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Posts with tag fur-lining

Insider Trader: Profession-specific buffs part 2


Insider Trader is your inside line on making, selling, buying and using player-made products.

Last week, Insider Trader discussed the profession-only bonuses associated with Inscription, Jewelcrafting and Enchanting. This week, I'm going to walk you through the rest of them, and include a final summary and comparison at the end.

Tailoring Perks

Tailors have the ability to enchant their own cloaks. Other players can get cloak enchants from Enchanters, although the Tailoring ones are superior in many cases.
  • Darkglow Embroidery: Chance to restore 300 mana on spell cast. There seems to be a 60 second internal cooldown, with a proc rate of 35%, which is equal to 25 mp5.
  • Lightweave Embroidery: Chance on spell cast to increase your spellpower by 250 for 15 seconds.
  • Swordguard Embroidery: Chance for melee and ranged attacks to sometimes increase your attack power by 300 for 15 seconds.
There seems to be a 45 second internal cooldown on Lightweave and Swordguard, meaning that for 15 seconds out of every 45 seconds (+, if you don't proc it on the next hit, but they do seem to proc within a hit or three), you have the effect. This averages out to 83 SP, and 100 AP respectively, in ideal conditions. Depending on your luck with procs, the average decreases the longer it takes you to proc it again.

For example, after 45 seconds, each spell has a chance to proc the effect. If you managed it at the 50 second mark, the average becomes +75 SP.

Casters who are not Tailors can currently choose between Enchant Cloak - Wisdom and Enchant Cloak - Greater Speed.

Wisdom grants you a measly 10 spirit, as well as a now obsolete 2% threat reduction. The +23 haste rating is nice, but provides neither mana nor spellpower.

Enchant Cloak - Major Agility grants you +22 agility to cloak. Agility is inefficient to everyone except rogues, hunters, shamans and druid cats, who would get +22 AP from it as well as the crit/dodge/armor. In terms of attack power alone, the Swordguard enchant is the clear winner.

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Filed under: Herbalism, Alchemy, Blacksmithing, Engineering, Leatherworking, Enchanting, Analysis / Opinion, Tips, PvP, Jewelcrafting, Features, Raiding, Guides, Buffs, Enchants, Insider Trader (Professions), Inscription

Giving Engineering a little self-buff

You may think, as I did upon first seeing this Engineering thread in the forums, that Engineers have nothing to complain about. They get some of the coolest and most-wanted items in the game exclusive to their profession. In fact, as a LW/Skinner, I'm thinking about dropping Skinning when I hit 440 LW just to pick up Engineering, and pour a whole ton of gold into it just so I can get the Roflcopter and all of the other great stuff they get.

But after Wryxian gets everyone to settle down and give out just one suggestion for how to help Engineers, they all make a pretty good point: Engineering doesn't have that one self-buff that all the other professions seem to have lately. My Leatherworker can put a nice enchant on my bracers, Blacksmiths can add sockets to some of their items, and Tailors have spellthread that can be weaved into certain pieces of gear. Ashram, the original poster in the thread, actually has some good ideas along those lines -- "Electrified Armor" (reflect damage to chest) or "Laser Targeting System" (a +crit or +expertise head enchant). Other Engis just ask for their current "enchants" to stack with other enchants already on their gear.

The flip side here, of course, is that Engi can't be overpowered One person asks for Engineering to have a "significant advantage" in some bit of gameplay, and that's not the way Blizzard is handling professions -- different classes may play better or worse in different situations, but since every class can choose any profession, they've got to work across the entire spectrum (yes, even Rogues with Tailoring). But it does seem like Engineering is missing that extra self-buff that other professions picked up in Wrath.

Filed under: Engineering, Items, Analysis / Opinion, Odds and ends, Blizzard, Classes, Enchants, Forums

Insider Trader: Highlights of Wrath crafting part one

Blacksmithing gopherInsider Trader is your inside line on making, selling, buying and using player-made products.

Wrath of the Lich King has added some wonderful crafting changes, from new abilities to better, more efficient systems.

Blizzard's intention is to move us away from feeling that we have no real choice when selecting a profession. 'I am a cloth-wearer, therefore I must take up tailoring' is a thing of the past.

Each profession has bulked up its profession-only benefits, as well as fun items and marketable goods, to the point that your choice can be more properly swayed by what you would like to do.

While you are leveling your chosen fields, you will notice many interesting recipes popping up at fairly regular intervals, giving you small goals to look forward to and work towards.

This week, I will be showcasing the highlights of Leatherworking and Blacksmithing, including when you can train these recipes, which factions have what you need, and what it is that makes you unique and important.

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Filed under: Blacksmithing, Leatherworking, Items, Tips, How-tos, Expansions, Features, Leveling, Guides, Making money, Enchants, Insider Trader (Professions), Wrath of the Lich King

Wrath profession goodies


The days of choosing a profession and maximizing it solely based on a few purples at the very end are no more. Not only will many more crafted epics be bind on equip, they will be available earlier than the maximum rank.

Instead, the incentive to choose between the available professions will be based more on fun and personal preference. Each profession is getting its own 'goody bag' of items that are fun and promote individual customization.

Intrigued? Here's an overview of what you can expect to see:

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Filed under: Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, First Aid, Items, Economy, Quests, Expansions, Jewelcrafting, Features, Making money, Enchants, Mounts, Wrath of the Lich King, Inscription

Ask a Beta Tester: More mounts, raid gear, and emotes

We have a few more questions about the passenger mounts today, but a lot of Mammoth-related questions are repeats of ones we've answered previously. So if you still have a question about them after today, I recommend checking the last few editions of Ask a Beta Tester to see if it's been answered already. Now, let's get started with Iceman's question...

Are the flying passenger mounts? Ground mounts are lovely and all, but once everyone takes to the skies will they become useless to everyone with cold weather flying?

I haven't seen any flying passenger mounts yet. Whether the passenger ground mounts are 'useless' or not with Cold Weather Flying is really up to the individual. You can still use it in the old world, you can still use the Mammoth's vendors. There are also places like Lake Wintergrasp where flying is turned off permanently so you don't 'cheat' and skip over all of the fighting to get from Point A to Point B. You and a bunch of your friends charging people down in a huge Mammoth is sweet.

If you don't care about any of that stuff though, yeah it could be seen as useless. It's an optional purchase, though. You don't need to spend the money if you don't want to do so.

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Filed under: Analysis / Opinion, Expansions, Wrath of the Lich King

Leatherworking recipes in 8885

Some exciting new abilities for leatherworkers have appeared in Beta build 8885. Namely, the ability to enchant our own gear, and not through the use of kits.

Soon we'll be able to line our armor with fur, creating a range of effects. All of the following can only be used on the leatherworker's bracers, and will cause the item to become soulbound.

[Fur Lining: Attack Power]:
Permanently enchant bracers to increase attack power by 120.

[Fur Lining: Stamina]: Permanently enchant bracers to increase stamina by 90.

[Fur Lining: Spell Damage]: Permanently enchant bracers to increase spell power by 70.

Aside from the above three, there are linings that increase fire, frost, shadow, nature and arcane resistance respectively, each by 60.

I love this addition because our kits cannot be used on bracers, and this will allow leatherworkers to personally modify their own bracers in ways that no one else can.

Filed under: Leatherworking, Items, Analysis / Opinion, Enchants, Wrath of the Lich King

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