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Posts with tag flying-mount

Breakfast Topic: Why can't we fly?

If you're the right level -- and have the appropriate riding training -- you can fly in most parts of World of Warcraft. For those who are accustomed to flying, venturing into one of the areas you can't fly feels a lot like having weights attached to your feet, as even the grandest flying mount will can't quite manage to get airbound. And, really, it's an embarrassment when, believing you can fly, you leap off a ledge to find you can't. It's even more embarrassing when you die of fall damage because of it.

The places you can't fly are few and far between -- at this point the only no-fly zones are mostly forgotten bits and pieces of Burning Crusade content, like The Exodar, Silvermoon City, and the daily hub Isle of Quel'Danas. These aren't exactly well-traversed areas -- probably one reason they haven't been updated -- but traveling through them they stand out like sore thumbs from the rest of the game world and you've got to wonder why they haven't been.

So for today's discussion topic, readers, tell us: do you think we should be able to fly throughout the game? Or do you like these hidden, ground-based areas?

Filed under: Breakfast Topics

Is it time to kill flying mounts?

Is it time to kill flying mounts
My first true WoW leveling experience was in Burning Crusade. I remember skulking through the zones on my night elf druid, riding my nightsaber from one quest hub to the next. I remember thanking Cenarius that druids could stealth, an ability that helped me avoid Horde players. Even with this gift, though, I would still get caught up in PvP every once in a while. It didn't help that during those tense moments I froze up and panicked simultaneously, randomly flailing about while the other player steadily ended my life.

Eventually I heard about flying mounts, and that once you hit level 70 and paid 5,000 gold you could grace the skies with your presence. Of course, if you're still leveling and nowhere near the requisite amount of gold, you become less concerned with getting your own mount than defending yourself against enemies that may appear out of thin air.

After a while, I was able to hit 70 and somehow managed to scrounge up the coin for my flight training. I suddenly felt safe; I could quest, I could explore without having to look over my shoulder, and if anyone tried to attack me I could just pop into bird form and put all of my weight onto my space bar. I felt a greater sense of control, one that I actually got so accustomed to having that when the Isle of Quel'Danas opened up, an area that only allowed ground-based travel, I felt refreshed.

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Filed under: Analysis / Opinion

The OverAchiever: How to find the new cloud serpent mounts in Mists of Pandaria

Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. Today, we experience the horrors of exploration.

One of the joys of getting into a new expansion is seeing a huge, lovely, empty map in front of you, containing a wealth of new experiences and items. One of the annoyances of getting into a new expansion is seeing a huge, horrible, empty map in front of you, containing a wealth of new experiences and items that you have absolutely no idea how to find. If you're me, you will eventually find yourself on a ledge somewhere in the Jade Forest, looking in silence over a cliff with a 2,000-foot drop with the knowledge that you can't fly off of it and that your hearthstone is down. This is bad.

I put this article together for that reason, because when I got into the Mists of Pandaria beta, I was desperate to find the new cloud serpent mounts but didn't actually know how to find them. (I did, however, "find" the bottom of the cliff. Good for me.) Hopefully, this will help you speed up the process a bit on your end, although we're still not 100% sure where all of these mounts will eventually be found.

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Filed under: Achievements, The Overachiever

Cataclysm Beta: Old weather flying will cost 250g

In a stunning (not really) move, Blizzard has announced that players will have to purchase a Flight Master's License for 250g. This skills allows players to fly on Kalimdor and the Eastern Kingdom continents, including the new level 80-85 zones, and is trainable at level 60.

Zarhym -- New Flight Skill
We've added a new flying skill called Flight Master's License. When World of Warcraft: Cataclysm is released, players who purchase the expansion will see this skill available from flight trainers for 250 gold once they reach level 60. This new skill is required for flying around all Kalimdor and Eastern Kingdoms zones, including the new level 80-85 zones.


Zarhym -- New Flight Skill
The cost for this is 250 gold. The name has also changed. I've updated my original post with the new information. :)


Previously, during the Twitter Dev Chat in April, the developers responded that more than likely, players would be able to fly from the beginning without purchasing the tongue-in-cheek "Old Weather Flying." As for why Blizzard is now adding such a skill, I have no idea. I don't mind ponying up the gold, considering the rate at which gold is earned in Cataclysm feels much faster than in the original game. My best guess is that Blizzard still wants flying in the old world to feel special and be a goal players will strive to reach for rather than stumble across. Also, it appears that if you do not have the Cataclysm expansion, you will not see this ability as trainable -- if you want to fly in the old world, you'll need the new expansion. What do you think about the Flight Master's License?

