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Posts with tag furbolg

Know Your Lore TFH: The origins of the pandaren

Know Your Lore TFH The origin of the pandaren
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, I mentioned how little we know about the pandaren. This week, we're going to speculate on what that could mean. Like all speculation, this is not meant to be taken as established game lore. This is just us playing around with some what if's based on the few things we do know. We all know how the Tinfoil Hat works by now, yes? So let's put it on and start speculating.

We're told that the pandaren (along with the jinyu and the hozen) revolted against their mogu masters and overthrew them in a long, protracted series of horrific battles that cost many lives on both sides. Eventually, despite the mogu having access to ancient and terrible magic and fearsome weapons, their society (dedicated to slavery and domination) was simply too rigid and dependent on others to perform the tasks the mogu did not wish to and it could not adapt to the new reality of all of its slave races attacking it. As we saw when the mogu created the saurok, their arrogance led them to be unable to perceive how other people thought. Instead, they assumed all peoples thought as they did. Cooperation in a mutual goal instead of dominance baffled them. In the end the mogu lost, and were cast down from their seats of power.

But for two thousand years after that, the pandaren held control over the architecture of dominance that the mogu created. It was not until the reign of Shaohao, the last pandaren emperor, that the true nature of the sha was understood and Pandaria was sealed behind its mists for 10,000 years. What were the pandaren before that?

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Filed under: Analysis / Opinion, Lore, Know your Lore, Mists of Pandaria

Guest Post: 5 ways to become a master of disguise

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider.

We've all experienced it: You're walking into Orgrimmar or Ironforge, intent on visiting the auction house to spend that gold jingling in your pocket, when suddenly you stop dead, dumbstruck. Your jaw goes slightly slack as you /awe in wonder. A strange creature unlike anything you've encountered before is dancing in the town square and emoting kisses to everyone nearby. A crowd has gathered. People are cheering. "That's neat ... and maybe a little weird," you silently muse as you crack a smile and continue on your way.

I'm talking about player costumes. When the skin of your orc, troll, gnome or draenei becomes too heavy a burden, plenty of opportunities exist for a brief stay in the body of another creature (unless you're a druid, in which case you change forms all the time). These devices, elixirs and enchantments come in many shapes and stack sizes, but one key element runs through them all: They're a blast for the light-hearted player inside each of us.

Ever wondered where they're from and how to get them? Wonder no more! Without further ado, I present five of the most delightfully awesome, portable, use-anywhere player costumes of all time. With Hallow's End just around the corner, you're sure to find something here that will suit you as you strut through your city of choice, sipping from a bottle of Autumnal Acorn Ale.

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Filed under: Events, RP, Guest Posts

Creating "special purpose characters" with the XP toggle

I love this, as I seem to love most of the things that Mania does. She's just posted that she's put together a whole guild of hunters, all with XP turned off at different levels, for one purpose: testing pets as they move up the leveling ranks. She says she cheated a little bit to do it -- transferred alts from other realms, and it's Alliance-only -- but just having the idea to put something like this together is super creative. We've talked about people who've leveled up one of every class before, but I never considered just how much the XP-off option changes the game in terms of what Mania calls "special purpose characters."

Of course, raiding at level 60 is one way to use it, but you can go even lower than that -- want to farm Runecloth without it getting too boring? Roll up a death knight, and leave him in Felwood to grind on Furbolgs. Really love running, really running, Scarlet Monastery with your friends? You can all roll characters to 39 (or lower, if you're looking for a regular challenge), turn XP off, and leave them camped outside the instance. Turning XP off means you can create characters for almost any purpose, and having heirloom items (especially if you buy cloth, which any alt can wear, even if it means they take an armor hit in some cases) means that leveling them up doesn't take more than a few days of free time. Lots of interesting ideas to play around with there for sure.

Filed under: Hunter, Fan stuff, Virtual selves, Odds and ends

Ask a Lore Nerd: Holy Warriors


Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

Insert snappy preamble here.

jealouspirate asked...

