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Posts with tag flight-form

Patch 4.3.2: Hurrah! Druid flight form physics fixed

It's really the littlest (and on occasion, the dumbest) things that often make this game so much fun. Druids have long been used to abusing flight form for the purpose of dropping it and falling in a graceful arc over mountainsides or hills. Why? Because it was there. Because flying bears abusing the momentum from dropping a 451% speed form are funny. Because nobody else could do it without dying.

But when patch 4.3 hit, we were disappointed to discover that this marvelous little trick was no longer possible. No matter the angle in flight form, you'd drop straight down as soon as you'd left it, which resulted in an unexpected death for yours truly flying over the border to Un'Goro on an archaeology run. You never really appreciate the laws of physics until they're not there anymore.

But no longer! As of patch 4.3.2, the momentum after leaving flight form is back. Bears are once again able to soar majestically over mountainsides, and I am able to free fall over the Un'Goro rim without going splat on the border. Thank you, Blizzard!

Filed under: Druid, Humor

Worgen druid flight form video from Wowhead


Well, what do you know! We figured that worgen and troll druids would just get recolors of existing druid flight forms, but it looks like we were wrong. The latest Cataclysm beta patch added a brand new Swift Flight Form model for worgen druids, so it's safe to assume that trolls will have one soon as well.

I'm liking the Gilnean flag on the back of the form, as well as the serrated beak and big feathery mane. Wonder what kinds of touches the troll form will get? Guess we'll have to wait and see! And hey, maybe this means we'll see new moonkin forms too. A dog can dream.

Filed under: Cataclysm, Worgen

The OverAchiever: Pure win

Every so often I get tired of the self-seriousness that infests some of (OK, most of) the other work I do here, and get the urge to write something purely for fun. After our series on evil achievements and the relentless misery of School of Hard Knocks, I'd like to spend some time on achievements that are nothing but an absolute joy from beginning to end.

The following is an entirely arbitrary set of five achievements that I personally believe are a hoot. Eventually, I'd like to expand this in the same fashion as the evil achievements series, and I'd welcome any comments or suggestions on your own favorites. Namely, what makes certain achievements fun? Is there any achievement you've made a point of getting on each of your characters?

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Filed under: Achievements, The Overachiever

Blood Pact: Truth, science and flying monsters


Blood Pact is your weekly warlock digest, brought to you by Dominic Hobbs. "We do what we must because we can. For the good of all of us, except the ones who are dead." -- GLaDOS

Last week saw things in the world of WoW.com turn on their heads somewhat, with the Archmage Pants and myself trading columns for a week. A little back story might be in order. I was flicking through the forum for the Cataclysm mage changes ("Know your enemy" -- Sun Tzu) and found a lot of crying about spells being removed. For those who didn't read it, the feeling was that spells like Dampen Magic had "no clear role" in the game. Over 1,000 posts later, Ghostcrawler himself felt it necessary to step in and make a semi-retraction of the phrase to stem the flow of tears.

This experience played right into a hypothesis I have that mages are credulous crybabies. I stress here that this is a hypothesis, a tentative explanation for an observation, little better than a guess. However, these things beg to be tested and elevated to the status of theory. And so a test was performed to study both the credulity and propensity for lacrimation of mages. I put forward that this test was entirely successful in validating the hypothesis and that further such studies should be performed to corroborate -- maybe I should ask someone for a research grant. Either way, I feel that we are well on the way to scientifically proving that mages are indeed credulous crybabies.

This, my fellow warlocks, is how you come about facts. It has nothing to do with simply trusting the assertions of someone claiming a list of "facts" with no proper basis in reality. Especially when that someone is a mage.

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Filed under: Warlock, (Warlock) Blood Pact, Cataclysm

Shifting Perspectives: Leveling 51-60



Every week, Shifting Perspectives examines issues affecting Druids and those who group with them. This week, we haul ourselves to Outland and are shocked to discover that +spellpower sometimes comes on leather.