Filed under: News items, Cataclysm

The OverAchiever: Pimp thy ride

As you've probably already read, players will be able to purchase 310 percent flying speed from trainers in Cataclysm. While this is good news for people who hate raiding, think arena was shat into existence by the most sociopathic among the development team, or spent School of Hard Knocks trying to drown themselves in the nearest body of water, the bad news is that buying your way to super-fast flying will run you a cool 5,000 gold.

Outrageous, says this dyed-in-the-wool cheapskate. For anyone else who'd rather die than part with a centavo of hard-earned gold, the good news is that having even a single 310 percent flyer in your stable is enough to get you the skill free. Fortunately, there's plenty of time to snag yourself one of these coveted mounts before Cataclysm hits, and just as fortunately, each mount is the reward (or subject) of an achievement.

Strategy guides for obtaining each of the remaining 310 percent mounts is definitely beyond the scope of this article (although I'll probably devote an edition of OverAchiever to nabbing the Rusted Proto-Drake, above) but we can take a visual tour of the fast flyers that any hard-working player can still get in Wrath of the Lich King.

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Filed under: Achievements, The Overachiever

Breakfast Topic: I believe I can fly

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

Many things are eagerly anticipated with the release of Cataclysm: guild achievements, level 85, Deathwing. Little has been discussed about flying mounts in all of Azeroth. It is just a snippet in the trailer, but I do remember its getting a huge cheer. Gone will be the days of flying into Southshore and then riding (I mean, really -- once we can fly, who is going to ride?) north to battle the Abominable Greench. You'll fly -- and yes, I know, Alliance won't be using Southshore, but that's a different topic. We will be flying up and out of Stormwind, heading south into Searing Gorge to Blackrock Mountain and a new instance with Nefarian, and we will be using our own mounts. Can't get that one piece of ore on the side of a hill? Fly up and get it. Need to help a low-level guild member outside Jintha'Alor? Fly there from Aerie Peak or Revantusk Village. You'll be able to scout where those nasty Devilsaurs are in Un'Goro without getting stomped on (not that it matters to a level 85).

So once you can fly anywhere in Azeroth, where are you going first? If you are Alliance, I would wager 85% of you are going to the airport above Ironforge. There is a gryphon master at the north end of that area. He always waves when you fly over on your way to Menethil. I'm thinking that will become an active flight point, but I suspect most of you will fly up there on your own, simply because now you can. A few of you will probably go to the fishing hut above Stormwind.

Me? That's not the first place I'm going. I have long wanted to get to one particular spot on the map. I've tried getting there a few times, particularly during the Lunar Festival because there's an elder near this spot. The gryphon flies over it and I so desperately want to get off, right there. No, I'm not telling.

Where are you going to go first? Anyplace in particular, or do you think you will just hop on your flying mount and savor the wind in your face as you fly anywhere?

Have you ever wanted to write for WoW.com? Your chance may be right around the corner. Watch for our next call for submissions for articles via Seed, the Aol guest writer program that brings your words to WoW.com. The next byline you see here may be yours!



Filed under: Breakfast Topics, Guest Posts

Breakfast Topic: Reining in the ease of collecting mounts


This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

Mounts are everywhere -- rightfully so, as they're an absolute necessity. These furry, feathery, leathery or mechanical steeds practically fall from the sky. You can get them from in-game vendors, out-of-game vendors, random drops, timed heroic runs, fishing, trading cards and even just having a bunch of mounts. With so many ways to get them, it's easy to forget how hard they were to get just a few scant years ago.

My first character at level cap was my much-missed warlock. As if slinging curses, ordering around demons and sipping the tears of my enemies weren't enough, I was treated to one of the best climaxes to a quest chain in game. The sheer wildness of trying to keep everything working while simultaneously fending off droves of enemies, culminating in a fantastic boss fight, is something everyone should experience. True, the quests leading up to the final showdown were annoying and expensive, but they were worth it in the end.

