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Posts with tag forsaken

Know Your Lore: State of the Horde, 2012

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

It's good to be Horde. All over the world of Azeroth, the Horde is conquering new territory, claiming new land and expanding far, far beyond the few holdings it had in vanilla World of Warcraft. Back then, the Horde merely eked out an existence, defending small outposts where it could. Sylvanas and her Forsaken stayed by and large in Tirisfal Glades, with a tiny outpost in Silverpine and a slightly larger one in Hillsbrad Foothills. The tauren stayed largely confined to Mulgore, with a few settlements to the south and southeast. The trolls took refuge in Orgrimmar, with no real land to call their own save one tiny village on the coast and another small outpost in Stranglethorn Vale.

Now, the Horde is branching out in a major way. Sylvanas has dominated the forests of Silverpine and the rolling farmlands of Hillsbrad and is working her way east through the Western Plaguelands. The trolls have taken back the Echo Isles, and the orcs of Orgimmar are claiming new land to the north and the east, moving in a tidal wave of barbaric conquering. The Horde is flush with the glorious victories in Northrend, eagerly seeking more territory. In Cataclysm, it's very, very good to be Horde.

Or so popular opinion states.

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Filed under: Lore, Know your Lore

The surreal concept of neutrality in Warcraft

Remember the Argent Crusade? It was a result of merging two factions -- the Argent Dawn, which spent its time in the Eastern Plaguelands trying to eradicate the Scourge, and the reformed Order of the Silver Hand, an Alliance order of paladins formed by Uther the Lightbringer and Alonsus Faol. The Argent Crusade accepted members of both Alliance and Horde who wanted to fight toward the Crusade's ultimate goal: the defeat of the Lich King. Today, the Argent Crusade sits in Hearthglen, working to restore the Western Plaguelands to their former beauty.

The Argent Crusade is just one of the neutral factions in WoW, along with the Cenarion Circle, the Shattered Sun Offensive, the Earthen Ring and many others. Chris Metzen spoke about the Argent Crusade and the concept of neutral factions in our Mists of Pandaria press event interview, citing the Argent Crusade as one of the neutral factions that just rang true, whereas the Shattered Sun Offensive simply didn't feel quite as emotional.

But here's the thing -- the Argent Crusade, while being very active in Wrath, is hardly doing anything at all in the Western Plaguelands. There's a fight for Andorhal going on on the Crusade's doorstep, but they aren't stepping in. The Forsaken -- members of the Horde -- are actively seeking out activities that look suspiciously like Scourge activity, even going so far as to recruit the val'kyr, former servants of Arthas.

So ... what gives?

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Filed under: Analysis / Opinion, Lore

The most wicked creatures in WoW

Warcraft is a game that seems fairly straightforward in faction division. Alliance is good; Horde is bad. But once you delve into it, that straightforwardness becomes muddled and marred. The Alliance may seem like good guys, but they have their bad moments, and the Horde may seem evil, but even they've got their shining examples of goodness buried within. And when you examine the story and lore closely, you begin to realize that there is no black-and-white division between good and evil; all characters are loosely scattered and somewhere in shades of gray.

Sure, you can argue that the orcs are evil -- and they absolutely were, back in the day. But when you start looking at the justifications for the orcs' actions, that label of pure evil comes into question. As for the Alliance, you can argue that the human race is a bastion of goodness and light -- but then you look at things like the Scarlet Crusade, at Benedictus' betrayal, and you begin to wonder whether the human race is inherently good or just as scattered as the rest of the world.

... Unless, of course, you look at the one place where evil characters always hang out: instances.

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Filed under: Analysis / Opinion

Third faction or logistical nightmare?

In the beginning, there was Azeroth and there was Draenor. The two worlds clashed together repeatedly over the course of three RTS games, each with expansions. But it didn't stay Azeroth vs. Draenor -- the orcs of Draenor had made Azeroth their new home, and the feud between the Alliance and Horde was forever etched in Warcraft history. And when World of Warcraft was released, players could choose either side" the native races of Azeroth, united as the Alliance, a group of good guys, or the orcs and other castaway races, thrown together as one motley group of bad guys, the Horde.

Each side has its own justifications for what they view as right, just, and honorable. Yet there are races on either side that seem more neutral than anything, whether it be the peaceful draenei, the equally peaceful tauren, or even the blood elves, who have spent time on both sides of the faction fence. These races participate in the battles and bloodshed as readily as any other, but their motives never seem quite in the right place.

And that's caused more than one person to wonder: Just what exactly would happen if World of Warcraft created a third faction?

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Filed under: Analysis / Opinion

WoW Moviewatch: Forever Forsaken

We just had a video last week about Alliance pride, so let's take a look at the other side of the fence today. Forever Forsaken is a tribute video featuring dozens of undead characters. You'll probably recognize some of the names featured in Quixotica's film, and you'll definitely meet a few new Forsaken.

Forever Forsaken is a beautiful, moody video, although it's hard to follow any kind of plot through it all. I'm not sure that matters. Forever Forsaken is so gorgeous to watch that you really focus on images and animation, without much thought for narration. The music does a good job of underscoring the introspective themes while still highlighting little moments of humor.

