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Posts with tag frenzied-regeneration

Shifting Perspectives: Scribbles from an alternate universe

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Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we joyride through Pandaria with fountain pen in hand. Old school, baby.

I'm back to scribbling. Every beta, a pile of poorly organized notes starts to grow at the side of my computer with numbers, observations, witty column titles (these I seem to have misplaced this time around), questions, gripes, and a truly stupefying amount of cat hair. I turn this pile into a series of articles on how druids are doing and try not to think too hard about having possibly misread my chicken scratch to ruinous effect.

(In unrelated news, until linking the above articles, I hadn't revisited the video I shot of a premade druid in level 85 blues off the Cataclysm beta and was horrified by the set of responses. Or better yet, here's the video I shot of female worgen casting animations. Oh, YouTube commenters -- you never fail to deliver!)

This is actually a collection of notes from the last several weeks on the beta. Most of them are bear-flavored, because there's not much point to questing as restoration unless your other hobbies include watching paint dry, snail racing, or the complete works of Schopenhauer.

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: How top feral cats provide essential value to their guilds

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our feral cat edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. Let the face clawing begin!

You finally did it. On your last Raid Finder run, you finally outrolled that silly heroic-geared rogue who kept auctioning gear you could use and completed your four-piece tier 13 set. An extra Ravage every 30 seconds! Free damage! Awesome!

Take another look. Guess what? It's the other part of that set bonus that's really special. Don't get me wrong, I love Ravage to death (Tendonnnnn!!), but it's just a bit of extra damage. Raidwide Frenzied Regeneration, in contrast, is so powerful that progression guilds regularly work it into their cooldown rotations. In some isolated cases, it may allow you to run with one less healer than normal.

Why is it so powerful? Two reasons. First, it's the only one of the four raid-wide tank cooldowns granted by four-piece tier 13 set bonuses that's accessible to a DPS class. (Well, theoretically, DPS plate-wearers could get it, but they'd take a large hit to their DPS from having to wear tank gear. It's effectively a free bonus for feral DPSers, since they share gear with feral tanks. This is exhibit A for why the feral tree is being split in Mists.)

Second, it's the most powerful raid-wide cooldown in the game at this point. Other cooldowns come close in strength, such as Power Word: Barrier, but none come close in duration. It can't stop damage spikes, true -- but assuming you can take it, it'll help your healers patch things back up ASAP and keep them patched up for a good, long time.

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Filed under: Druid

Shifting Perspectives: Clear and present danger

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, Allison extends your life expectancy without the use of exercise or multivitamins.

I recently had the misfortune of healing a druid tank who did not seem aware of the array of cooldowns available to the class. This first became apparent when he died. No, actually, it was probably apparent before that ... maybe when he was taking an absurd amount of damage at the start of every trash pull. Possibly when every boss ability was cause for quiet panic. Maybe when the combat log showed absolutely no cooldown use of any kind. I don't know. There were several signs along the way.

Not acceptable, druids.

Proper use of cooldowns is the difference between a player who goes home from a bar alone in the evenings and one who has to install a deli ticket counter outside his bedroom and periodically step outside, yelling, "Next!"*

*Note: Statement is not actually true.

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

Skill Mastery: Survival Instincts

Survival Instincts is one of the surviving (har!) aspects of the now-defunct 51-point Berserk talent in the feral tree (the other is the new version of Berserk, which we discussed here). It's fairly straightforward; for 11 points in the feral tree and a 5-minute cooldown, you get 30% of your maximum health in bear or cat form for 20 seconds. Essentially it's Last Stand for Druids, albeit a Last Stand with a significantly shorter cooldown.

During 5-mans in the beta while tanking, I saw an HP boost into the 26-27K range from a health pool of 19-20K. That's certainly nothing to sneeze at and it's situationally useful, although it'll probably find better and more consistent application under the same circumstances in which Last Stand's typically popped, i.e. progression raid content and/or "Oh S**T!" moments. The latter is particularly welcome as Druids have often complained about bear form's worrying lack of options in the event of an emergency. As many Warriors will tell you, proper use of the ability involves letting your healers know both when you've popped the ability and when it ends. Mods like OptiTaunt can relay this information automatically, but you can also macro it if need be.

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Filed under: Night Elves, Tauren, Druid, Analysis / Opinion, Expansions, Guides, Classes, Wrath of the Lich King

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