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Posts with tag forums, eu

EU fansites giving away Mists of Pandaria beta keys

If you're living in Europe and waiting patiently (or even not so patiently) for an invite to the beta for Mists of Pandaria, then consider these fansites -- for they are just giving them away. CM Nakatoir posted the list of participating fansites with stashes of keys to give away on the forums, making it all the easier for you to find and enter as many as you can.

There are also threads linked for German, Spanish, Portuguese, and Italian players, with a French thread on the way. So get out there and enter some sweepstakes. There's nothing to lose and a possible Mists of Pandaria beta slot to win.

If you're an annual pass subscriber, however, you should already have access to the beta. Just head over to your account page and check for the Mists of Pandaria beta account. From there, you can download the client and log in to start experiencing all the beta fun.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Blizzard, News items, Mists of Pandaria

Free character moves for EU servers

If you play on EU servers, not only are you probably far more handsome and personable than I am (to be fair, so is just about every other human being in existence) but you now have more options as to what servers you can play on. Wryxian posted a list of realms and free character moves available. There will be Alliance and Horde only transfers off of various realms not only to these realms, but to others as well. (It should be noted that Vek'nilash appears to have been open since February, and Boulderfist since March 10th.)

The full text of the post will be included after the jump.

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Filed under: News items

Design your own holiday

Crygil wants to know: if you could design a new holiday for the game, what would it be? I don't think I've ever heard the question asked before -- holidays are really just optional fun for more players, and Blizzard has always covered the basics (Christmas, New Year's, Thanksgiving, Halloween, etc.), and even added in some of their own by giving real-world holidays some Azerothian flavor (Midsummer Fire Festival, and of course Brewfest). Are there really any holidays they missed?

I guess Labor Day and Memorial Day are the two biggest ones -- maybe all of the NPCs could take a day off, there could be giant barbeques set up in the capital cities, or players could take a day to remember those fallen in the past wars. Or you could go another route and just make up your own holiday: Grumpyfool of Azjol-Nerub recommends Gnome Appreciation Week (a whole week?), where Azeroth's shortest denizens can get some love of their own. A more recently based holiday might be fun, too -- maybe once a year we could remember Arthas' (it was Arthas, right?) zombie attack on our homeland.

I doubt this is going to be used to determine actual Blizzard policy. Seems more like just a fun thought experiment. But there are definitely some interesting ideas in there -- if Blizzard ever wants to add yet another holiday to the calendar, there are plenty of ideas.

Filed under: Items, Events, Fan stuff, Odds and ends, Blizzard, News items, Forums

Forum Post of the Day: Get your mum to draw the Lich King

Adding your mom's worldly wisdom to any situation always makes it better, and clearly the EU forums agree with this sentiment! Elbonio of the European WoW forums wants you to ask your mum to draw the Lich King, even if she's never seen him before. If she asks what he looks like, just ask her to draw what she thinks he'd look like.

I'm pretty sure I've seen this meme before, on the SomethingAwful forums, replacing Arthas with Homer Simpson, but the results are still pretty hilarious. Elbonio's been kind enough to compile a gallery of the kid-tested, mother-approved images that resulted from the experiment.

If you get your mom or significant other to do it, but don't have an EU forum account, feel free to post it in the comments below and I'll assemble them for laughs at a later date.

What are you waiting for? Go ask! But be nice, because after all, she's your mum.

Filed under: Fan stuff, Humor, Forums

Ulduar and Blizzard's "hard modes"

We're only a day into 2009, and we've already got an update on one of our predictions. Vaneras has appeared on the EU forums talking about Ulduar's difficulty level and he says that yes, it will make a PTR appearance, and yes, it will be hard, but probably not in the way that we'd expect. He says that Blizzard is pleased with the way the "Sartharion with no drakes" worked, so they're planning to expand on that idea in the upcoming raids, by including more "hard modes" and more achievements, with "an increase of reward level if successful."

So the odds are that we'll still see Ulduar's normal mode downed within days if not minutes on the live realms -- it won't actually be "hard" in the sense that the guilds with high level gear won't be able to plow right through it. But there will likely be multiple challenges within that are very hard, and achievements that will likely reward special gear or titles that will take guilds a while to do. This probably won't satisfy most of the really hardcore raiders, but we've been over this one -- Blizzard would rather have the majority of the playerbase play these raids, and since challenges and achievements don't take as much development time, that's what the minority of really hardcore players will get.

