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Posts with tag frost

Cataclysm Class Changes: Death knight analysis

I'll be completely honest: If I were to describe the death knight update with three words, it would be these: We need more. PvP-focused death knights will likely be pleased with the new revealed skills, but for PvE death knights, all three hold little to no PvE applicability. The new rune system's original explanation is somewhat convoluted, and while I think I have a handle on it after some extensive testing and theorycrafting, we really can't say much about how well it will work until we know more about how our abilities will be rebalanced. The talent discussion mostly focused on telling us what we learned a few days ago when we were told blood will be the only tanking tree.

Essentially, given this update, a large part of me wishes they had just held off until the beta. Right now, we just don't have enough information to make anything more than vague educated guesses about how the new rotations and abilities will play off of each other. That said, it's still worth a look at what's going down, so let's start it up and see what we can surmise.

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Filed under: Analysis / Opinion, Death Knight, Cataclysm

Lichborne: The rise of PvE frost DPS on the patch 3.3.3 PTR


Welcome to Lichborne, your weekly look at the world of the death knight.

With Patch 3.3.3 on the PTR and looking closer and closer to going live, the buzz around death knights is just about where you'd expect it to be, squarely on the frost talent tree. This is especially true of frost DPS. While it once reigned supreme as a cornerstone of the famous 39/32 builds, it's fallen out of favor, and even Threat of Thassarian hasn't been enough to keep it from being consigned to the status of third rate, a pariah from any raid that already has a shaman to provide Windfury.

Blizzard's obviously dedicated to getting the tree properly buffed in Patch 3.3.3, but have they succeeded? Let's take a look at the frost tree thus far, and what we may be doing with our own builds and talents in a few weeks' time.

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Filed under: Death Knight, (Death Knight) Lichborne

Arcane Brilliance: The state of the mage, volume 4 of 72

It's time again for another Arcane Brilliance, the weekly mage column that would like to present, once again, its multi-annual state of the mage address. My fellow mages, we are awesome.

First of all, you might be wondering why only 72 volumes. I'll be honest: it has to do with the great zombie apocalypse of 2037. I don't want to give too much away, but let's just say it severely impairs my ability to write. To be frank, the last 15 parts are pretty much just "braiiinns...warlocks....suuuuck...brains...braiiiins..." repeated over and over for a thousand words or so. After that, my zombie-self just loses interest. Some of you may wonder how those columns will be any different from the ones I write now. To you, I say bite me.

I've extolled upon the state of mages on three previous occasions. It's actually interesting to go back and look over those ancient texts from our current perspective. Oh, the silly things we were worried about back then! Fire PvP... ha! Spirit, less than useful? What a ridiculous concern! Oh... how far we've come.

Ignore my sarcasm. I'm not actually unhappy at all with the current state of mages. We are, as I stated in the opening blurb, awesome. Join me after the break and we'll look at where we are as a class in 2010.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

Lichborne: Icecrown Citadel - Lower Spire loot for death knights


Welcome to Lichborne, where your host is still figuring out the perfect roleplay celebration macro for when he downs the Lich King -- when he's not writing about death knights, of course.

With Icecrown Citadel now properly breached, hopefully even some of the less uber among us are making our way into the breach to say hello to the father of all death knights, the Lich King himself. Of course, as we start upon the final leg of the journey that started so long ago at Light's Hope Chapel, as we trudge ever closer to our destiny to the fight that will bring our story full circle, that may lead to our damnation or to a brighter new destiny, there's certainly a question that's on everyone's minds: What about the loot?

It's a good question. Let's take a look at the loot from the first few bosses up in the citadel. Before we do, though, it's a good idea to take a quicker refresher course in why we choose what we choose:

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Filed under: Raiding, Death Knight, (Death Knight) Lichborne

Lichborne: Emblem of Frost gear for death knights


Welcome to Lichborne, the Death Knight column. This week, Daniel Whitcomb is really regretting turning on his boombox in Acherus at the new year's party.

By now, I assume a good portion of you have managed to get on your daily heroics at least a couple times a week, maybe even have an ICC raid or three under your belt. If so, you're starting to amass enough Emblems of Frost to maybe possibly think about buying a piece of gear. Of course, the problem with Emblem of Frost gear is that it's a little bit more expensive than, say, Emblem of Triumph gear. You're not going to get away with gearing up quite as fast, at least not until all of ICC is open and you have a good group for the place. No 25-emblem tier gear here. So that also makes it important, especially for the more casual player, to pick what you buy carefully.

