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Posts with tag flying-mounts

Is it time to kill flying mounts?

Is it time to kill flying mounts
My first true WoW leveling experience was in Burning Crusade. I remember skulking through the zones on my night elf druid, riding my nightsaber from one quest hub to the next. I remember thanking Cenarius that druids could stealth, an ability that helped me avoid Horde players. Even with this gift, though, I would still get caught up in PvP every once in a while. It didn't help that during those tense moments I froze up and panicked simultaneously, randomly flailing about while the other player steadily ended my life.

Eventually I heard about flying mounts, and that once you hit level 70 and paid 5,000 gold you could grace the skies with your presence. Of course, if you're still leveling and nowhere near the requisite amount of gold, you become less concerned with getting your own mount than defending yourself against enemies that may appear out of thin air.

After a while, I was able to hit 70 and somehow managed to scrounge up the coin for my flight training. I suddenly felt safe; I could quest, I could explore without having to look over my shoulder, and if anyone tried to attack me I could just pop into bird form and put all of my weight onto my space bar. I felt a greater sense of control, one that I actually got so accustomed to having that when the Isle of Quel'Danas opened up, an area that only allowed ground-based travel, I felt refreshed.

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Filed under: Analysis / Opinion

Carrot on a Stick: It's time to bring back the riding crop

Yes, we're going fast these days. My flying mount in Pandaria clocks in a 451% of normal. I'm zipping around like no one's business. But I want more.

There was a time when everyone had a Carrot on a Stick or a Riding Crop. These were simple items that increased your mounted speed by 3% or 10%, respectively. They were trinkets, and every time you flipped on your mount you'd put your riding crop on and be all that much faster flying around the Outlands.

Then, with patch 3.0.2, launched on October 14, 2008, the riding speed enhancements became useless for any character over 70. Gone were the days of just that little extra boost to set you apart, and gone were the days of riding outfits and other such fun.

But you know what, Azeroth? It's time to bring the fun back. It's time for the riding crop to make its return. It's time for the stick to get an even bigger carrot.

There's a two good reason that's make now the perfect time for these toys reintroduction.

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Filed under: Analysis / Opinion

Patch 5.2: No flying mounts in the new zone

The ability to use (and not use) flying mounts in the leveling experience in Mists has been a ... topic of some debate amongst people. Some feel it's added the overall experience, while others are upset they don't have the ability to dive out of the sky anymore and quest super quickly.

Blizzard was pretty adamant that this design decision was necessary, and Bashiok indicates in his post that's how they still feel.

More importantly, however, is that Bashiok notes there will be no flying in the new zone coming in patch 5.2. It'll be very Isle of Quel'Danas-like, for those of you who've played there during The Burning Crusade.

Bashiok's full statement is as follows (bold added for emphasis):

Bashiok
We pretty firmly believe the questing experience is just wholly better when you can't lift off and set down wherever you like, frog leaping from quest objective to quest objective. Certainly we've supported that with no flying for the leveling content of Wrath and Mists, and only after you hit level cap can you obtain the ability to fly. The new zone coming in 5.2 is not unlike the Isle of Quel'Danas in a few ways, and one of them is that there's no flying. That helps us achieve that desire for progressive questing, it's good for supporting world PvP, as well as lets us make really difficult outdoor encounters, like Oondasta - who is OG Kazzak in difficulty - that you can't just drop on top of from the sky.

I can't imagine flying mounts ever going away, they're a big part of the game at this point, but certainly they can take a break when it makes sense and we can present content in a more intimate way from time to time.



Filed under: News items

The OverAchiever: How to find the new cloud serpent mounts in Mists of Pandaria

Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. Today, we experience the horrors of exploration.

One of the joys of getting into a new expansion is seeing a huge, lovely, empty map in front of you, containing a wealth of new experiences and items. One of the annoyances of getting into a new expansion is seeing a huge, horrible, empty map in front of you, containing a wealth of new experiences and items that you have absolutely no idea how to find. If you're me, you will eventually find yourself on a ledge somewhere in the Jade Forest, looking in silence over a cliff with a 2,000-foot drop with the knowledge that you can't fly off of it and that your hearthstone is down. This is bad.

I put this article together for that reason, because when I got into the Mists of Pandaria beta, I was desperate to find the new cloud serpent mounts but didn't actually know how to find them. (I did, however, "find" the bottom of the cliff. Good for me.) Hopefully, this will help you speed up the process a bit on your end, although we're still not 100% sure where all of these mounts will eventually be found.

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Filed under: Achievements, The Overachiever

Did flying mounts ruin Azeroth?

Image
The question of whether flying mounts may have ruined Azeroth is a hard question for me to even posit, because I love flying mounts. I love being able to fly right over things that annoy me, drop right in on quest objectives and soar right out again. I loved that we could finally fly in Azeroth when Cataclysm shipped, and I was absolutely in favor of being able to use my flying mount to skip over stuff I disliked when questing and leveling up.

