Posts with tag forums
What was more interesting was the idea that Blizzard wants to improve the educational aspect of the service, however. With the current vote kick system, often players who are forced out of a group may have no idea why they failed, especially when they are new to the game.
I apologize for the recent absence, guys. While I would like to say it had something to do with battling hordes of evil minions from some morally questionable wizard with an abundant set of apostrophes in his name, the truth of the matter is that I've just been crushed by work. It didn't help that I started a Shifting edition on gearing a restoration druid at level 85 and thought, "Hey! Wouldn't it be nice to include all the gear available to druids from Cataclysm quests on up, à la Emmerald's old gear list, so that people know exactly where they stand in relation to upgrades?"
Some 1,600 words later, I am pleased to report that I am almost to the end of the shoulder slot.
Yeah. You're gonna have to give me another week or two on that ... unless you're planning to go naked from the shoulders down. If you do, send pics.
Anyway, it hasn't escaped my attention that the forums more or less exploded once people started getting into heroics. One contingent claims that Cataclysm heroics are too difficult and need to be nerfed. Another insists that everyone claiming that heroics are too difficult is a bad player with bad gear and bad talent choices and bad glyphs and they should feel bad. Personally, I've seen enough of both the dungeon finder and guild groups as a tank and healer to arrive at my own conclusion:
People on both sides of this argument are equally correct.
Or, if you're in a judgmental sort of mood today, they're equally full of it.
If there are any threads you loved, discussions you cherished, and anything memorable you wish to keep, it would be best to save those now. The forums are staying read-only until the end of the month, and then they are going away forever. End of an era ...
Filed under: News items
Wait a second ... What am I worrying about? Google Cache will likely allow us continued access to the old forum content for years to come, even after it's wiped off of Blizzard's servers. Still, in that moment of concern that all those years of information would suddenly be lost, I wondered: "What will I miss from the old forums?"
My mind immediately went to "I think my tank is seeing another healer," a thread about an healer suspicious that her tank is being unfaithful. The thread was so epic, WoW Insider actually already wrote about it. Just check out this excerpt from page 21:
She really ruined me. I was depressed about going solo. I was spending all my time in the Underbelly, knocking back Noggenfogger and bandaging myself to mailbox dancers. -- Grokthul
Also, as a PvP priest, how could I miss the comedic gold of "Disc priest/Shadow priest 2v2"? The OP had me at, "When the hunter comes to save giraffes, just darkness priest licorice beam his paladin to slow him," but by the time I read "ice tent," I couldn't breathe anymore because I was laughing and crying at the same time.
Are there any threads that stand out in your mind that you'll miss?
Filed under: Breakfast Topics
Now, a wave of identical blue posts has hit every section of the WoW forums with the following message:
So that's it! We won't be able to post in the official forums anymore after Wednesday, Nov. 17, and we have until the end of November to save anything on the official forums we want to keep or remember!
Filed under: Blizzard
The current forums will be set as locked during the beginning of the transition and then will be completely removed toward the end. This means that if there are any old guides, posts or fun things from days of old that you want to see moved to the new forums, you should copy them to your own computer now.
One thing that is curiously missing from the announcement is what alternative Blizzard has developed to its original Real ID forums concept since it was thrown out. StarCraft 2 has a centralized handle that is associated with your Battle.net login, and it is the same handle/avatar that's used for multiplayer games. Hopefully, they'll provide more details on issues like this as things start to lead up to the changeover.
The full blue post is after the break.
The Lord of the Rings references stop at the title and this sentence. We're talking about drama here, not an all-powerful ring that sucks your soul and -- oops. Now the first sentence is a lie. Anyway, keep your drama out of guild chat to keep your guild a happy place safe from grievances and transgressions that are best handled behind closed, virtual doors. But in order to be successful at this, you absolutely have to deal with what caused the drama or else it's just going to creep back in again.
This week's letter isn't so much about handling or preventing drama, but how to make sure guildies know that drama-causing issues are being addressed without extending the brouhaha.
