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Posts with tag frost

Arcane Brilliance: The Big Freeze

Arcane Brilliance The Big Freeze
Every other week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we wish we had four-piece T16 so we could drop an icy boulder on someone, preferably lots of someones.

Thanks to everyone for the warm welcome last week. I appreciated all of the comments, and everyone was positive and friendly. Except, of course, Ms. Felface over there. She called us muffinmakers, something only a warlock would say. We don't make muffins, we conjure delicious confections with toothsome frosting. A muffin is just a sad cupcake, yearning to be something better - pretty much like warlocks, really.

I told you I would be checking out your questions, and reading through the comments highlighted for me that there is still some confusion about frost and its mysterious new mastery. I'm hoping we can unfog that for you this week.

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Filed under: Mage, (Mage) Arcane Brilliance

Arcane Brilliance: State of the mage in 5.4

Arcane Brilliance State of the mage in 54 Fri 2709
Every other week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, the torch is passed to a new mage who fully intends to light as many things on fire with it as possible.

Almost a year ago when the esteemed Christian Belt had to stop writing Arcane Brilliance, first I was sad. Then I said to my husband, "Wow, I don't envy the person that has to fill THOSE shoes." The irony of writing that here is not lost on me! But it would be wrong not to acknowledge that my predecessor, Archmage Pants, was a great mage and I used to look forward to reading what he had to say.

I've been in the business of using magic to rearrange enemy faces since 2008. I started playing WoW by rolling a priest, and somewhere around level 30 our small leveling group realized that two holy priests, two protection warriors and a protection paladin wasn't really a good composition. I rerolled as a mage and never looked back. It was love at first fireball.

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Filed under: Mage, (Mage) Arcane Brilliance

Looking at death knight changes testing in PTR Patch 4.0.6

There are changes on the upcoming 4.0.6 PTR for death knights. Actually sorting through them may prove a little difficult, as the official patch notes and the datamined information sometimes say two different things. In short, though, we can say that blood has received a bit of a survivability hit, but a nice threat boost; unholy has both become a more solid 2H damage tree and received a sizeable (but expected) DPS nerf; and 2H frost has gotten a nice boost that may actually make it viable in endgame raiding, depending on how the numbers hold out.

Remember, though, that this is the PTR, and things may (and probably will) change before this thing goes live. With that in mind, let's take a look at what the changes say.

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Filed under: News items, Death Knight

Ghostcrawler reveals upcoming class changes in Cataclysm

Lead Systems Designer Greg "Ghostcrawler" Street has posted the blog post I think most of us have been waiting for ever since Cataclysm went live. It features a summary of where the dev team sees the PvE and PvP games at this point, including some analysis of various classes and specs, and some planned changes for those specs that are underperforming and overperforming.

In PvE, Ghostcrawler mentions that Blizzard is mostly happy with the tank classes and notes that while healers do have it a bit hard, this is intentional. Heroics are meant to be a challenge. As for DPS, he offered that some classes, such as arcane mages and marksman and beast mastery hunters, are too low in their damage, while others, such as shadow priests and fire and frost mages, are being watched closely before final judgment is made on their numbers.

In PvP, Ghostcrawler says Blizzard is satisfied with the decreased emphasis on healing prevention and burst damage. Crowd control and dispel mechanics, especially offensive dispels, may see some PvP nerfs, and priests will specifically be getting some PvP buffs.

Stats also got some mention. A lot of stats are being neglected by some classes, and the dev team wants to fix this. Mastery will be either buffed or completely revamped for many specs, such as unholy death knights and retribution paladins. Haste may be made to scale with more attacks, such as Lacerate, Slam, and Steady Shot, in order to make the stat more desirable to certain specs.

Check after the break for the complete text of Ghostcrawler's post, including a list of specifically planned (but not finalized) class changes for future patches.

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Filed under: Analysis / Opinion, Blizzard, News items, Cataclysm

Lichborne: A guide to death knight spell alerts


Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights.

One pretty cool change coming to Cataclysm is the advent of spell alerts, on-screen notifications that direct you to a button you really should be pushing when you get some sort of class-specific proc or buff. Of course, many high-level players have had this for a long time in the form of player-made UI mods, but now newbies, UI minimalists, and people who just get confused by UI mods get a chance to have them, too. This week in Lichborne, we'll discover what spell alerts death knights get and discuss how best to apply them in battle.

