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Posts with tag frost-fever

Lichborne: A final look at the patch 5.4 patch notes for death knights

Lichborne The death knight and patch 54
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

While we've certainly discussed the patch 5.4 changes for death knights in the past, this week is the big week when patch 5.4 finally comes out and we put it all in action. With that in mind, today will be devoted at look at the patch notes from a death knight point of view and making some quick pronouncements about what we can expect when the servers the come back up.

The short version of the changes is this. All 3 specs are buffed overall, DPS more so than tanking. In PvE, blood is about the same, while unholy and frost specs are close enough together that you can either stick with your usual choice, or go with whatever you have the best weapons for. Unholy is slightly behind frost, but not so much that you'll suffer greatly.

For a more in-depth look at what's changed, read on.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Final notes on patch 5.3 and a legendary shortcut

Lichborne Final patch 53 notes and a legendary shortcut
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

By the time you read this, patch 5.3 should be on live servers. We've already written a couple columns on what patch 5.3 will mean for death knights, but as always, things change on the PTR. With that in mind, this week we'll take a final look at patch 5.3 for death knights and what you can expect and do once the servers are back up (if they aren't already). I also have a couple notes on completing Wrathion's legendary quest line for death knights.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Why patch 5.2 is a great time to be a death knight

Lichborne Why patch 52 is a great time to be a death knight
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With patch 5.2 in full swing, we've had time to take stock of the changes, not just in terms of new content, but in terms of the buffs and nerfs our classes received. I'm just going to come out and say it. As a class, death knights feel about the best they've been since the Wrath era. There's a lot of great stuff to be excited about, so let's go down the list.

Unholy is fun again

Unholy has, as a spec, been sort of on the outside since Cataclysm. Blizzard's revamp, which put unholy on a different rune spending scheme from the other specs and pulled it even further away from weapon damage and toward special ability damage, created a unique melee spec, but the complications and weaknesses that came with that spec were a bit much for many people, and with frost generally beating it in both DPS and simplicity, the spec gained a reputation for being played only by the most hard headed diehards.

Patch 5.2 came along and bought with it a much needed unholy revamp. The addition of Frost Fever to Plague Strike alone has helped make unholy's rotation smoother and more intuitive, as well as made target switching feel at least a little less punishing. AoE is still a little more awkward, but with Icy Touch on Reaping, you can at least get through that first setup and get to the main AoE rotation a lot more smoothly.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Unholy death knights get some gifts in patch 5.2

Lichborne Unholy death knights get some gifts in patch 52
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Given that I have been talking the past few weeks about unholy's woes and some things Blizzard will probably never give us, I wanted to spend this week talking about some of the good things Blizzard has given us. Luckily, Blizzard decided to give us the greatest Christmas gift of all: Meaningful balance and mechanics changes to the unholy death knight on the upcoming patch 5.2 PTR.

Plague Strike delivers both diseases

Applying diseases when Outbreak is on cool down has been one of the most awkward parts of playing unholy ever since Scourge Strike was switched to a single rune model. Applying via the usual Plague Strike/Icy Touch model leaves orphaned runes that cannot easily be spent on a standard strike that fits into the basic unholy priority system, throwing off the rotation in a pretty jarring manner and making fights with multiple target switches a bit of a pain. However, in patch 5.2, Ebon Plaguebringer will allow Plague Strike to apply both Frost Fever and Blood Plague.

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Filed under: Death Knight, (Death Knight) Lichborne

Death knight plague epidemic strikes Azeroth

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Late last night, Azeroth bore witness to destruction not seen since its populace became the unfortunate victims of Hakkar's Corrupted Blood plague. Deathwing himself could not have foreseen the havoc unleashed by the unfortunate bug which allowed death knight players to cast their plagues, Blood Plague and Frost Fever, on friendly targets. The bug was hotfixed in the early hours of this morning.

The Corrupted Blood plague of 2005 was so virulent that, even without willing player carriers, it would have spread throughout Azeroth perfectly well on its own. Last night's plague epidemic was quite different: it had no ability to spread on its own at all. The infection came entirely from the hands of death knights themselves who, true to their nature, decided global extinction was the path to success when presented with the ability to enact it.

Two days ago, September 13, marked 7 years since the original Corrupted Blood incident. A new epidemic is certainly one way to celebrate the anniversary, but WoW Insider recommends a candlelight vigil as a potential alternative for 2013.

