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Posts with tag flight-in-azeroth

Warlords of Draenor: Gameplanet interviews Alex Afrasiabi

Gaming news website Gameplanet has posted an interview with Creative Director Alex Afrasiabi featuring a detailed discussion about the next expansion for World of Warcraft. Along with discussing the development of Garrosh Hellscream, Afrasiabi dropped some interesting new tidbits we hadn't heard before. Ner'zhul will be allied with the Iron Horde, but only for, as stated in the interview, a short time. In addition, garrisons are shaping up to be a massive, interactive experience -- and sound much more expansive and interesting than the farms introduced in Mists of Pandaria.

And if that weren't enough, there's some new details on the introduction to the expansion itself. The Iron Horde is trying to push through the Dark Portal into Azeroth, and players are immediately thrown into a frenetic 45-minute gameplay experience in which they are immediately confronted by thousands of Iron Horde. Afrasiabi states that players will, in that moment, realize where the orcs that have been streaming through the Dark Portal in the weeks leading up to the expansion's release have been coming from. It looks like we'll have our return of pre-expansion events -- something that was sorely missed leading into Mists of Pandaria.

But the most interesting part of the interview involves the discussion of flight on Draenor.

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Filed under: News items, Interviews, Warlords of Draenor

Did flying mounts ruin Azeroth?

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The question of whether flying mounts may have ruined Azeroth is a hard question for me to even posit, because I love flying mounts. I love being able to fly right over things that annoy me, drop right in on quest objectives and soar right out again. I loved that we could finally fly in Azeroth when Cataclysm shipped, and I was absolutely in favor of being able to use my flying mount to skip over stuff I disliked when questing and leveling up.

But it's worth considering: Did that convenience that I so love come at too high a cost? Did being able to fly over obstacles keep me from appreciating how much detail went into the zones? Did it ruin world exploration, something that a lot of players got a lot of enjoyment out of for a great deal of vanilla WoW's run? Did incorporating flying mounts into Azeroth, in addition to forcing a complete redesign of the world, also end up stripping out interesting and cool places you had to really work at to find and visit? Let's discuss the pros and cons.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria

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