Generally, when a spell alert goes off, you'll hear a sound and see a certain graphic envelop your character on screen. If you have scrolling combat text turned on, you'll also see green or yellow text describing the buff. Finally, the button for the affected ability or abilities will light up on your action bar, telling you exactly what you need to push. Once you understand all this, it's pretty easy to anticipate the effects, but let's take a quick look at what you'll see so you know exactly what to expect and what to do.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Death knight regemming and reforging for patch 4.0.1


Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights.

Now that we've had a bit of time with patch 4.0.1, hopefully you've settled in to a decent rotation and spec and have begun to feel your way around the new system. Now that you've done that, there's one more step to take: figuring out the best way to reforge and regem your gear. Reforging can be done through certain NPCs in major cities and is a process whereby you take one secondary stat (the ones in green text) and reforge part of it into another stat. This process can be very useful for getting rid of extra stats past the soft cap or just plain getting rid of stats that aren't important for your class or spec. You can't reforge a stat into another stat that's already on the item, but otherwise, your possibilities are endless.

Gemming remains more or less how it always has. The one big, new curveball we've been thrown is the fact that hit gems are now blue. This is probably overall a win for DPS death knights, as it gives us a few more options to aim for gear bonuses without handicapping ourselves as much.

To understand how, when and if to regem and reforge your gear, you'll need to understand stat weights. While it's still pretty early in the 4.0.1 game (and therefore, it's not completely clear what stat weights are for every spec), the death knight community has still done enough math that we're relatively certain of the general order. With that in mind, let's look at every spec and figure out the best ways to regem and reforge.

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Filed under: Death Knight, (Death Knight) Lichborne

The Art of War(craft): Must-have PvP talents for death knights in 4.0.1


Every week, WoW Insider brings you The Art of War(craft), covering battlegrounds and world PvP, and Blood Sport for arena enthusiasts. Want to crush your enemies, see them driven before you and hear the lamentation of their women? Battlemaster Zach Yonzon, old-world PvP grinder and casual battleground habitué, rambles on about anything and everything PvP.

So the bomb finally dropped. As expected, Patch 4.0.1 finally made it to live realms and players are scrambling to get used to everything new. For most players, that first free respec is used for PvE to enable them to join the latest PUG looking to down the week's raid boss. This is when reality bites -- that spec you've been fiddling around with over at Wowhead or wowtal.com isn't delivering the way you thought it would. That's OK. If you're doing some PvP, understand that there are a number of bugs out there, so things aren't behaving exactly as they should. Add to that the fact that the game is balanced around being level 85, that stamina is low, and resilience has taken a hit ... things are going to be somewhat wonky. So don't write off that spec you've theorycrafting on for weeks just yet.

Since specs are pretty complex and fluid at this point, we'll take a look at vital PvP talents instead. The fun thing is that at this point in the game, all specs are good to go for PvP -- although your mileage may vary. There isn't much room for variation, unlike before, when players could reach deep into two trees, especially for PvP. But inevitably, there are talents that are extremely useful in a PvP environment. Today we'll take a look at core PvP talents for each spec for death knights, just in case you were wondering what to do with those last few talent points. For this exercise, we won't bother discussing any 31-point talents because, well, you're supposed to pick those up, anyway.

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Filed under: Analysis / Opinion, PvP, Death Knight, The Art of War(craft) (PvP)

Lichborne: Unholy and the state of the Cataclysm beta talent trees


Welcome to Lichborne, your weekly source for news, guides, tips and opinions on the death knight class.

With this week's Lichborne, I was hoping to have run a few heroic Cataclysm dungeons so I could report back to you on how death knights play through them -- but alas, it was not to be, as my beta client refuses to log in to the game without crashing. Luckily, there are plenty of things to discuss apart from that. This week, I'd like to discuss our talent trees as they currently are in the beta and where things are headed for us as the release date draws nearer.

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Filed under: Death Knight, (Death Knight) Lichborne

Cataclysm Beta: Build 12984 death knight changes

In the wee hours of the morning, an (as yet unimplemented) beta build found its way out onto the internet for dissection by the usual datamining suspects. As has become a happy habit with the past few builds, there are death knight changes to be had. Now, these changes don't solve all of our problems. In fact, some of them exacerbate a few of them. However, a couple of the changes are amazingly good, and I'd call this patch, overall, another step in the right direction. Let's take a look at what changed and what it means for the death knight playstyle. As a warning, this patch has not yet been placed on the beta as of this writing, so things may still change from what's here.

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Filed under: Analysis / Opinion, Death Knight, Cataclysm

Lichborne: Death knight changes for Cataclysm beta build 12942


Welcome to Lichborne, your weekly source for news, guides, tips, and opinions on the death knight class.