Filed under: News items, Death Knight

Lichborne: Death knight group utility in Mists of Pandaria

Lichborne Death knight group utility in Mists of Pandaria
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Death knights are not always the first class you think of when you think group utility. They don't have a long-term crowd control method, they can't summon food or Healthstones, and they don't have one of those long term castable stat buffs like Mark of the Wild or Power Word: Fortitude.

That said, you shouldn't sell them short. We have a lot of little things we contribute to a group in a ways people may not think of. This week, we're going to look at some of the buffs, debuffs, and group utility moves death knights contribute, with an emphasis on things that or new or significantly changed in Mists of Pandaria.

Bringing the Buffs

Horn of Winter has long been a valuable buff that you should never neglect, and it's changed in some interesting ways in Mists. Instead of a flat buff to strength and agility, it now adds 10% attack power to you and your group. This ends up being pretty handy since it should scale as gear levels increase.

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Filed under: Death Knight, (Death Knight) Lichborne, Mists of Pandaria

Lichborne: Guide to PvE unholy death knights in Mists of Pandaria

Lichborne Guide to PvE unholy death knights in Mists of Pandaria
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With Mists of Pandaria less than a month, it's a good time to get caught up on your chosen class' mechanics and playstyle in order to get a good start in the new expansion. With that in mind, we've spent the past few weeks discussing the various specs and how they'll play. This week, we add to the collection with a guide to unholy death knights in PvE. As a reminder, the following guide is for the basics of the class and spec.

Unholy basics

Unholy, much like its sister trees, remains more or less unchanged in basic look and feel. Of course, there's enough tweaks that there's stuff to learn, but if you liked the way unholy played back in patch 4.3, you'll like the way it plays in patch 5.0.4 and Mists of Pandaria. The biggest change you'll notice is that the new version of Ebon Plaguebringer no longer has the magic damage debuff or the third disease. They have upped the damage on our strikes to compensate, but it's one more little piece of unholy look and feel that's gone.

Unholy is, of course, played with a two-handed weapon enchanted with Rune of the Fallen Crusader, as you will need its power to get the most damage from your strikes, and in Unholy Presence. You will also want to make sure you have your ghoul out as much as possible, as it makes up a not insignificant amount of your damage. If you don't want to deal with a pet or want to dual wield, you're better off switching to frost DPS.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Guide to PvE blood death knights in Mists of Pandaria

Mists of Pandaria Guide to PvE blood death knights in Mists of Pandaria
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With Mists of Pandaria fast approaching, we continue our basic guides to the specs as they stand in the expansion. This week, we catch up with blood tanks. As a reminder, the following guide is for the basics of the class and spec.

Blood basics in Mists of Pandaria

Blood has changed remarkably little in Mists of Pandaria. Our basic setup is still using Death Strike to get our Blood Shield up, while trying to keep threat at the same time. Vengeance is now based off the amount of damage you've taken in the last 20 seconds, which won't be a huge deal but may lead to some attack power and threat spikes in the long run. Be aware that, especially at the start of a fight, you may need to work slightly harder for threat.

The two things you will probably notice the most are the 1-second global cooldown and the loss of 30-second Outbreak. The GCD change was one that was very much needed for DPS death knights but wasn't really an issue for us. However, since Blizzard decided to make that GCD change global to the class, we do have to deal with it. It may cause some noticeable downtime. That said, it will also allow you to fit in more emergency health-gaining cooldowns faster, so it may be a fair trade. Overall, it's something that should be easy to get used to and may work to our advantage more often than not.

A 30-second Outbreak is a little more of a solid nerf, in that you will have to deal with Outbreak's being on cooldown just when you need it most, but Blizzard has taken most of that agony out of the equation, since Scarlet Fever now allows Blood Boil to refresh diseases. Just be sure not to let diseases completely drop, and you're golden.

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Filed under: Death Knight, (Death Knight) Lichborne, Mists of Pandaria

Lichborne: More death knight glyphs in Mists of Pandaria and patch 5.0.4

Lichborne More death knight glyphs in Mists of Pandaria and Patch 504 TUESDAY 14TH
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Last week, we started our discussion of the redesigned glyph system for Mists of Pandaria. This week, we'll finish out that discussion, covering the remaining major glyphs as well as minor glyphs.

The glyph system continues to look remarkably alien compared to what we have had before, but there are still some familiar glyphs, as well as a few long sought-after cosmetic additions. As we mentioned last week, there are very few mandatory glyphs, so a lot of this is going to come down to your personal preferences and playstyle. Be sure to read part 1 of this guide if you haven't already, then read on for the rest.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Death knight glyphs in Mists of Pandaria and patch 5.0.4

Lichborne Death knight glyphs in Mists of Pandaria and patch 504
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

In redesigning the glyph system for Mists, Blizzard's taking away the prime glyph tier. More than that, though, they've essentially gutted the system, removing many glyphs and changing others in incredibly drastic ways. In the case of death knights, what this has done is leave us with very few mandatory]glyphs and even fewer glyphs that greatly affect our ability to do our jobs or climb higher on the damage meters in any meaningful way.

