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Posts with tag four-piece

Encrypted Text: Rogue tier 16 set bonuses reviewed

tier 16 coupon
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me or tweet me with questions or suggestions of what you'd like to see covered here.

Set bonuses are the perfect time for Blizzard to experiment with fun class effects. They're in use by a limited set of players, they can be tuned specifically for a particular tier, and the bonuses are ephemeral. Class changes are much harder to implement quietly and they're even more difficult to roll back if undesirable. Tier set bonuses are a cultured petri dish for new ideas to grow, or to be sterilized. Our new tier 16 set bonuses are just such an experiment.

The two-piece bonus saves us energy on our combo point generators, and has some very interesting interactions with each talent spec's mechanics. The four-piece bonus also changes based on our spec. Killing Spree's damage ramps up significantly, which will pair nicely with its new Blade Flurry interaction. Vendetta's mastery-stacking bonus will add some teeth to assassination's burn cycle. The Backstab/Ambush combo pack, however, is easily the star of the show, and the start of an important conversation.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Examining our tier 15 set bonuses

rogue tier 15
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

The Nine-Tail Battlegear is our new tier 15 raid set, and it's beautiful. The nine-tailed fox is a famous Asian mythological creature. The animal is known in many cultures for its trickery and cunning, both of which are famous rogue attributes. They're also known for frequently running from hunters and their pets, which is another one of our pastimes. I think that our opponents are likely to find the sharp-toothed fox snout on our helms to be quite imposing.

Our tier 15 set bonuses are very interesting, and much more exciting than our tier 14 bonuses. I've never been a fan of the simple "Ability X does Y% more damage" set bonuses. Our two-piece bonus is unlike anything I've seen before, and our four-piece bonus has already been the topic of much discussion between the rogue community and the developers. All three rogue specs are receiving sizable buffs going into patch 5.2, and with some fresh new set bonuses to look forward to, exploring the Throne of Thunder should be a good time.

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Filed under: Rogue, (Rogue) Encrypted Text

The Light and How to Swing It: Patch 4.2 shakes up our heals

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

I wasn't very happy with the first round of notes for patch 4.2, as they contained several holy paladin nerfs. I had originally thought that Blizzard's developers were just trying to keep holy paladin mana in line, but it looks like they actually had a few other changes up their collective sleeves. We've learned about several new mechanics that shift the balance of power between our healing spells and even offset much of the expected loss of power.

Our new set bonuses help us recover some of that lost mana and also boost the effectiveness of our expensive heals. While Blizzard states that class power is not designed around set bonuses, our potency is still affected by them. In addition, some key talent adjustments have the potential to completely change the roles of our heals, including letting Flash of Light be instant-cast (with a proc) and significantly bolstering the effectiveness of Holy Light when used in a Beacon of Light environment (which is always). These are the type of exciting patch notes that I can get behind, as they are aimed at adding diversity to our relatively stale lineup of direct heals.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Encrypted Text: Breaking down tier 12

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. This week, we'll be discussing the upcoming patch 4.2 and our new tier set. Feel free to email me with any article suggestions or feedback!

In case you haven't heard, the upcoming patch 4.2 is currently on the PTR. The patch notes currently include a ton of important rogue changes. First of all, Blind is getting buffed. In PvE situations, it will now last up to a minute. Also, Blizzard is unbuffing Stealth for rogues a bit, as Stealth will start its cooldown upon leaving Stealth, not entering it. I had always assumed that was an unintentional change, anyway. In addition, most crowd control abilities are going to be just like Sap, so that the casters can use them without pulling aggro. Like I said, there's a ton of major changes coming for the rogue class!

In all seriousness, I am a bit cheesed off that we didn't see any damage improvements with the patch. You've all heard my spiel about how rogues are the only pure melee DPS class and how that necessitates our having higher DPS than anyone else. Rogues are very "middle of the pack" right now, with the abominable hunters and warriors typically surpassing us in equal gear. In particular, our effectiveness drops sharply in heroic raids, where it can be downright dangerous to be in melee range. Either way, our raids need someone soak up all the rogue gear, so an analysis of the upcoming rogue tier 12 set is in order.

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Filed under: Rogue, (Rogue) Encrypted Text

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