The above video is the result of an idle question I was asked recently by a friend: "So how much damage would you guys do in caster form meleeing?" I started to answer and then realized I had no idea. The notion of actually hitting something with a weapon is utterly foreign to the class. We have claws and a can of celestial pain for that nonsense if provoked, but still, the question was pretty interesting, particularly because after seeing Prinnygod's comment from last week I started to wonder about all the different ways you could level as a Druid if you deliberately avoided Cat and Moonkin. Sure, you'd be a gibbering wreck at the level cap, but that's beside the point. Blizzard once had a talent called Weapon Balance in the Balance tree that improved our melee damage with weapons by 10% -- they were expecting us to hit things. I wondered how that would have worked out if Druid talent trees had never been overhauled.

So I took my main to the mobs outside the Argent Tournament and smacked stuff while running a stopwatch. What you'll see here is a level 79 Frostbrood Whelp with 12,600 health which took me 34.4 seconds to kill, with two global cooldowns devoted to casting a Rejuvenation and then a Lifebloom. I'm currently on a Feral (Bear) spec and thus wearing gear that does help one's melee damage, mind you, but that still works out to a godawful 366.28 DPS. The moral of our little story can be found at the end of the video. Master of Arms is going to be a real trip.

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Filed under: Druid, Analysis / Opinion, Features, Leveling, Guides, (Druid) Shifting Perspectives

Patch 3.2 lowers casting time on flying mounts

As dear Wryxian announced earlier today, we're getting a new build on the PTR. The unofficial notes for this build are already making the rounds, and they're... not very interesting! Perhaps the most notable change is that the change to mount casting speed, previously only applied to ground mounts, now affects flying mounts as well.

When the casting time change to ground mounts in Patch 3.2 was announced, Eliah Hecht, Michael Gray and I had a long debate about why they wouldn't have applied the change to flying mounts as well. We ended up coming to the conclusion that they were avoiding it for PvP reasons; only needing to be out of combat for a second and a half to mount up and zoom off to escape a fight that's not going your way would be a little... cheap. The outlier here was the Druid Flight Form, which is an instant cast spell. Everyone but Druids hate that though, right? It's pretty freaking annoying when you get into a scuffle, you gain the upper hand, and then the Druid just runs in circles like a headless boomkin spamming their flight button and hoping it eventually takes. So we figured that didn't count. It was a perfect example of why being able to fly away quickly was a bad thing.

Boy, are our faces red. Flying mounts get the 1.5s cast time now as well. Sometimes trying to figure out Blizzard's reasoning doesn't really pay off. I'm not going to complain that much, though. I certainly appreciate being able to get into the air faster!
Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Filed under: Analysis / Opinion, Mounts

Patch 3.2 Druid changes


3.2 approaches! Sort of. The PTR itself isn't up yet (at least, not as I write this), but nonetheless, 3.2 approaches on little cat feet.

I'm going to examine the 3.2 PTR patch notes line by relevant line, just because there are several changes that impact Druids while not being class-specific. If you want a quick summary without being massively spoiled, Balance is getting a huge and welcome change to the functionality of Eclipse, Cats are getting bonked by the nerfbat, and PvP-Restos are really getting bonked by the nerfbat. Bears, well...not much is going to happen to bears this patch, which is a little demoralizing given the improvements being made to Pally tanks, but that's OK. We still have our, uh, amazing Tier 8 set bonuses and...um...the best -- sort of -- tanking cooldowns in, uh, the...uh...

...Oh, screw it, just stack the hell out of stamina and pray to the gods of RNG if your guild's dumb enough to try Ulduar on hard-mode. Congratulations; you have now done all you can possibly do to prepare yourself for modern tanking.