Of course, as with everything, we'll have to see how it works out -- Blizzard is clearly trying to make sure everyone coming to these raids finds what they're looking for in terms of a challenge. Ulduar itself might not be as hard as we predicted, but if Blizzard really ramps up the "hard modes" within the instance, it could be a while before we see anyone able to topple all of the challenges in there.

Filed under: Analysis / Opinion, Odds and ends, Raiding, Wrath of the Lich King

Tharfor, his mouth, his foot, and shamans

Man-- as if Blizzard really needed something like this to happen. Shamans are already unhappy with patch 2.4, and in replying to a relatively well-written and well-founded thread on why that is, EU CM Tharfor drops this bomb:

The stats don't show a lack of popularity for shaman, they just show a ridiculous popularity for other classes.

I am taking that out of context a bit-- Tharfor is basically saying that Shamans are in the right place, and it's other classes that need to be balanced on to them (and Thundgot later wants it clarified as "certain" other classes-- Druids and Warriors specifically). But as if the Shaman forums weren't enough of a firestorm, that statement has set off a whole other explosion of complaints. People are even asking if a statement like that is supposed to reflect Blizzard's feelings as a company or just Tharfor's as a CM.

I feel for Tharfor-- at least he wrote a lot on the subject, and at least he stepped up to talk to shamans about this, even when I'm sure the other CMs were tired of banning people after dot-shock. But this Shaman issue isn't a problem that can be talked out on the forums-- serious changes need to be made in game. From the missing Shaman review before BC all the way up to the new Stormstrike icon in 2.4, Blizzard has done very little to cure the basic problems with the shaman class (totem length and mobility, and mana management), and posting statements like the one above isn't helping.

Filed under: Shaman, Analysis / Opinion, Odds and ends, Blizzard, Classes, Forums

Gronn sculpture in progress from the EU forums

Varedis of EU Draenor is working on what looks like a neat clay Gronn sculpture, and while it's still a work in progress, he's posting pics of it over on the forums. Did you know the Gronn were Ogre demigods? I had no idea. But isn't there a Mountain Gronn killing Ogres in Nagrand? Looks like there's another lore line that dropped through the cracks.

Anyway, what Varedis has so far looks pretty good-- you can see how the clay gets modeled around a metal frame, shaped into the basic pose, and then each body part is fleshed out and shaped. So far all he's got is a right hand, it seems, but what's there looks good.

He's also working on a Tauren sculpture (concurrently, I guess), which also looks pretty good. Very good start, can't wait to see how the whole thing comes out.

Filed under: Fan stuff, Odds and ends, NPCs

Liquidor's EU Rep Calculator shows the way to Exalted

Liquidor posts on the forums about a cool little tool he's put together. His rep calculator is a one-stop shop for everything you need to know about where your character is at in terms of rep, and what you need to rep up. There's just one little catch-- since Liquidor plays on Boulderfist EU, the calculator only works for EU characters at the moment.

So those of us on US realms are out of luck, but maybe if we give Liquidor a little more attention here, he'll be convinced enough to let us Americans in on the fun. As much as rep grinding is required in the game now, it's interesting that there's not a lot in terms of reputation tools out there-- WoW Wiki has those cool charts for each rep and the quests that can be done to level it, but Liquidor's guide is unmatched in terms of utility-- he even tells you mobs that can be killed for rep, and how many are needed of each type to rep up. Hopefully, especially as we move toward the next expansion (where even more factions will likely be introduced), players will get better and better tools like this to help their rep grinding.

Filed under: Fan stuff, Odds and ends, Quests, Factions, Guides

Blue Notes: 25-man trash and EU arena teams

Trash mobs (i.e. non-boss mobs in instances, usually raids) have been the subject of a certain amount of discontent within the community recently. Blizz have said they're thinking about doing something about it, and now they're being a little more specific. Aeus, bearer of good news for the hardcore:

We're going to be making some changes to trash mobs in Serpentshrine Cavern and Tempest Keep, to make them a bit easier, slower to respawn, and provide some greater incentive to killing them.

We'll be continuing to tune and re-tune dungeons and encounters, but currently these are the two we're most concerned with and will be focusing on.

I'm assuming when he says Tempest Keep he means the Eye, the 25-man raid wing of it. So while this is nice for those of us who are working on those raids already (not me), I really wish they would do something about some of the trash in Karazhan. Specifically, the trash leading up to the Curator. That stuff is bonkers. On the other hand, I haven't been to KZ since Tigole said trash in many zones had been nerfed a bit, so maybe it's better now?

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Filed under: Odds and ends, PvP, Raiding

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