But it's worth considering: Did that convenience that I so love come at too high a cost? Did being able to fly over obstacles keep me from appreciating how much detail went into the zones? Did it ruin world exploration, something that a lot of players got a lot of enjoyment out of for a great deal of vanilla WoW's run? Did incorporating flying mounts into Azeroth, in addition to forcing a complete redesign of the world, also end up stripping out interesting and cool places you had to really work at to find and visit? Let's discuss the pros and cons.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Breakfast Topic: Has flight ruined the adventure?

I have very strong opinions about video games. Even when I love a game with all of my heart (like WoW), I still enjoy discussing the little things I think could have been handled differently and arguing them with absolute brutality. Matthew Rossi and I spend hours debating game design every day. Every single day.

My latest pet topic is flying mounts in World of Warcraft. Personally, I think flying mounts removed most of the feeling of adventure, danger, and discovery in WoW. Once you're able to jump on your first flying mount, the dangers of the world are no longer an issue. You no don't have to stop for a moment to figure out how to scale rough terrain. The world doesn't hold secrets from you anymore, unless they're hidden indoors or underground -- you can merely mount up and fly to anything in the world. If you wanted to, you could fly from one end of Twilight Highlands to the other and see everything the landscape has to offer with no effort whatsoever.

It doesn't matter how intimidating and oppressive Blizzard's artists and designers make the terrain of a zone. It's a distant, fleeting threat. You can essentially remove yourself from the world with the click of a button. Fly high enough into the sky, and you can close yourself off from all of Azeroth. I don't hate flying mounts; I actually quite enjoy riding a bone dragon. I just think that there was a lot lost in the process of integrating flight.

I would like to take this topic to you, dear readers. Do you think flying mounts have taken the adventure and discovery out of Warcraft? If so, how do you think it could be fixed? Do you like things just as they are?
Has flight ruined the adventure?
Yes3287 (16.2%)
No9975 (49.2%)
It hasn't ruined it, but it could be handled better7001 (34.6%)

Filed under: Breakfast Topics

Cataclysm Beta: Old weather flying will cost 250g

In a stunning (not really) move, Blizzard has announced that players will have to purchase a Flight Master's License for 250g. This skills allows players to fly on Kalimdor and the Eastern Kingdom continents, including the new level 80-85 zones, and is trainable at level 60.

Zarhym -- New Flight Skill
We've added a new flying skill called Flight Master's License. When World of Warcraft: Cataclysm is released, players who purchase the expansion will see this skill available from flight trainers for 250 gold once they reach level 60. This new skill is required for flying around all Kalimdor and Eastern Kingdoms zones, including the new level 80-85 zones.


Zarhym -- New Flight Skill
The cost for this is 250 gold. The name has also changed. I've updated my original post with the new information. :)


Previously, during the Twitter Dev Chat in April, the developers responded that more than likely, players would be able to fly from the beginning without purchasing the tongue-in-cheek "Old Weather Flying." As for why Blizzard is now adding such a skill, I have no idea. I don't mind ponying up the gold, considering the rate at which gold is earned in Cataclysm feels much faster than in the original game. My best guess is that Blizzard still wants flying in the old world to feel special and be a goal players will strive to reach for rather than stumble across. Also, it appears that if you do not have the Cataclysm expansion, you will not see this ability as trainable -- if you want to fly in the old world, you'll need the new expansion. What do you think about the Flight Master's License?

Filed under: News items, Cataclysm

The OverAchiever: Pimp thy ride

As you've probably already read, players will be able to purchase 310 percent flying speed from trainers in Cataclysm. While this is good news for people who hate raiding, think arena was shat into existence by the most sociopathic among the development team, or spent School of Hard Knocks trying to drown themselves in the nearest body of water, the bad news is that buying your way to super-fast flying will run you a cool 5,000 gold.

Outrageous, says this dyed-in-the-wool cheapskate. For anyone else who'd rather die than part with a centavo of hard-earned gold, the good news is that having even a single 310 percent flyer in your stable is enough to get you the skill free. Fortunately, there's plenty of time to snag yourself one of these coveted mounts before Cataclysm hits, and just as fortunately, each mount is the reward (or subject) of an achievement.

Strategy guides for obtaining each of the remaining 310 percent mounts is definitely beyond the scope of this article (although I'll probably devote an edition of OverAchiever to nabbing the Rusted Proto-Drake, above) but we can take a visual tour of the fast flyers that any hard-working player can still get in Wrath of the Lich King.

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Filed under: Achievements, The Overachiever

The OverAchiever: Pure win

Every so often I get tired of the self-seriousness that infests some of (OK, most of) the other work I do here, and get the urge to write something purely for fun. After our series on evil achievements and the relentless misery of School of Hard Knocks, I'd like to spend some time on achievements that are nothing but an absolute joy from beginning to end.

The following is an entirely arbitrary set of five achievements that I personally believe are a hoot. Eventually, I'd like to expand this in the same fashion as the evil achievements series, and I'd welcome any comments or suggestions on your own favorites. Namely, what makes certain achievements fun? Is there any achievement you've made a point of getting on each of your characters?