Let's take a look at the various options.

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Filed under: Items, Analysis / Opinion, Tips, Instances, Guides, Death Knight, (Death Knight) Lichborne

Lichborne: 2009 in review for death knights


Welcome to Lichborne, where Daniel Whitcomb has decided that Boom Boom Pow is our class anthem for the new year, if only because those chickens are totally jackin' our style.

So here we are, at the end of 2009. This marks the first full year of the Death Knight class, and it's definitely been an eventful year as Blizzard's balanced and rebalanced our class to help us fit into the ranks of the more established classes. We've been called flavor of the month and overpowered. I dislike the former label on philosophical grounds but grudgingly admit that the latter label has probably been correctly applied at certain points in time. Still, overall we've definitely had the ride of our lives over the last year as the devs have worked on a patch by patch basis to get us all figured out and settled in. Lets look at each tree and look back at the highlights and lowlights.

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Filed under: Analysis / Opinion, Blizzard, Death Knight, (Death Knight) Lichborne

The Queue: Scourge frost


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky be your host today.

Hopefully you all had a nice Christmas, and are as glad it's over as I am.

Time for a handful of WoW questions and answers!

Stella asked...

"Why do Scourge necromancers (including Kel'Thuzad and death knights) get access to frost-abilities? The Scourge's power derives from Kil'Jaeden and he's a member of the Burning Legion. Demonic power is mostly fire and shadow based (for obvious reasons). So where does the Scourge's power over frost come from?"

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Filed under: Items, Lore, The Queue

The Daily Quest: A serving of shaman

We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Filed under: Shaman, Instances, Raiding, Death Knight, The Daily Quest

The Daily Quest: Contradictions


We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Filed under: Mage, Paladin, Priest, Rogue, The Daily Quest

Patch 3.3 PTR: Mages get simplified Scorch, Frost changes

Fire mages are ablaze with joy over today's patch 3.3 PTR build, frost mages are a little iffy, and arcane is... pretty much completely untouched! Let's skip over any additional preamble and dig right in. Do note, however, that some of this is so far unconfirmed and comes from datamining. Considering these changes come from the PTR, any of it could change before patch 3.3 goes live.

Fire
  • Improved Scorch: The debuff from this talent no longer stacks, and instead can apply the full effect from a single cast of Scorch.
  • Glyph of Improved Scorch now increases the damage of your Scorch spell by 20%.
This is going to make a lot of raiding mages very happy. It essentially normalizes the debuff to match equivalent debuffs, like Improved Shadow Bolt. Streamlining an unnecessarily complicated debuff is a great thing. It'll lift a needless burden from mage DPS. And yes, there are mages getting drunk in celebration this evening. It's somewhat disturbing, really.

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Filed under: Mage, Patches, Analysis / Opinion

Lichborne: Death knight leveling 68-80


Welcome to Lichborne, WoW.com's column for all things deathly, knightly, and death knightly.
So, death knight. You're through with Outland. You just dinged 68 in Nagrand and want to move on to whiter, snow covered pastures. Maybe those pastures are in Northrend. Maybe those pastures are in Alterac Valley. Either way, let's discuss getting through those final levels and pushing you through to the end game.

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Filed under: Items, Analysis / Opinion, Tips, Tricks, Walkthroughs, PvP, Leveling, Guides, Death Knight, Battlegrounds, (Death Knight) Lichborne

Lichborne: What Cataclysm might mean for Death Knights

Worgen Death Knight concept fanart
Welcome to Lichborne, the Death Knight column that dares ask the hard-hitting questions of Blizzard. Questions such as: Can I make a Worgen Death Knight now? Pretty please with sugar on top?


We've now had about a week and a half to digest all the new information from BlizzCon about the Cataclysm, and while it's not a complete picture of what we can expect from the expansion, there's enough information now that we can make some pretty good educated guesses about the direction of the game and the new theorycraft of being a Death Knight. Let's take a look at we can learn from the latest information.