"I have a question about the Draenei. Mainly, why have they stayed in Azeroth? I mean, I know for the sake of gameplay this is how things are, but is there any justification for it? Shouldn't Velen be in Shattrath?"

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Filed under: Paladin, Analysis / Opinion, Lore, Ask a Lore Nerd

New Furbolg form casting animation


Sure, this is hardly the most important change to come down in patch 3.0.2, but anything Furbolg is worth a mention in my book.

Personally, a Furbolg casting is more than enough excitement for me, but you, our readers, are discerning people, and we know you'd like a little bit of insight tailored to your own expectations, so we're going "choose your own adventure" on this one. You can read either one of the next two sections of this post whether you're the sarcastic and cynical reader type or the excited, "can't get enough rumors and speculation" type:

Meh:
"So Blizzard improved an animation only used by lowbies (Alliance lowbies at that) with an obscure quest item? Is this why we can't have more battlegrounds?"

OMG Rumorz: "Emerald Dream expansion confirmed, with playable Furblog races! I can't wait!"

There you go: either you get a chance to whine that Blizzard isn't working on more important things, or you can extrapolate a ton of rumors from something that probably took a developer a few minutes to do. Enjoy.

Thanks, Acyronius!

Filed under: Mage, Analysis / Opinion, Machinima, Fan stuff, Odds and ends, Blizzard, Humor, NPCs

Oh, what fresh hell is this?


Teech from Cenarion Circle penned a brief note on the forums today about the utter agony of farming Timbermaw Hold reputation at level 70. It seems like a lot of people are revisiting this particular rep grind in the interest of obtaining "The Diplomat" title and Achievement in Wrath, for which you need to be Exalted with Sporereggar, the Timbermaw, and the Mag'har/Kurenai. I'm giving some thought to doing it myself because I've already gotten to exalted with Sporereggar and the Mag'har on my main, but Timbermaw is...something else entirely. As a matter of fact, Timbermaw makes no sense. I can understand getting a Diplomat title for being an Alliance or Horde liasion to the embattled peoples of Outland no matter how bad their sense of tabard design, but someone's going to have to explain to me how committing genocide on behalf of a pissed-off subgroup of bears in loincloths does anything to advance the cause of diplomacy in Azeroth.

Why are we so willing to believe the story being peddled by the first furbolg we see in Felwood? For all we know there's nothing wrong with the other furbolg tribes that some micro-lending couldn't cure. And let's face, it, there are other factions in the game for whom both the Alliance and Horde would be much better served by maintaining close diplomatic ties. Take the Consortium, for example. They ask you to lay waste to their colleagues all the time, but at least everyone concerned makes a buck off of it. What do the Timbermaw have to offer but a tunnel that you can fly over? Isn't the national interest of the Horde or Alliance better served by pursuing ties to factions with lots of money or weapons, or at least a massive grudge against things we already hate, rather than involving ourselves in some pointless internecine spat among NPC's whose death animation makes me squirm?

Yeah, I might just be mad I have to kill so many of them. I'll grant that the dubious honor of most legendarily awful rep grind of all time still seems to belong to the Wintersaber Trainers (although the Cenarion Circle is also getting a lot of grief in the thread), but at least the Trainers' rep isn't linked to an amusingly ironic new title. Now if you'll pardon me, I have to go slaughter another several dozen bear men in the interests of social justice for...I'm not sure. Other bears who claim it's the right thing to do. But I get something out of it anyhow, and that makes me an ambassadorial hero.

Filed under: Horde, Alliance, Analysis / Opinion, Expansions, Humor, The Burning Crusade, Wrath of the Lich King, Achievements

Illusionary Tactics: Dartol's Rod of Transformation


Welcome to the first installment of my new column series, Illusionary Tactics. Each episode will bring you the full intelligence on an item or quest that disguises you, enabling you to better carry out those secret missions -- or at least confuse your friends and guildmates.

This time, I'll be looking at Dartol's Rod of Transformation, a perennial favorite of my guild. I've written about this item before, but it's been a while, and it's perfect for this column, so I'm giving it some more air time.