Ultimately, Forever Forsaken is an impressive piece. Congratulations to Quixotica on another hit.
Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: WoW Moviewatch

Faction leader short stories continue with Sylvanas Windrunner

The leader short stories continue with Sylvanas' own tale of vengeance, loss, and coming to terms with the death of Arthas in Edge of Night. Finally, we get to see Sylvanas ascend the Frozen Throne and come face to face with the broken and empty armor of the former Lich King, her pact with the Val'kyr, and the war front in Gilneas. There are lots of unexpected twists and turns, especially involving Sylvanas' pact with the Val'kyr, that may not be exactly how we imagined things had actually commenced between the former allies of the Lich King and the leader of the Forsaken.

Personally, I think this is one of the strongest leader short stories, delving into answerable questions and giving us real, solid lore to fill in the holes in the story. Seeing Sylvanas' grief and lack of focus after Arthas' death was something I had hoped would be addressed, as well as the Val'kyr, both of which were discussed and explained. Check out the story, written by non other than Dave "Fargo" Kosak, and marvel at a new chapter in the Dark Lady's story.
Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Look at what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: News items, Cataclysm

What's happening in the Whispering Forest?

Every now and then, an Easter Egg is found in game. Blizzard loves its pop culture references, secret nooks and crannies, and everything in between. Recently, this popped up: a secret grove, hidden in the Whispering Forest of Western Tirisfal.

While it's unknown when they spawn (I've heard every six hours or so, but I'm not sure), a troupe of faerie dragons slowly flies to this mushroom ring and begins to sing.

Tendrils of golden light flow and meet in the center of the circle, while ethereal music notes float all around. A beautiful little piece of music accompanies all of this, lasting about two and a half minutes. The infected animals of the Whispering Forest even come around to witness the performance. After they're done, the dragons leave and despawn.

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Filed under: Analysis / Opinion

Bashiok comments on Fire Festival; new Hallow's End surprises

Blizzard has been getting hit with a few complaints since the Midsummer Fire Festival began -- that the holiday was just a stat-bump for the items and was relatively the same event as last year. Even the highlight item, the Frostscythe of Lord Ahune, was part of the controversy. Bashiok took to the forums to discuss the changes that had to happen for the Midsummer Fire Festival to even happen and gave players a clue to confirm the widely held belief that Hallow's End this year will play into the larger story between the Forsaken and the worgen.

The Midsummer Fire Festival remained largely the same due to the amount of work that had to go into rearranging fire locations due to the cataclysm, changing around all of the decorations, and generally spending a lot of time switching over from the old world. Bashiok does cop to the fact that the event is more or less the same as last year's, but reminds us that the Midsummer Fire Festival has already had its major overhaul back a few years ago.

The more interesting news, however, is that Bashiok says we've got some surprises coming our way with respect to Hallow's End, WoW's take on Halloween. We've been long speculating, based on data-mined items and story cues, that Hallow's End will deal with the continuing story of Sylvanas' march into the kingdom of Gilneas and the worgen's fight to take back their homeland. Plus, who doesn't love the classic Halloween monster movie tropes of zombies and werewolves?

Bashiok confirmed that there are changes in store for Hallow's End. To what extent, we do not know. However, I will be looking forward to surprises because, really, I love surprises. I'm a giant sucker for surprises. Bring on the surprises!

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Filed under: Blizzard, Cataclysm

Lichborne: Racial abilities for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With all the upheaval regarding death knight abilities and DPS happening right now, it's sometimes a good idea to go back to the basics and figure out some of the stuff that underlies a good, solid death knight.

One of the most basic cornerstones of choosing a death knight is choosing your race. Since every single race can be a death knight, you have your pick, and since there's a race change service, you don't even have to stay the same race forever. Personally, I tend to say that you choose whatever race feels right for you -- but for those who want to pick a race (or change your current race) based on what racials are "best," this guide is for you.

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Filed under: Death Knight, (Death Knight) Lichborne

WoW Archivist: World of Warcraft beta patch 0.11

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this.

Last week, we took a break from patch notes to tackle a reader request: The Gates of Ahn'Qiraj. This week, it's back to patch notes, and we'll be looking at beta patch 0.11 from September 2004. The beta started to wind down at this point, but the game still wasn't quite feature complete -- even with the launch of the game only a month out.

Some highlights from this patch include:
  • Revamped model system
  • The addition of loot options that brought the group looting system mostly in line with what we have today
  • Undead players' ability to speak Common revoked, given Gutterspeak
Onward!

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Filed under: WoW Archivist

Know Your Lore: Update on current Horde politics

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Around this time last year, Know Your Lore did a series on the politics surrounding both Horde and Alliance, along with some predictions as to what was going to come to pass. Some theories were right, some were wrong -- but as far as the Horde is concerned, there has never been as tumultuous a time as right now in Cataclysm. While some of the conflict is out in the open, other signs of discontent are found in hidden away or in discreet areas, out of sight unless you're directly looking for them.