However, Blizzard has gone out of their way to make mounts very easy to get. Paladins and warlocks no longer have to go on an epic adventure for their noble or demonic steeds; they simply have to talk to their trainers. The minimum level to get the first mount has been dropped from 40 to 30 to 20, while epic mounts are now under the rumps of those much lower than level 60. Even flying mounts are now available almost as soon as you step into the Outland.

So I've been pondering: Does the huge variety, abundance and awesomeness of mounts these days make up for the ease of obtaining them? Or do you think it was better when you had to walk for a much longer time and scrounge up much more gold (when gold was hard to get)? Are new players missing out on something special by not having to triumph over waves of demons to get their new demon, or are they simply bypassing an unnecessary annoyance to get to the real meat of the game?

Have you ever wanted to write for WoW.com? Your chance may be right around the corner. Watch for our next call for submissions for articles via Seed, the Aol guest writer program that brings your words to WoW.com. The next byline you see here may be yours!



Filed under: Breakfast Topics, Guest Posts

The OverAchiever: Pure win

Every so often I get tired of the self-seriousness that infests some of (OK, most of) the other work I do here, and get the urge to write something purely for fun. After our series on evil achievements and the relentless misery of School of Hard Knocks, I'd like to spend some time on achievements that are nothing but an absolute joy from beginning to end.

The following is an entirely arbitrary set of five achievements that I personally believe are a hoot. Eventually, I'd like to expand this in the same fashion as the evil achievements series, and I'd welcome any comments or suggestions on your own favorites. Namely, what makes certain achievements fun? Is there any achievement you've made a point of getting on each of your characters?

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Filed under: Achievements, The Overachiever

Refer-A-Friend rocket available starting tomorrow, Tuesday April 27

Zarhym has just posted to let us all know that the previously announced X-53 Touring Rocket, the only 2-seated flying mount currently available in game, will be claimable by qualifying Refer-A-Friend accounts starting tomorrow, Tuesday April 27. With this, the Zhevra mount will be retired, so if you want it, be sure to grab it tonight.

The full announcement text is behind the cut.

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Filed under: Blizzard, News items

Cataclysm mount changes

During the Twitter Dev Chat, we learned that in Cataclysm, 310% speed flying mounts will be handled differently.

Bashiok - #BlizzChat Developer Chat on Twitter 4/16
Q: Do you intend to have all 280% flying mounts scale to 310% when a 310% mount is earned, or will only purchased mounts do so?
A: Our current plan, is that in Cataclysm, you can learn a new rank of flying that lets all flying mounts move at 310% (even current 280% mounts). That will probably be as fast as mounts will ever get. We don't like it that when you get a 310% mount that you stop using your old ones.



Q: If 310% speed is becoming trainable, does that mean we'll be able to fly in Azeroth from the get-go?
A: We have considered the concept of "Old Weather Flying." Just kidding. More than likely, you'll just be able to fly from the beginning.



No word yet on if players with current 310% speed mounts will still have to learn this new rank of flying skill or not. Previously, 310% speed mounts were seen as status symbols and prizes to be gained via achievements, PvP, rare drops or so on. Personally, I'm hoping people with 310% speed mounts are at least grandfathered in as it would be annoying otherwise to not even be able to ride your mount once the change went live.

On the up side, at least we'll be able to fly in Azeroth right away instead of having to train yet another rank of flying.


World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: Blizzard, News items, Cataclysm

Patch 3.3 PTR: Armored Frost Wyrm mounts are rewards from Icecrown

Ancilorn over at the European forums has confirmed that the armored Frost Wrym mounts mined from early builds of the Patch 3.3 PTR will be rewards for achievements in the Icecrown Citadel raid. Much like past raid dungeons have awarded mounts for completing meta-achievements, such as the Ironbound Proto-Drake for Ulduar, the Frost Wyrms will be "up for grabs," for dedicated raiders.

MMO-Champion previously unearthed this armored Frost Wyrm model along with spells named Frostbrood Vanquisher and Frostbrood Vanquisher Flight, which could give some insight into some Icecrown Citadel encounters. Despite the confirmation of new reward mounts (expected to grant 310% flying speed, as well), there is currently no word on the removal of the Ulduar reward mounts, which Blizzard has said to stay for "the foreseeable future".

Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Items, Raiding, Mounts, Achievements

Patch 3.3 PTR: Invincible

You know how like Michael Bay wanted Transformers to be a story about a boy and his car? Or how John Carpenter made a film about one teen's dangerous obsession with a murderous car? Well, the World of Warcraft version is about to come to life -- or unlife -- when patch 3.3 finally goes up. MMO Champion has uncovered model files for Invincible, the Lich King's personal steed. As the datamining suggests -- "Invincible - Summons and dismisses the flying undead horse Invincible. This mount changes depending on your Riding skill and location." -- players might actually have a shot at obtaining what is, in my humble opinion, the most badass pixel-by-pixel mount in the game. Ever.

The horse has some serious lore to it, too. As many players have already discovered, Invincible has an unearthed grave in the game located near the Balnir Farmstead in Tirisfal Glades.

The tombstone reads:

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Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Lore, Mounts

Patch 3.2 lowers casting time on flying mounts

As dear Wryxian announced earlier today, we're getting a new build on the PTR. The unofficial notes for this build are already making the rounds, and they're... not very interesting! Perhaps the most notable change is that the change to mount casting speed, previously only applied to ground mounts, now affects flying mounts as well.

When the casting time change to ground mounts in Patch 3.2 was announced, Eliah Hecht, Michael Gray and I had a long debate about why they wouldn't have applied the change to flying mounts as well. We ended up coming to the conclusion that they were avoiding it for PvP reasons; only needing to be out of combat for a second and a half to mount up and zoom off to escape a fight that's not going your way would be a little... cheap. The outlier here was the Druid Flight Form, which is an instant cast spell. Everyone but Druids hate that though, right? It's pretty freaking annoying when you get into a scuffle, you gain the upper hand, and then the Druid just runs in circles like a headless boomkin spamming their flight button and hoping it eventually takes. So we figured that didn't count. It was a perfect example of why being able to fly away quickly was a bad thing.

Boy, are our faces red. Flying mounts get the 1.5s cast time now as well. Sometimes trying to figure out Blizzard's reasoning doesn't really pay off. I'm not going to complain that much, though. I certainly appreciate being able to get into the air faster!
Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Filed under: Analysis / Opinion, Mounts

Need flying mounts? Mei Francis has you covered

Patch 3.1.2 brought it with the usual slew of undocumented changes, but here's one that appears to have flown under the radar for a while -- Mei Francis, Dalaran's exotic mount vendor, now sells basic Outland flying mounts (read: gryphons and wyverns) at both regular and epic speeds. This is great news for, well, anybody who doesn't want to go to Outland! I know that when my shaman hit 77 and I bought all of my flying skills, it was a pain to have to go to Shadowmoon Valley to buy my mount, so I can certainly appreciate the change.

Of course, there are even more mount changes in store -- a 150% speed flyer at 60, for example -- so this is obviously part of the devs' mission to streamline the leveling and traveling process for players of all levels. A welcome and unexpected change for quality of leveling life -- that's what I like to see.

Filed under: Mounts

Have we already seen future mounts?


One of the things I never forgot in the run-up to patch 2.3 was seeing the photo above from MMO Champion. This was before the Cenarion War Hippogryph went live, and it was the faction's new (albeit expensive) reward for reaching exalted. Boubouille, as so often happens, datamined a bit more than what Blizzard actually permitted to go live, and the skin at the top left was what wound up being the Cenarion Expedition's flying mount. Sprinting for the CE quartermaster when the patch hit and discovering that that was the only model available (and that it couldn't walk) was a bit of a let-down, to the point where I decided to wait on buying the mount in the forlorn hopes that the other mount colors and animations would go live. Quoth the female Tauren, moo hoo hoo.

Since then it's become apparent that the hippogryph at top right became the Argent Hippogryph (score!) and the one at bottom left is now the Silver Covenant Hippogryph. That some of the Tournament daily quests award Silver Covenant/Sunreaver reputation makes me suspicious that the hippogryph and Sunreaver dragonhawk are eventually going to be rep mounts. That still leaves two hippogryph skins "left over," and you've got wonder if they're going into the game -- and if so, in what capacity. EIther way, there aren't words to describe my happiness at not being consigned to the ugliness of a wyvern (the airborne version of Tauren cat form) forever. I'll grant that my main is a Druid so I had a ready escape anyway (and I thank thee daily, Blizzard, for thy boon of total win in the guise of swift flight form), but sometimes a girl likes options.

Filed under: Odds and ends, Mounts

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