Sad lolbare is sad. But cough syrup for everybody! Is nise! Now let's take a look:

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Filed under: Druid, Patches, Analysis / Opinion, News items

Class travel skills changing in patch 3.2


They're reading my mind! Just an hour or two ago I was thinking to myself, "if I can get a mount at level 20 in patch 3.2, what's the point of all those level 20+ speed-increasing skills?" Zarhym has solved my conundrum: they're all going to be reduced to level 16!

This includes Druid Travel Form (was level 30), Hunter Aspect of the Cheetah (or as I like to call it, Aspect of the Cheater; was level 20), and Shaman Ghost Wolf (was also level 20). Also in this post, the skull confirmed that class-specific mounts will come at the same levels as generic mounts will: Paladin and Warlock ground mounts at 20 for normal and 40 for epic, Druid Flight Form (now enhanced to 150% speed, like the other normal-speed flying mounts) at level 60, and Swift Flight Form at level 70.

So the days when Ghost Wolf or Travel Form was all you had to go faster for 20 levels may be over, but at least it will be useful for four. There has been a lot of debate back and forth about these changes, but for my money, if they're not going to let us start alts at high levels, this is the next best thing: making leveling much less painful.

Filed under: Druid, Hunter, Shaman, Patches, Leveling, Mounts

Swift Flight Form in ink

Zeerah wrote in earlier today to send us a pretty awesome addition to our WoW tattoo gallery. They took their love for their class to the next level, and have emblazoned their leg with one of the coolest looking (in my opinion) Druid forms in WoW thus far.

Personally, I think it's a pretty good choice for a tattoo. I don't have a problem with gaming tattoos, but I do think that if you're going to get one, get one that looks awesome (while also meaning something, of course). This one is pretty good I think, not that it's my place to judge. Congratulations on your ink, Zeerah! Looks like they did a pretty good job on it. It's an Alliance Druid form too, which is a plus in my book. I love both factions equally, but we're a little Horde heavy in our gallery, don't you think?

Gallery: WoW Tattoos

Filed under: Druid, Analysis / Opinion, Fan stuff

WoW Rookie: Saddle up your mount at level 30


New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

UPDATE: Progress gallops forward and mount requirements have changed ... Visit our updated WoW Rookie mounts post for the latest mount information.

Hitting level 30 is a major milestone in today's World of Warcraft: the level at which you get your mount. Up to this point, you've spent plenty of time hoofing it, getting to know the lay of the land. On the back of your trusty steed, you'll be able to zip across increasingly larger zones and quest areas in style. You'll start off on a standard ground mount, such as a Horse, Wolf or Kodo. Later, you can upgrade to faster versions of those creatures and eventually to mounts that can fly (in Burning Crusade and Wrath content).

Mounts used to become available at level 40. Now that the game extends to level 80 and early character progression has been sped up, you get to speed up at an earlier level, too.

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Filed under: Features, Guides, WoW Rookie, Mounts

Ask a Beta Tester: Dalaran coins, environment effects, and AoE tanking


I ran into two common questions last night on the Dalaran coin post, so I thought I'd start off by answering those here. I apologize if we haven't yet gotten to everyone's questions; most of them, like Gurluas' question concerning The Missing Diplomat and the high elves in Northrend, we're just not 100% sure of the answer to yet, but I'll keep trying.

Keyra asks...

Just curious...the gold coins all have "Use: Throw this coin back into the Dalaran fountain", yet I've seen people commenting (as well as the author) that they'll carry the coin in their packs. What happens when/if you throw the coin back in?

When you toss a gold coin back into the fountain, you gain the "Lucky" buff for 2 minutes, increasing your chance to fish up any and all coins from the fountain (rather than fishing hooks or goldfish). You don't have to toss them back in if you don't want to, in which case they'll just occupy a bag slot like anything else, or you can sell them to a vendor (not for much). But most people throw the coin/s back in because fishing the coin up is enough to give you the Achievement for getting it. Particular coins would be carried solely for personal or sentimental reasons, i.e. I can definitely appreciate the irony and RP value of grimly hunting Arthas down like a dog while carrying a symbol of Sylvanas' wasted hopes.