Garrosh Hellscream's reign as Warchief kicked off with a bang. The first few weeks of his rule as Warchief saw the destruction of Orgrimmar and its subsequent rebuilding as a result of the Shattering's devastation. In addition, the Horde found a new set of allies in the quirky, greedy, and often bizarre goblins, something that could be construed as either good or bad, depending on which way you look. On top of all of this, the duel with and subsequent death of Cairne Bloodhoof affected Garrosh deeply and caused him to create a closer alliance with the tauren race, giving them a special section of Orgrimmar in contrition for what happened.

Garrosh seems to have a somewhat level head on his shoulders and the best of intentions at heart, but a closer look reveals that the Horde is no longer as united a front as it was in the days of vanilla ... and some of that blame can be placed squarely on Hellscream's shoulders.

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Filed under: Lore, Know your Lore

Know Your Lore: Sylvanas Windrunner, part 2


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Sylvanas Windrunner had a very important question to answer both for herself and her people at the end of Wrath of the Lich King: "What now?" Since their emergence as an ally of the Horde, the Forsaken have sought ultimate vengeance against the being responsible for their unfortunate fate. At the end of Wrath, the Forsaken and Sylvanas attained that goal; the Lich King was dead, and the Forsaken were left with ... well, nothing really.

Sylvanas had a lot to think about as a leader, her people were looking to her for guidance and a new goal to singlemindedly march toward. What Sylvanas discovered in her pondering was that she'd forgotten about one simple fact regarding the Forsaken -- they were undead. Ever since the beginning of World of Warcraft, new Forsaken were introduced as being former soldiers of the Scourge who had broken free of the Lich King's control. With no Lich King, there was no Scourge, and with no Scourge, there was no way to bolster the Forsaken's numbers. Without new Forsaken, Sylvanas' people would quickly die out.

Please note: The following post contains spoilers for the Forsaken storylines featured in Cataclysm content. If you have not played through Silverpine, Hillsbrad Foothills or the Western Plaguelands, turn away! And go play through those zones, because they are amazing.

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Filed under: Lore, Know your Lore

Know Your Lore: Shadowfang Keep


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Since I talked about Gilneas last week, it only makes sense to continue the discussion with one of the most worgen-centric places in all of the World of Warcraft, namely storied Shadowfang Keep. It debuted in vanilla WoW as a brooding ruin infested with those dastardly worgen and the angry, unquiet ghosts of their victims. Now, some six years on, it's a brooding ruin infested with those dastardly undead, led by three traitors to both the Forsaken and Gilneas itself, also jam-packed with the ghosts of its former worgen masters and their victims.

In short, time hasn't done much to improve Shadowfang Keep's general disposition. Well, unless you like your keeps to be atmospheric, top-filled with raging monstrosities and jam-packed with the loots -- in which case, the former estate of Baron Silverlaine awaits you.

Yes, before it was a dungeon, Shadowfang Keep was the ancestral home of Baron Silverlaine, a noble who owed allegiance to Gilneas and whose ancestral lands lay just outside of where the Greymane Wall would be erected. Ruling over the settlers of neaby Pyrewood Village, the Baron seemed a relatively capable leader... until, of course, the coming of the Scourge.

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Filed under: Know your Lore

Byron the Tauren Rogue: The cow, the legend, the gnome

When I approached the editors of WoW.com to ask them if they'd be interested in letting me do some work, I was thrilled when they agreed and took me on. The creative freedom I got was incredible: "Write us an idea, and if it's all right, you can do it."

Thus, Byron the Tauren Rogue was born.

Now, the legend of the tauren rogue is just one of many jokes within the WoW universe, like the cow level, or skilled ret paladins. Even though I was told that this idea was "done to death," I really wanted to try out the lovable oaf sort of character. What I didn't expect is what it would turn into.

The general synopsis of Byron is as such:
Byron is a young, male tauren who dreams of becoming the first rogue of his kind. His friends -- skilled rogues themselves -- dare Byron to sneak into Stormwind and steal the Shield of Fordragon. If he can acquire it and safely escape the city, then he has more than proven himself.

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Filed under: WoW Insider's Weekly Comic

Breakfast Topic: Transformed by the blood

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

Spoiler alert: This post contains fairly heavy lore spoilers for the
Cataclysm expansion. If that's not your thing, you should stop reading now.

In Cataclysm, during the quests in Silverpine Forest, Horde players learn that human refugees from Hillsbrad have fled to Fenris Keep, and our glorious Banshee Queen Sylvanas sends us with a loyal val'kyr to kill and raise the poor humans as Forsaken, to bolster their forces in Silverpine. Using the new on-the-go questing feature, Sylvanas informs players to find and convert the human leaders inside their keep.

This is when things get a little hairy, as the keep is guarded by elite worgen guards. Battling through, the players find themselves arriving at the middle of a meeting between the big names of Southshore and Lord Darius Crowley.

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Filed under: Breakfast Topics, Cataclysm, Worgen, Guest Posts

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