarified
As with any new feature, confusion abounds around Flexible Raiding and just how it will work. Blizzard Community Manager Taepsilum took to the forums to clarify various aspects, including lockouts.
Taepsilum
Right now, the idea is to have FR lockouts work very similarly to lockouts in LFR.
You will be able to repeat bosses, and that will actually still be somewhat rewarding, you'll be able to use additional bonus rolls, earn Valor Points, and potentially loot some shinnies from trash...

There's something unique about FRs though, I'll explain it with an example:
Let's say you join a 12man and kill the first boss, leave the raid, and join a 20man, you might have to repeat the first boss.

"Might", so how does that work?
If everyone in the new 20man raid has already killed the first boss just like you did, then that boss will not spawn.
But even if only 1 of the players in that 20man has not killed the first boss, he will spawn again and everyone else will have to repeat the encounter.
This is all pretty confusing stuff! WoW Insider reached out to Blizzard for some additional clarity on just how the raid lockouts will work, and they came back with some more information.

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Filed under: Raiding

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