Rexigar asks...

Question though, do we have to keep the coins for the achievement or does it count when we throw it back in?

It counts as of the moment you've fished it up. No matter what you do with it afterwards, the Achievement's yours. The same mechanic is true of everything else; once the game "knows" you've done something and an Achievement's gained, nothing can take it away.

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Filed under: Druid, Paladin, Warrior, Fishing, Blacksmithing, Analysis / Opinion, Economy, Expansions, Features, Factions, Classes, Wrath of the Lich King, Achievements

Ask a Beta Tester: More on mounts and other things


Welcome back to Ask a Beta Tester, where we answer your questions about the Wrath of the Lich King beta! Most of our answers are short and sweet today, and we'll get started with Molly's question...

What's the word on passenger mounts? Will they be a whole new level of riding skill, or will you simply purchase them individually? How much do these things cost?

They use the same riding skill as regular ground mounts, but they tend to be on the more expensive side. The Engineering-made Motorcycles will be up to the market to price, but Traveler's Tundra Mammoth costs 20,000g. So the cost of the mounts themselves is what's going to be harsh, not an added level of training. That last one carries three people, by the way.

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Filed under: Blacksmithing, Engineering, Wrath of the Lich King

Forum post of the day: Flying mounts in the old world


I was thrilled when Blizzard announce that the Burning Crusade would usher in flying mounts. Then we found out that we would only be able to use flying mounts in Outland, since Blizzard had not rendered some areas of the game. Lalia of Icecrown suggested that flying mounts should be allowed in the old world, just with a lowered ceiling.

The biggest objection to this idea was the possibility of sky-ganking. Ganking however is a fact of life on a PvP server. I try to avoid going to Azeroth whenever possible, partly because it takes so long to get from place to place. Sure it would take a great deal of coding, but I would love to see this explored further.

If nowhere else, flying should be an option in Moonglade. That way Druids could try out their fantastic flying skills as soon as they get them.

Do you think we should be able to fly in Azeroth?

Filed under: Druid, Blizzard, Mounts, Forums

Breakfast Topic: I get by without a little help from my friends

Lane is facing a problem I face quite a bit in World of Warcraft, and I bet you have, too: she needs a group but doesn't have one. I don't care how many friends you have or how awesome your guild is, there are just going to be some times in game where you have a quest to do, or you have something that needs to be done, and you don't have four other people to do it with.

So how do you get things done? Me, I usually just sit in LFG while grinding or doing something else, and then just hope I get a group together eventually. But my Hunter has had to run Ramparts for a long time, and no one's jumped up to take me, so I may start offering incentives soon. You'd think the incentive to get some loot and have a good time in a group would be enough, but no -- if you're trying to do a quest that's months old in game and happen to be on your own on a server, you're often times out of luck.

So how do you get a group together when you don't have one? Do you ping the major cities and try to pull an expedition together? Do you just ignore the quest and go without? Or do you have to have a guild or friends on the same server to get certain things done? What do you do when you need a group, but just don't have one?

Filed under: Analysis / Opinion, Breakfast Topics, Instances

Mania premieres Warcraft Mounts, a database for mounties


The great Mania (purveyor of Petopia) has created yet another extremely useful database, the practically-named Warcraft Mounts. Not only can you punch in your race, level, and riding skill, and get a list of all the mounts you can ride, but you can also search through the database, and browse the mounts (by category or all at once). And just like on Petopia, Mania has grabbed big photos of all the mounts and set up a nice stats page for each.

Very cool. Other plans include resources for "mount hunters," the inclusions of Druid flight forms (do those count as mounts? and if so, should all travel forms be included?), and even a blog for mount news. Looks like another great resource for anyone looking for more ways to get around Azeroth.

Filed under: Items, Analysis / Opinion, Tips, Fan stuff, Odds and ends

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