What does it do? It turns you into a furbolg for three minutes, with a one-minute cooldown. Unlike many disguises, you can still fight while in furby form, although the form is removed if you are damaged, so it's possible (and I've seen it done) to furbolg-heal and furbolg-ranged-DPS. Just right-click the item in your inventory to activate.

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Filed under: Alliance, Items, How-tos, Walkthroughs, Features, Guides, Illusionary Tactics

Phat Loot Phriday: Winterfall Firewater


This is probably old news to a lot of you, but just in case you happened to join us after Burning Crusade dropped, you might not know about this magical liquid available only in the snowy wastes of Winterfall. Here's something fun that almost anyone after 55 can get.

Name: Winterfall Firewater (Wowhead, Thottbot, Wowdigger)
Type: Consumable
Damage/Speed: N/A
Abilities:
  • Increases your attack power by 35 for 20 minutes. This counts as a Battle Elixir -- you can only use one Battle Elixir and one Guardian Elixir at a time.
  • But the best part of this nowadays (since 35 attack power ain't that much, especially when you scale up to 70) is that it makes you grow in size, which lets you do funny things like the picture above.
  • There are a couple of other ways to grow in size -- the most common is the Shaman spell Bloodlust. Stack a few of these together with the Firewater, and you can see some pretty crazy stuff. You can put your own "huge player" experiences in the comments below.
  • Finally, "firewater" is also a slang term for alcohol, and is also offensively used to refer to the problem of alcoholism among Native Americans. In the quest mentioned below, you find out that the Furblog (a bear-like people with tribal similarities to Native Americans) is being corrupted by this "firewater," and one of your tasks is to attack the Furblog leader and cure them of that corruption. A very interesting social background to the whole idea of the Furbolg in Azeroth.
How to Get It: This is a drop only from Furbolg in Winterspring, and though most of the percentages out there say it drops only about 4-6%, experience tells us that it drops pretty regularly. Anyone who's ever grinded those bears for Timbermaw Hold rep will tell you that they've seen tons of these. And for that reason, they're also pretty readily available on the AH as well, for as cheap as a gold or two.

Still, it's always fun to have a few around, just in case things get a little boring during a raid, and you feel the need to, y'know, be big.

Getting Rid of It: AH it, because vendors won't buy it. Or just drink it, specifically during raids when Bloodlust gets dropped. Always fun.

Filed under: Items, Analysis / Opinion, Tricks, Odds and ends, Phat Loot Phriday

New WoTLK zone Grizzly Hills now previewing on the main WoW site

We have some awesome WoTLK news for you today, as Blizzard has just updated their site with a preview of the Grizzly Hills, a Northrend zone that will adjoin the Howling Fjord. Not only are there some really beautiful screen shots, but there's a video with a fly-through tour of parts of the zone, show casing what look to be Human, Orcish, and Furbolg settlements.

The zone will be the home of the Grizzlemaw Furbolgs, a peaceful tribe that is currently arming for war due to encroachment by trappers and the goblin Venture Company, as well as an invasion by the undead Drakkari Ice Trolls (Who are listed on the Beastiary page, although still grayed out).

Not only does the zone look amazing, but it sounds like there's going to be a lot of great lore and story to go with it as well. It's good to see an old nemesis return in the form of the Venture Company, whom we really haven't seen much of since Stranglethorn Vale, and hopefully we'll have one more Furbolg tribe to ally with in the Grizzlemaw. It's also mentioned that they worship a giant bear that roams the wilderness, which feels like it could lead to a bit of new lore for druids as well perhaps, especially if the bear is related to Ursoc and Ursol somehow. Finally, the Drakkari Ice Trolls seem to have gone the same way as the Mossflayers, and it should be interesting to find out how they fell.

Filed under: Trolls, Blizzard, News items, Expansions, Lore, Wrath of the Lich King

Around Azeroth: Bubble, bubble...