New Races


The new races definitely have some pretty awesome racials. The Worgen's plus damage racial will make them a very solid choice for a DPS Death Knight, and the sprint will be excellent for closing distance in PvP, especially when paired with Lichborne or Icebound Fortitude to avoid CC. Even the skinning racial will be nice for a leveling Death Knight who decides to take some time out to level the money making gathering tradeskills.

Goblins are definitely going to be a nice little convenient race, with low buy and sell prices and a free bit of banking. Combat-wise, the Rocket Boots should be nice for closing distances or running away.

As far as whether these races will end up being the "best" races for Death Knights, I don't think I can say. Part of this is because I think the idea of a "best race" is, to at least some degree, rather subjective, but also, the devs strongly hinted they'll take a look at everyone's racial abilities as they move into Cataclysm, so its certainly possible that other races will get some new or upgraded racials that will keep pace with the awesomeness that are the new races' racials.

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Filed under: Analysis / Opinion, Talents, Death Knight, (Death Knight) Lichborne, Cataclysm, Worgen, Goblin

Patch 3.2 PTR: Priest changes in build 10072

A new build for patch 3.2 hit the PTR recently, and all of the related Shadow Priest changes are things that the recent Q&A hinted toward or straight out told us to expect. Let's not waste any time here and dig right into the changes.
  • Vampiric Touch now deals more damage when dispelled. (Max rank deals 1360 damage, previously 680)
Definitely not a surprise here. I've been saying for a long time that this component of the spell needed a significant buff, Ghostcrawler agreed, and doubling its base damage can probably be considered that. We'll still need to see it in action to determine if it's enough. If it's not enough, at least it's closer, and that's something.
  • Devouring Plague cooldown removed, can now only be applied to one target at a time.
This is a change I long expected, and despite Ghostcrawler initially seeming iffy on it in the Shadow Priest Q&A, the simple fact that it was mentioned made me more hopeful that it would happen. And it is happening! So I'm pretty happy about that. There isn't much more to say. It'll make playing a Shadow Priest much less frustrating when it comes to encounters where you're swapping targets a lot. Yogg-Saron, I'm looking at you.

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Filed under: Priest, Patches, Analysis / Opinion

Lichborne: The Future of Death Runes in Patch 3.2

Welcome to Lichborne, the Death Knight class column, with your host, Daniel Whitcomb, who's still wearing mourning black for AE Unholy Blight. And also because black looks awesome.

I admit to being a bit underwhelmed by the Death Knight Q&A. To be fair, this is primarily because most of the things covered were already in the 3.2 patch notes, and the rest was pretty common sense stuff. However, one little comment by Ghostcrawler did catch my attention: His praise of Death Runes.

This caught me more than a bit by surprise, since, if anything, the Death Knight changes in Patch 3.2 seem tailor made to discourage the use of Death Runes, at least for Frost and Unholy.

Between the damage buff to Blood Strike and diseases, and the nerf to Scourge Strike, we have a pretty good chance of seeing people move away from using Death Runes. The major reason to use Blood Strike in both trees right now is to create Death Runes so you can use higher damage abilities on your next refresh cycle. If Blood Strike becomes the higher damage ability, it's not worth it to use the Death Runes on something else. There's a off-chance, I suppose, that you might want the Death Runes handy for an emergency use of Ghoul Frenzy, in theory, but that chance is so slim that no-one's going to want to waste the talent points in Reaping, at the very least.

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Filed under: Patches, Analysis / Opinion, Talents, Death Knight, (Death Knight) Lichborne

Class Q&A: Mage

Second up in the class Q&A (Shamans were first) are Mages, those lovable glass cannons. Or are they? The Q&A opens with Ghostcrawler discussing public perception of the class, with a prompt of "a lot has changed since the days when the 'glass cannon' description was applied."

General

GC describes the mage as "the iconic caster:" deals magic damage from range. They should be versatile enough to do single-target damage, AoE damage, and crowd control, and every group should want one. (I'm noticing a trend here -- GC also described Shamans as a class every group should want. I guess every group should want all classes.)

They like the different feel between the three trees is in a good place, with Frostfire possibly providing a fourth aesthetic. They have decided that "king of AoE" is no longer a good niche to put any class in, so now they're trying to give both AoE and single-target to all DPS specs (with "extra effort" to make sure mages do good AoE).

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Filed under: Mage

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