Cataclysm beta build 12942 is now on the beta servers, and with it has come a much-anticipated, huge round of death knight changes. There's some deceptively minor stuff, some incredibly game-changing stuff and a lot of in-between stuff. Let's take a look at the changes (some gleaned from in game, some courtesy of MMO Champion) and see what we can figure out about where the death knight class is headed.

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Filed under: Death Knight, (Death Knight) Lichborne, Cataclysm

Lichborne: Death knight beta diaries, part 4: Two-handed frost and other beta minutae


Welcome to Lichborne, your weekly source for news, guides, tips and opinions on the death knight class.

In the latest beta patch, Blizzard was so kind as to bump the level cap up to 85, in addition to opening Uldum and Twilight Highlands, the last two major leveling zones in the expansion. Unfortunately, neither zone is itemized, but more on that later. In my testing this past week, I've delved in the long-dead, dormant spec of two-handed frost. The spec was officially killed off (at least in the sense of having competitive DPS) in the latter part of Wrath, when Blizzard decided to make frost the official spec of dual wielding. However, with the advent of Cataclysm, that is changing. With blood becoming a dedicated tanking tree, it left unholy as the only two-handed weapon tree. Recognizing that some players might dislike the pet-tending aspect of unholy, Blizzard decided to support two-handed weaponry in the frost tree once again.

That said, deciding to support it and succeeding at it are two different things, and in addition, there seems to be a lot of people who are still confused as to whether or not Blizzard plans to support it. You can put your mind at ease now though. Very recently, Ghostcrawler (lead systems designer) confirmed that, yes, Blizzard is supporting the two-handed weapon playstyle for the frost tree.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: The death knight beta diaries, part 2: Dual wielding in Deepholm


Welcome to Lichborne, your weekly source for news, guides, tips and opinions on the death knight class.

Our adventures in beta continue, as promised, with a new zone and a new spec. With Hyjal behind us, the next logical zone to head to is Deepholm, and such is where I headed, after a suitably epic breadcrumb quest sequence. My spec was dual wield frost.

Just to give you an idea of where I'm coming from with this testing, I should note that I have been equipping quest rewards if they're itemized for death knight usage, even if they're downgrades, in order to get an idea of how much survivability and damage potential your average casual death knight will have.

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Filed under: Death Knight, (Death Knight) Lichborne, Cataclysm

The Daily Quest: Mageness

Here at WoW.com we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Is there a story out there we ought to link or a blog we should be following? Just leave us a comment and you may see it here tomorrow! Take a look at the links below, and be sure to check out our WoW Resources Guide for more WoW-related sites.

Yesterday, Anne tackled tanking posts for her Choose My Adventure character, so today I thought I'd peek at some mage blogs for advice for Robinemia. I found some interesting tidbits and newsy things.

Filed under: The Daily Quest

Lichborne: Tweaking your frost DPS talent build

Welcome to Lichborne, your weekly look at news, tips and strategy for the death knight class, with your host, Daniel Whitcomb.

Last week, we took a look at frost DPS. At that time, I posted a basic DPS build for beginning frost DPSers to provide a good balance of DPS and utility. As I mentioned back then, though, the basic frost DPS build is pretty nice in that it does allow a bit of flexibility in your build; that is, there are a few places where you can swap around points a bit depending on your gear level and personal needs. We'll also take a quick look at optimizing sigil usage, which should come in handy for blood and unholy DPS as well. But first, let's take a look at those frost talents.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Frost DPS 101


Welcome to Lichborne, where we're taking a break from all the Cataclysm info and analysis to focus on the here and now in death knight issues.

One of Patch 3.3.3's biggest focuses was adjusting frost DPS to be viable at the end game. The changes proved to be mostly successful, and as a result, dual-wield frost DPS is back on the map and may have an outside chance of not getting you laughed out of a raid. With that in mind, it's a perfect time to take a look at the spec.

This guide will give you a rundown of the basic stuff you need to know to break into the ground floor of the spec. The goal is to make speccing, gemming, glyphing and doing damage as simple to understand and implement as possible, making it easier for you to break into the playstyle and start using it on your own character. In some cases, this means "cutting corners," and in other places it means making judgment calls on gemming and glyphing options that are still a bit more nebulous once you get to the really heady theorycrafting stuff. This article is meant to make being moderately success at frost an easier task. Without further ado, then, let's begin!

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Filed under: Analysis / Opinion, Death Knight, (Death Knight) Lichborne

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