Reader Ankarah sends us this interesting shot from Netherstorm, where we see two Furbolg enjoying an afternoon stroll... Wait... Furbolg? Ankarah is enjoying some of the game's more interesting quest items. If you can't stand to be without Furbolg form, you'll have to be an Alliance character (sorry, Horde!) and complete the Raene's Cleansing in Ashenvale. If you lust after your own lovely glowy bubble, you have to be Alliance (doh!) and complete the Ride the Lightning quest from Toshley's Station.

Do you have any shots highlighting an interesting moment questing throughout the World (of Warcraft)? We want to see them on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wow.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Filed under: Screenshots, Around Azeroth

Around Azeroth: Four Furbolg


Four Furbolg walk into a bar... no, wait, wrong article! Reader Matt sends in this shot of four interpid players who aren't just disguised as Furbolg, but disguised as Furbolg of four different sizes. So, let's think this through.... One of them is normal sized, one of them is using Winterfall Firewater or an Elixir of Giant Growth to become larger. One is using a World Enlarger to become smaller. But I'm at a loss to explain that forth Furbolg. Is there a potion that cases size changes but isn't classified as a battle elixir like the two previously mentioned potions? An engineering device isn't coming to mind? Now's your chance to gain comment fame by coming up with the answer!

Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing aroundazeroth@gmail.com! Or perhaps you'd just like to see more of your pics from Around Azeroth.

Filed under: Screenshots, Around Azeroth

Around Azeroth: Furbolg encampment


Reader Lurthaar sends in this shot taken of one of the many Furbolg camps in Ashenvale. Like all Furbolg camps, they're guarded by these creepy totems. I've tried to ask them what these figures represent, but surprisingly none of the Furbolg in the area are very chatty...

Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing aroundazeroth@gmail.com! Or perhaps you'd just like to see more of your pics from Around Azeroth.

Filed under: Screenshots, Around Azeroth

Around Azeroth: How do you drive this thing?


Reader Scroto of Illidan sends in this amusing image. I imagine the Gryphon Masters in the major Alliance cities don't look kindly upon Furbolg seeking transportation -- thus this screenshot shows an attempt at do-it-yourself Gryphon riding (or perhaps Gryphon-jacking). Do these things come with an instruction manual?

Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing aroundazeroth@gmail.com! Or perhaps you'd just like to see more of your pics from Around Azeroth.

Filed under: Screenshots, Around Azeroth

Around Azeroth: Learning the Language


I'm honestly surprised that Zaraphel of Greymane is the first person to send in a shot taken during the Learning the Language quest chain offered to newbie Draenei on Azuremyst Isle. After completing the Totem of Yor quest in the chain, you are turned into a shadow panther, and the entire world turns into a dark blue/grey blur. (Really, this still shot does a poor job of showing how incredible Azuremyst looks through the eyes of these creatures.)

Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing aroundazeroth@gmail.com! Or perhaps you'd just like to see more of your pics from Around Azeroth.

Filed under: Screenshots, Around Azeroth

Dartol's Rod of Transformation

A great favorite of my guild, Dartol's Rod of Transformation is a bit of an unusual item. It doesn't have any stats, and it doesn't do any damage; no, this is a far more potent piece of loot. It transforms you into a Furbolg for three minutes. And let me tell you, there's nothing quite like a Furbolg charging up to bubble-pull Onyxia, followed by a dozen more Furbolgs and assorted other folks. The effect breaks if you receive damage, but the cooldown is only one minute, so it shouldn't be too hard to stay furbied up most of the time.

How do you get it? Simple, just follow the quest chain "Raene's Cleansing" in Ashenvale (18 is the level of the first quest). Sorry, Hordies, but this one's Alliance-only. There's one catch: you can't finish the quest line, because if you do, they take away your pretty rod. The best way to go about it is just to not accept the follow-up: as soon as you get your rod, walk away smiling. Unfortunately, a few of us Alliance folks have completed the entire quest chain; for us, as for hordies, there's pretty much no way to get Dartol's Rod. But at least we still get Paladins on our side! (What's that? Horde Paladins in the expansion? Yeah right. Screenshot or it didn't happen.)

Filed under: Alliance, Items, How-tos, Quests

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