Kaivax hit the forums to answer a player's question about Ulduar
and talk about the fondness the dungeon has retained amongst the playerbase and where the optional boss modes have gone. Back during the first half of Wrath of the Lich King
, "choose your own difficulty" encounters and in-fight hard mode triggers were staples of the encounters in Ulduar and the Obsidian Sanctum. When Trial of the Crusader launched, Blizzard implemented the UI-based difficulty toggle. Players have expressed desire to return to the old days, feeling that the toggle method is just too robotic when encounters could be designed around cool difficulty-swap mechanics. In his post, Kaivax hints that the design teams are thinking about bringing back these mechanics for some fights in the upcoming expansion, Mists of Pandaria
Rather than selecting a normal or hard mode toggle before pulling an encounter, Ulduar raid groups were tasked with completing different objectives during the encounter or defeating the boss mechanics in a different order to activate hard mode. Famously, players would press a large red button behind Mimiron labelled "DO NOT PUSH THIS BUTTON," activating the encounter and a rather angry Titanic watcher. Other fights during Wrath of the Lich King
such as Freya and Sartharion featured a "choose your own difficulty" mechanic wherein the player's choices before the encounter increased or decreased the boss' overall difficulty. Harder combinations of abilities would yield more impressive items.
Will Mists of Pandaria
bring back our beloved "choose your difficulty" encounters and in-fight hard mode triggers? I know I'd like to get another Sartharion-style encounter, especially with mount rewards like the original provided.
Read the full blue post behind the break below.
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Filed under: Raiding, Wrath of the Lich King, Mists of Pandaria