Flexible raiding's magic numbers

Blizzard Community Manager Bashiok has blue-tagged an interesting discussion on the US forums today, asking for more feedback on Flexible raiding's numerical breakpoints.
Bashiok
The forum thread in questions certainly brings up some valid concerns. Bashiok mentions the Norushen orbs, where going over a breakpoint by just one player can provide a substantial DPS or healing boost for a boss which can prove a tight DPS requirement for some groups. The Sha of Pride's prisons are another one which seems reasonable -- over a certain number and you'll get three prisons as opposed to two, so it'd be easier for some groups to just not bring that one player who tips the balance. What's more, on AoE mechanic-heavy fights like Dark Shaman, simply having more people standing in bad is a problem, if they're not able to put out the DPS, or are failing at mechanics. Crawler Mines on Iron Juggernaut could well be another problem, as could Malkorok's swirls and Matter Scramble in Spoils.Right now there are some assumptions being made about mechanical breakpoints in Flex, but there are also some valid concerns. The orbs on Norushen for example may need tweaking.
What would be super helpful is if people have examples of breakpoints they think limit them to having a certain number of people, and what those are. It's in everyone's best interests to be able to invite whoever they want, and not feel like they're limited to some number because of mechanic scaling.
What would be super helpful is if people have examples of breakpoints they think limit them to having a certain number of people, and what those are. It's in everyone's best interests to be able to invite whoever they want, and not feel like they're limited to some number because of mechanic scaling.
Filed under: Analysis / Opinion, Raiding








