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Posts with tag frenzy

Pimp My Profile: Shippleton, beast mastery hunter

Welcome to Pimp My Profile, the column in which the WoW.com staff turns zeroes into heroes. Don't think you're performing where you should be? Not sure how your class/spec is supposed to be gearing up? E-mail us with your Armory link, and you might be next to receive our help!
Hi, I'm 80 and I've been so for weeks. I've been running random heroics for gear and I followed your guides for my pet specs (though I think I messed up on my Tenacity). My DPS barely cracks 1000. As far as I know, as a hunter, there is almost no excuse for this. Please help me.

-Shippleton
Thanks for writing in, Shippleton. You are wise enough to understand that your DPS is lower than it should be and intelligent enough to ask questions. It seems likely that you are also uncommonly good-looking, a trait shared by most hunters. You are to be applauded for taking the first step down the road to becoming a death dealer, which is the right of every hunter!

Right off the bat 1k DPS seems sufficiently low that I suspect we should be taking a look at your shot rotation as well as your talents and gear. In the interest of science I went ahead and ran Utgarde Pinnacle heroic with some extremely understanding friends while I was completely naked except for my gun, shirt, and tabard. My lack of mana kept me in viper for about 50% of the fights, and I ended up at about 1,100 DPS for the run. So that gives us an absolute bottom DPS benchmark.

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Filed under: Hunter, Items, Analysis / Opinion, How-tos, Guides, Talents, Pimp My Profile

Hunter Beta News: Tranquilizing Shot explained, pet focus system adjusted

Good old Tranquilizing Shot seems to be getting a lot of attention in the beta world yesterday. Ever since it was bought back to prominence when it inherited Arcane Shot's old dispel mechanic and the ability to dispel PvP enrage mechanics, people have been wondering what exactly it will be able to do in PvE.

Lead encounter designer Daelo clarified the other day with some information on how enrage type effects will work in Wrath:

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Filed under: Hunter, Analysis / Opinion, News items, Instances, Expansions, Raiding, Buffs, Wrath of the Lich King

Scattered Shots: Beastmastery in Wrath of the Lich King

Ok, so it's actually an old PTR bug, but a pet panda would be awesome.Scattered Shots is for Hunters. Your host this week will be Daniel Whitcomb, who will continue his foray into the wide world of Wrath of the Lich King talents.

Beastmastery has pretty much dominated the world of Hunters in Burning Crusade, with Serpent's Swiftness alone nearly singlehandedly allowing for the most efficient damaging shot rotations possible -- With a little bit of wrangling between haste and ranged weapon speed, of course. While the changes to Auto Shot clipping in Wrath will likely make shot rotations as we know them a thing of the past, Beastmastery is still looking to be a very viable tree in Wrath of the Lich King, thanks to some clever synergies and some amazing pet buffs.

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Filed under: Hunter, Patches, Analysis / Opinion, Expansions, Talents, Wrath of the Lich King, (Hunter) Scattered Shots

Scattered Shots: A talent for leveling in Beast Mastery

The Scattered Shots hunter bears his or her teeth and says "RAAAWR!" to the mirror every morning in an uncouth, beastly manner -- thus affirming the beast within, which yearns for a way out to express itself.

Which talents you should get as you level up is a tricky question with many different answers, many of which can turn out just fine or absolutely horrible, depending on how you play. Today I'll be taking you along on a journey through the first 40 levels of talent spending, and explaining why I think certain talent choices are better than others.

One of the most important things to remember about talents is that, in spite of all their mathematical precision, they are open to poetic interpretation. Some talents give clearly superior advantages, while in other cases it's mostly a matter of opinion as to which one fits your play-style best. Sometimes the talents that look best on paper aren't the ones that will really help you the most when the going gets rough. Likewise, some talents are designed more for endgame use at level 70, even though they appear early on in the talent tree, while others are better for leveling up, and you may wish to drop them later on once you finish leveling.

Most of my talent choices today are going to be in the Beast Mastery tree, for instance. Some people may say that they like Marksmanship or Survival best, and certainly that's their right. But from most of the people I've talked to, the general consensus is that Beast Mastery is best for both leveling and early endgame raiding, too. While talking about these talents, I'll list your level and the number of talent points you have at each stage, so that it's easier to keep track of your talent resources.

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Filed under: Hunter, Walkthroughs, Leveling, Guides, (Hunter) Scattered Shots

US battlegroups Cataclysm and Frenzy to merge


Drysc has announced that Blzzard is planning on merging the smallest of the US battlegroups. At present, Cataclysm contains 5 realms and Frenzy contains 7 -- while the next smallest battlegroup contains 12 realms and the rest of the battlegroups contain 15 to 20 realms. All in all this is probably good news for PvPers on the realms Shattered Halls, Azuremyst, The Underbog, Auchindoun, Coilfang, Blood Furnace, Terokkar, Exodar, Blade's Edge, Velen, Area 52, Zangarmarsh (hey, that's us!), and The Scryers, who should look forward to shorter battleground queues.

However, one thing this does tell me is that Blizzard isn't planning on adding new realms in the future -- or at least not a lot of them. These smaller battlegroups were obviously designed to give Blizzard room to grow, but the move to merge them suggests that Blizzard isn't planning on needing that room. As it was, to bring them to the size of the smallest existing battlegroup (the 12-realm Emberstorm), Cataclysm would need 7 more realms and Frenzy would need 5, for a total of 12 new realms. And to bring them up to size of the largest battlegroup, Cataclysm would need 15 additional realms and Frenzy would need 13, which would mean a total of 28 new realms. As it is, the merged Cataclysm/Frenzy battlegroup will contain 12 realms -- based on the size of the largest existing battlegroups, there's still room to grow, but it seems that Blizzard isn't planning on massive growth in the future.

Filed under: News items, PvP

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