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Posts with tag flight-paths

Wrath 101: How to get to Dalaran


Dalaran, as we all know by now, is Wrath's equivalent of Shattrath. It's a neutral city with portals back to every other major city (each faction's four capitals plus Shattrath), it has profession trainers and a bank (but no class trainers besides Mage and no auction house), and we'll probably be spending a lot of time in it once we all hit 80. It floats above Crystalsong Forest in central Northrend. But how do you get there?

Mages can teleport there at level 71, and give portals there at 74. So that's one option. Similarly, you can get a Warlock to summon you, if they can find players around to help. Players also get quests to go there legitimately and get attuned to use the crystal that teleports you up and down at level 74, but who wants to wait that long?

Enter the Battleground summon. This is how I and almost everyone I know got to Dalaran the first time, and it goes like this:

  1. Find someone in Dalaran ("/who Dalaran" is helpful for this) and ask politely if they are willing to group with you and queue the group for a battleground.
  2. When you get into the battleground, /afk out (or play it through).
  3. Poof! You're in Dalaran.

This works at any level, for any character (although you do need to ensure the person queueing you is in the same battleground level bracket as you; thanks to Faeries Wear Boots for pointing this out). Once there you can set your hearthstone at any of several inns for quick return, and there is a flight point at Krasus' Landing - if you grab a flight point or two in Dragonblight for connections (Mo'aki Harbor being the easiest), you should then be able to fly to Dalaran from most flight points in Northrend.


Arthas awaits and so do your questions. Find the answers you've been looking for that will help you with your journey into Northrend and to level 80 with Wrath 101.

Filed under: Tips, Wrath of the Lich King

Wrath 101: Horde flight paths in Howling Fjord, Borean Tundra, and Dragonblight

Previously, we covered the Alliance flight paths of the first three zones in Northrend. Now it's the Horde's turn.

Once you've gotten to Northrend and possibly taken an awesome turtle boat to your choice of starting zone, you'll be mostly getting around by Wind Rider (flying mounts, of course, don't work in Northrend until level 77).

Note that there will be zone-specific information and maps after the cut; if you don't want to see anything about Northrend before you go there, don't click.

Read more →

Filed under: Horde, Leveling, Guides, Wrath of the Lich King

Wrath 101: Alliance flight paths in Howling Fjord, Borean Tundra, and Dragonblight

In about nine short hours, we'll all be storming the (figurative) gates of Northrend, in one of two zones: Borean Tundra and Howling Fjord (I'll be Fjording first, in case you were wondering). The zones are pretty large, but fortunately, they're replete with flight paths. And one of the questions I can promise you are going to see for the first week or so in /1 is: "Where is the FP?" But you, gentle reader, will not be asking this question, because I'm going to tell you where all the flight paths are (Horde-side friends, your version of this post is coming soon).

First off, you'll need to know how to get to Northrend in the first place. Fortunately, we've got your back. And once you do get there, you may want to shuttle from one starting zone to the other. Turtle boats to the rescue!

Now once you've picked a zone, how do you get around within it? Note that there will be zone-specific information and maps after the cut; if you don't want to see anything about Northrend before you go there, don't click.

Read more →

Filed under: Alliance, Leveling, Guides, Wrath of the Lich King

Preparing for Wrath Day 2: The dying wallet

Off a question on professions we recently took in Ask A Beta Tester, it occurred to me that it would probably be helpful to provide players with a few ballpark figures on budgetary expectations for Northrend. Blizzard's been pretty frank about its desire to reduce ingame inflation, so it's reasonable to expect a number of compelling demands made on your e-wallet (especially if legions of grasping guild leaders worldwide get their wish and start taxing the living hell out of you). Bottom line? You're going to bleed gold out of your ears unless you exercise some financial restraint. But...whatever. Screaming over the ingame cost of everything keeps me from looking at my real-life stock portfolio. I need a drink.

PROFESSIONS: Your first few minutes on the continent, no matter where you land, are going to be pretty expensive if you train up your tradeskills immediately. Polar22 in the AABT comments provided an extremely helpful link to WarcraftEcon confirming that each major and minor trade skill, with the exception of First Aid, will cost 35g to level to Grand Master. First Aid is more expensive at 50g. So, assuming you train your two major tradeskills in addition to Fishing, Cooking, and First Aid, count on being out 190g in addition to whatever it will cost you to train new recipes. WarcraftEcon estimates the total damage for an average player will clock in around 400-500g for these initial recipes and the Grand Master skill-up. That sounds broadly accurate from my experience in the beta, so plan on toting 500g along if you want all of your professions trained up immediately. The bleed begins!

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Filed under: Analysis / Opinion, Economy, Expansions, Features, Humor, Making money, Wrath of the Lich King

Breakfast Topic: The long run


I was, once again, leveling an alternate character. Since I already have three level 70s that I regularly play, I'm no longer fascinated by new bits of scenery. True I haven't seen it all, and I love the screenshots from Around Azeroth. I'm just really bored with the run from place to place.

As I was running across Ashenvale from Splintertree Post to Zoram Strand I began thinking about the marathon runs to pick up a new flight point. I came to the conclusion that my least favorite run is from Gadgetzan in Tanaris to Marshal's Refuge in Un'Goro Crater. It's just too long and unexciting. I know that I will have to make that run with every character I level. It always feels good to get there, just remember to pick up the flight point.

What's your least favorite run?

Filed under: Analysis / Opinion, Breakfast Topics, Leveling, Alts

Blizzard posts a Flash WoW Atlas

Blizzard has put a pretty neat little Flash-y WoW Atlas online, featuring clickable and cool-looking maps of almost everything there is to find (officially) in World of Warcraft. It's a pretty solid, if basic interface, so if you're just looking for the closest profession trainer, or want to know where the latest and greatest flight paths are, you're all set.

However, there is of course lots more information online about what there is to find in Azeroth. MapWoW is a pretty invaluable unofficial resource-- it'll show you not only the Alliance and Horde flight paths and towns, but it utilizes the Google Maps API to show where Herb, Ore, and even overworld Treasure Chests show up. It's not quite as groovy as Blizzard's official interface, but there's a lot of extra info too that Blizzard doesn't want to give away.

And the other problem with the WoW Atlas is that while it's up to date for the live realms, there's stuff coming that doesn't yet appear on there. Zul'Aman is seen (just like on the ingame map), but isn't listed as a real instance in the Ghostlands. And unfortunately there's no sign at all of the Sunwell, and not a single mention of Northrend. I clicked around a while and couldn't find any easter eggs, either (unlike Blizzard's other Flash features). Still, it's a neat way to see the official side of Azeroth.

[ via Murdering Murlocs ]

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Instances, Guides

Blue Notes: STV Rebel Camp getting flight path in patch 2.3

The Rebel Camp in northern Stranglethorn Vale will be getting a flight path in patch 2.3, according to Eyonix.

Currently, the Alliance's closest flight path to their first quest area in STV is Darkshire or Sentinel Hill.

This change along with the leveling improvements will make Alliance questing in the 30s and early 40s much easier once the patch is released.

Hopefully, Eyonix wasn't just teasing as he was here:

Hogger is becoming a level 73 outdoor raid boss. His loot will remain the same, I'm afraid.

That would make Elwynn Forest just a little bit more interesting.

If you are anxious to play with all of the new goodies, Bornakk says that patch 2.3 will be coming soon to the Public Test Realms.

Filed under: Alliance, Patches, News items, Forums

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