With this in mind, lets take a look at death knight glyphs in Mists of Pandaria as they stand. You will be able to use three major glyphs and three minor glyphs at any given time. There's a lot of glyphs to cover, so we'll do this in two installments. We'll cover most of the major glyphs today, and next week we'll finish off the major glyphs and talk about the minor glyphs.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: 3 death knight tanking changes to watch out for in Mists of Pandaria

Lichborne 3 Death Knight tanking changes to watch out for in Mists of Pandaria
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

On the surface, blood death knights seem relatively unchanged in Mists of Pandaria. With Bone Shield and Vampiric Blood off talents and back to being blood specializations, we have our usual toolkit in place. Death Strike still serves as our main source of damage absorption.

However, an expansion always brings with it unexpected changes, and there are a couple subtle little tweaks that may affect blood tank death knights more than you realize. Overall, of course, it's looking like we have at least another month of the Mists beta to go, so any of this could change at any time. Still, it's always nice to have the heads up. In the end, the large changes are the ones you see coming and the ones you can easily adapt to, but sometimes it's the ones you don't expect that can throw you off balance.

Today we'll look at a few of those changes, how they may affect your tanking style, and what Blizzard may or may not do before the expansion goes live.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Death knight group utility in Mists of Pandaria

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

So Mists of Pandaria just got a pretty huge info dump, and while there weren't large amounts of class information in there, who am I to buck the trend and talk about something else? Luckily, there's plenty of gold still be mined from what we do know about death knights. This week, we'll be looking at a couple of the skills, talents, and mechanics coming our way and how you can use them to add a little extra utility and fun to your group experience, outside the normal tanking or DPSing.

Control Undead

Control Undead is honestly something I'm pretty excited for. Coming to us as a new level 69 skill, it allows us to take temporary control of almost any basic (or, I assume, elite) undead mob. Sure, it could be seen as mostly fluff, but it's awesome fluff, and I expect it to have some unexpected benefits.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Why the death knight blood tree needs tweaks

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Patch 4.2 will likely be on live servers by the time you read this, but I figure we've talked enough about the patch 4.2 in past columns. If you read those, you probably have a good idea of where everything is for death knights. This week, I've decided it would be a good idea to take a break and talk about something that didn't get much attention in patch 4.2: the plight of the death knight tank.

It's been sort of an undercurrent in the death knight community since the beginning of Cataclysm. The death knight blood tanking tree is just sort of gummed up. It's not that we're underpowered, per se. No, a well played death knight tank is pretty dominant in heroic dungeons and even normal raiding. You only start really falling behind in heroic raids, where the problem becomes really evident: You're doing twice as much work for the same results, more or less.

Most of the issues are centered around Death Strike and how it interacts with our resource system. The quirks of said resource system are so demanding that you end up staring at your rune bar more than the battle in front of you, trying to game the system just right to squeeze out one last Death Strike.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: You can tank your way to level 70 as a death knight

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

I've actually seen more than a few questions lately about tanking as a lowbie death knight. People want to know if it's possible, how to gear, and if there's any special tips or tricks you should watch out for. Combine this with Alison Robert's resurrection of her lowbie tank project, and I have to admit, lowbie tanking has been on my mind. There's no denying that tanking at level 60 is an entirely different beast than tanking at level 85, but there are enough similarities that practicing at 60 can help you develop a lot of the tools you'll need to soldier through those level 85 heroic PuGs on the way to those Satchels of Exotic Mysteries.

This week, we'll take a look at the average level 58 death knight (58 being the level your average death knight is upon leaving the starting experience), and figure what you can do to get in gear and get yourself tanking all the way through to level 70.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Further death knight nerfs hit the patch 4.2 PTR

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

While we've already talked a bit about some of the changes coming for death knights on the patch 4.2 PTR, it's been a few weeks, and we've seen more changes inbound. Not only that, some changes have slipped onto live servers a little bit early. A lot of these changes have some serious repercussions for PVP and PVE DPS death knights, so it's certainly worth it to take a look at these changes, not only for their immediate impact, but for what they say about the history and future of the class and Blizzard's attitudes toward the whole thing.

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Filed under: Death Knight, (Death Knight) Lichborne

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