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Filed under: Achievements, The Overachiever

Refer-A-Friend rocket available starting tomorrow, Tuesday April 27

Zarhym has just posted to let us all know that the previously announced X-53 Touring Rocket, the only 2-seated flying mount currently available in game, will be claimable by qualifying Refer-A-Friend accounts starting tomorrow, Tuesday April 27. With this, the Zhevra mount will be retired, so if you want it, be sure to grab it tonight.

The full announcement text is behind the cut.

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Filed under: Blizzard, News items

Blood Pact: Truth, science and flying monsters


Blood Pact is your weekly warlock digest, brought to you by Dominic Hobbs. "We do what we must because we can. For the good of all of us, except the ones who are dead." -- GLaDOS

Last week saw things in the world of WoW.com turn on their heads somewhat, with the Archmage Pants and myself trading columns for a week. A little back story might be in order. I was flicking through the forum for the Cataclysm mage changes ("Know your enemy" -- Sun Tzu) and found a lot of crying about spells being removed. For those who didn't read it, the feeling was that spells like Dampen Magic had "no clear role" in the game. Over 1,000 posts later, Ghostcrawler himself felt it necessary to step in and make a semi-retraction of the phrase to stem the flow of tears.

This experience played right into a hypothesis I have that mages are credulous crybabies. I stress here that this is a hypothesis, a tentative explanation for an observation, little better than a guess. However, these things beg to be tested and elevated to the status of theory. And so a test was performed to study both the credulity and propensity for lacrimation of mages. I put forward that this test was entirely successful in validating the hypothesis and that further such studies should be performed to corroborate -- maybe I should ask someone for a research grant. Either way, I feel that we are well on the way to scientifically proving that mages are indeed credulous crybabies.

This, my fellow warlocks, is how you come about facts. It has nothing to do with simply trusting the assertions of someone claiming a list of "facts" with no proper basis in reality. Especially when that someone is a mage.

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Filed under: Warlock, (Warlock) Blood Pact, Cataclysm

The Queue: In which solidarity is shown

Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

Fellow fatty Kevin Smith (we're part of a super exclusive club) was kicked off a Southwest Airlines plane this weekend. And while it has absolutely nothing to do with WoW, it certainly made me stop and cringe for a moment at the prospect of getting kicked off the plane as I'm on my way to BlizzCon. Of course I could take preventative measures to combat this inevitable passenger-eject-button-pushing, but I'm too busy eating my Pepperoni Pizza for breakfast, which is far better than Alex's Hawaiian Pizza.

Nomnomnom.

Ben asked...

"Do you think the tension in Cataclysm will possibly lead to World of Warcraft: The Fourth War? It could be a very PVP centric expansion, with raid content involving major battles in war, lots of new battle grounds, y'know, the works."

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Filed under: The Queue

The Queue: My Gimp

Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky be your host today.

Yesterday Alex posted a pretty picture. So I thought I'd retort with my Gimp.

Now I need to go talk to Mr. Wallace...

Bonc asked...

"When we get cross server LFG, what will happen to VoA, for example if I dont have it on my server, can I go to another and get in there, does it go by raid leaders server?"

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Filed under: Account Security, The Queue

Friday Night Gin: Your weekly Blue roundup


Good evening fine ladies and good gentlemen, I want to invite you to head over to your liquor cabinet, grab some of that fine gin and do with it what you will. I like mine without anything added, right at room temperature. Ghostcrawler prefers his with coffee. Once you're settled, come back to your computer and read up on the best of the blues and the ghostly-crab-crawler.

Welcome to a new weekly column here at WoW.com. Each week we'll take a look at what Ghostcrawler and his cohorts at Blizzard have said about the game, highlighting all the important announcements and discussions.

What Ghostcrawler says in particular is of great importance these days to WoW. A lot of the stuff he's talking about is reflective of the direction of the entire design team at WoW, and if you follow what he's saying you'll have a better understanding of where the game is headed.

So after the break we'll wrap up what Ghostcrawler and the other blues had to say this week. This week's topic include: Battleground Focus, 5 Second Rule, On Class Representation Versus Actual Power, Going to heckle at BlizzCon?, Water Dungeon, Affliction Changes, Console WoW, Truth In Developer "Promises" About Change & An Angry Community, Amount Of Leveling, Phasing Technology, and Flying In Old Azeroth.

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Filed under: Analysis / Opinion, Blizzard, News items, Friday Night Gin

Breakfast Topic: On alts and patch planning


Patch 3.2 is looking more and more solid. There are still some bugs with the bosses in the Argent Coliseum, but those are being worked out and appear to be more of a technical thing than a design flaw. This leads us to think that patch 3.2 will be dropping relatively soon.

So with that said, I've been wondering lately about my alts. In particular the four left between 60 and 70 who are sitting in Outland not doing anything in particular. I know that if I drop the gold on them and let them fly around I'll have much more incentive to play them through to 80, and perhaps even find a new class that I love (truth be told, I'm finding my 63 rogue quite a bit of fun to play lately).

As I'm thinking of finishing my army of level 80 alts, I have to plan a little bit. Why should I level right now if within the next couple weeks I'm going to be able to fly around and do it all much faster? Wouldn't my time be better spent playing Fallout 3 working on WoW.com projects?

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Filed under: Patches, Analysis / Opinion, Breakfast Topics

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