There's already been a flurry of opinions expressed on the reveal that Blizzard does not plan to allow flying in Draenor until patch 6.1 -- a bit of a departure from previous expansions, where flying was allowed at max level (except for Cataclysm). Several threads in the WoW forums have already thoroughly explored player feelings on the topic, and Bashiok took it upon himself to jump into one to give a more detailed insight into Blizzard's logic in making this decisions.
Specifically, this issue is one of control; the players' versus the game designers'. Bashiok points out that once a player can fly, they control every aspect of how they engage with the ground, which is where the majority of content, and in particular, combat, is located. While it's natural for players to want that kind of engagement to be done on their agency, Blizzard's designers also work hard to present content in a certain way, and once a player can fly, all their design and presentation becomes meaningless. It's not an easy balance to strike, and Blizzard is always weighing the different design choices against each other.
The post is an interesting look into the thought processes that go into these kinds of decisions, and you can read it in full after the break.
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