So here's what we know:
- Bashiok / Drysc posted his real life name yesterday and had his privacy violated by people posting maps to his house, his parents' names and (potentially incorrect) cell phone numbers.
- We have seen multiple reports of WoW players who have called up Blizzard's support line and spoken with representatives who've told them blues will no longer be using their real names in the new forums.
- Josh, a Blizzard phone rep, said that Blizzard employees "cannot risk having their personal lives compromised by in-game issues."
- Blizzard blue representative Rygarius locked, but did not delete nor deny, a thread on this.
- WoW.com has emailed PR contacts within Blizzard for comment, and has not heard anything back.
Update: Wryxian is referring people back to the original blue post language about the change. However, we're still hearing from phone bank representatives that Blizzard has changed its mind about blue posters.
Update #2: According to Nethaera, they're going to stick with their original plan and have blue posters use their real names. As to why other parts of Blizzard are saying something different (WoW.com has verified what other parts of Blizzard has said), it appears they're having some internal communication issues.
Filed under: Rumors
While you should definitely read all of his responses, there are a few points concerning the new system that really jump out:
- They didn't want to encourage guild-hopping, and forcing a guild to pick and choose among talents would have wound up suiting some players and not others (e.g. a guild leader picking PvE-oriented guild talents and alienating the more PvP-focused players in the guild). Hence the leveling system rather than the almost-inevitable squabble over which talents to get.
- Because only a certain number of people in the guild can advance your "level" at one time, there's a cap on the advantage a large guild would otherwise have held.
- "The guild bonuses used to be talents. They are now more like leveling spells. We call them perks now instead of talents. We haven't cut any content, but just changed the UI from boxes with prereqs to a list."
- The hazing ritual to get into Ghostcrawler's guild "is pretty dehumanizing."
- Aggramar (Alliance only)
- Area 52 (Horde only)
- Stormrage (Alliance only)
- Thrall (Horde only)
To my surprise, it turns out Drak'thul was actually a PvP realm until very recently, and after a quick look at WoW Progress's list of U.S. realms, I have to agree it looks like the server needs some love. While it's possible the page hasn't been updated, it's apparent that the Drak'thul's raiders are struggling -- and there's some rather illuminating commentary in this thread (I'll grant I can't verify the accuracy) on how some of the server's troubles may have gotten their start. Two things come to mind: Blizzard's observations a year ago concerning only PvP realms being low-pop, and: what's happening on Cho'gall. Interesting.
The full announcement is past the cut.
- There are no plans to make the magazine available digitally.
- The magazine ships anywhere in the world in four different languages.
- They will be offering back issues in the future.
We're really excited about our new forums on Wowhead! It gives us an excellent opportunity to converse openly with the World of Warcraft community about their thoughts on the magazine. Additionally, we'll be out there picking brains for upcoming articles (for example, our Back to Basics articles that are focused on Battlegrounds) so you could end up being in the magazine!
Plus, if you've got any questions for members of the staff, feel free to let us hear it. See you out there!
Filed under: News items
Then Slorkuz chimed in with the following:
We already know that Thousand Needles is going to be mostly underwater in Cataclysm, but it was another nudge to the realization that the world we know is going bye-bye forever. Right now, my personal "bucket list" includes doing the dungeon set 2 quest line, but I'd love to hear from other players on how they're approaching the "end of the world."
But as passionate and involved as we can get, and as excited about upcoming patches and new expansions and even sparkly ponies, sometimes we lose perspective. The infamous "slap in the face" forum ranting is based on a real mentality that X (fill in whatever you want) is the absolute ruination of the game. Downsizing raids to 25-man max is ruining the game. Arenas are ruining the game. The badge system is ruining the game, hybrids are ruining the game, pures are ruining the game, 10/25 variable raids are ruining the game, micro transactions, dual specs, what have you. The game has been constantly in a state of ruination since early 2005 when some realms were undergoing severe latency on peak nights and it was, you guessed it, ruining the game.
Frankly, sometimes rather than posting that comment, forum post, or what have you, we as involved, passionate people need to take a couple of deep breaths and chill out.
Filed under: Analysis / Opinion