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Posts with tag fury-warrior-the-care-and-feeding-of-warriors

The Care and Feeding of Warriors: Too good and not good enough

The Care and Feeding of Warriors Too good and not good enough
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Okay, I'm just going to say it: Titan's Grip is ludicrous AoE right now. I switched to TG this week because I got a Zerat's off of a coin roll and another dropped, and so I'm still getting used to TG's more random proc based gameplay. On the whole I'd say my single target DPS was fair to middling, not awful, but not as good as SMF and not as good as I'm currently capable of as arms because, well, in part I'm still in that weird place gear wise where arms does really well and partly I'm very used to arms and can perform the priority of attacks without though, while TG still requires me to think about what I'm doing. This need to concentrate on Raging Blow procs actually got me killed a few times on Durumu, so that's embarrassing.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors

The Care and Feeding of Warriors: Theoretical limits and the DPS warrior

The Care and Feeding of Warriors The life of a DPS warrior
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

I always agonize over breaking set bonuses. You can sim it out all you like, you can run dummy tests, you can hit up LFR to test it out, but at the end there's always that brief period of self doubt over abandoning a set bonus for overall higher stats. My current raid had something like four warriors, four hunters, and a fair amount of shamans and monks so I'm not even trying for tier right now, instead focusing on overall upgrades. So last night, after getting a nice DPS ring and breastplate, I decided to break my Tier 14 4 piece set bonus.

To be honest, my performance seems to have improved, and I find myself wondering if it's because I raid as arms, since we don't get the double-crit on Mortal Strike that fury gets on Bloodthirst. I did do some LFR after the raid as fury, but my weapons are significantly below my arms weapon (since I can't use a polearm with Titan's Grip and I haven't gotten squat for SMF in two tiers of raiding) so in the end it felt like a wash. Heck, in order to even test TG I had to do an item restore on my upgraded Starshatter.

One of the issues facing us as DPS warriors is the idea of maximum DPS by spec. A lot of people will use sites like Noxxic, look up what the maximum DPS is for their class by spec, and just spec that. It doesn't work, and they get frustrated. Based on a conversation I had in LFR last night, I'm doing everything imaginable wrong by speccing arms as a DPS warrior, and I found myself forced to defend my spec choice even while outperforming everyone else. In fact, it seemed to irritate said person that I was doing what he said couldn't be done. Now, let me be clear that this isn't Noxxic's fault - it's a poor craftsman who blames his tools, and it's a worse craftsman who tries to use a power drill as a belt sander. But let's talk a bit about the difference between your DPS in a perfect vacuum vs. your DPS in an actual raid situation.

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Filed under: Warrior, Analysis / Opinion, Raiding, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

The Care and Feeding of Warriors: Preliminary DPS in Throne of Thunder

The Care and Feeding of Warriors DPS in Throne of Thunder
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

So we've had the Throne of Thunder for three weeks now, and we're all progressing through it at our various paces. Some of us are working on heroic bosses, others are at particular normal mode bosses, still others are primarily exploring the raid via the LFR tool. However you're going about it, you've had a couple of weeks to start seeing the new fights.

One of the things that's struck me as a DPS player so far is how varied the individual fights are. Love them or hate them (so far I can't think of one I hate although I'll admit I don't like doing Ji-Kun when I have to do nest duty) there's a wide range of mechanics at play. As a result, although this is still a fairly preliminary statement there are a few things I feel comfortable saying at this point.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

Leveling warriors in Mists of Pandaria, 61 to 90

Leveling warriors in Mists of Pandaria, 61 to 90
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Before we get started, let's cover the previous posts in this series:
What levels 61 through 90 cover is a staggering array of content, if you think about it, going from Burning Crusade (in many ways the oldest content still available in WoW) to Wrath, then Cataclysm and finally Mists of Pandaria itself. Even without raiding or running heroic dungeons, you're still looking at over 30 zones (I'm being conservative and not counting the DK start zone, the Worgen/Goblin start zones, Wintergrasp or Tol Barad) of content. And that content varies greatly, since it ranges from first being introduced in 2007 to 2012. That's over five years of game design iteration, and you can really feel it - in many ways, going from the Cataclysm revamped old world to TBC era Outland to start this patch of leveling off is like stepping into a time machine. Hellfire is a scattered zone, with multiple quest hubs only loosely connected and even with the quests having been adjusted to be much easier to solo it feels like the artifact of its time that it is.

Still, since both Outland and Northrend have had their experience requirements relaxed from their debut periods, it's not hard to get through them. Ironically enough, it's when you hit level 80 and start in on Cataclysm content that the game starts to feel bogged down. Several heirlooms currently stop working at level 80 (the hat, cloak and legs currently available last until 85, and new heirlooms are coming in 5.2) and the experience requirements, while reduced, are still more significant than the previous two expansions.

Still, let's talk about what you, as a warrior, will find when you hit these levels.

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Filed under: Warrior, Analysis / Opinion, The Burning Crusade, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Leveling warriors in Mists of Pandaria, 31 to 60

Leveling warriors in Mists of Pandaria, 31 to 60
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Last week, we covered starting out and going from 1 to 30 as a warrior. This week, we'll finish off the Cataclysm-revamped content before heading to Outland. Some points to make before we get started:
  • It's my opinion that the warrior class starts to open up in these levels, with several important class abilities like Deep Wounds, Titan's Grip and Single-Minded Fury, Shield Wall and other favorites. We also gain the last warrior stance, Berserker Stance, although with the revamp to stances with Mists of Pandaria it's not as important for leveling.
  • Both tanking and DPSing become a lot more 'real' with these levels. Being the proper spec for your role is a lot more important, and by level 60 each spec feels like it will for the rest of your leveling. You'll still gain new abilities, but they'll supplement rather than define you compared to 31 to 60, which is where that definition comes in.
  • PvP is, to my mind, more fun here than at lower levels. You just feel more like a warrior with certain abilities, after all.
  • In past years, I would have advised a leveling warrior to get to Outland as soon as possible. Now, however, I advise that you wait until 60. There are some excellent quest chains in the revamped Winterspring, Burning Steppes and Blasted Lands that will get you to 60 painlessly, and once you head to Hellfire Peninsula you're heading into some of the oldest leveling content the game has. Delay that system shock if you can, I would argue.
All the initial points I made last week are still viable. So now, let's break open what you'll be getting as you level through the zones, hit the dungeons, or run some PvP.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

Leveling warriors in Mists of Pandaria, 1 to 30

The Care and Feeding of Warriors Leveling in Mists, 1 to 30
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Continued from last week, our guide to leveling a warrior in Mists of Pandaria talks about the 1 to 60 game, focusing on the first 30 levels. Redesigned in Cataclysm, the content remains the same, but the process has literally never been simpler than it is right now. Even excluding elements like heirlooms and refer a friend bonuses, the following changes happened to make it easier than ever.
  • There is no need to see a trainer to learn new abilities as you level. Instead, as soon as you gain the appropriate level, they appear in your spellbook, ready to be used.
  • The talent trees from Cataclysm were removed, and most abilities were either removed or folded into class abilities you simply gain as you level. You now need only choose 1 talent out of three every fifteen levels, starting at level 15.
  • By level 60, you will have four talents, up to and including one of three AoE damage abilities. Each talent is accessible to any class specialization, meaning that your chosen role doesn't limit you from choosing a talent that sounds interesting to you.
  • Almost all dungeon quests are accessible via a quest giver inside the dungeon entrance as you zone in, which combines with the Dungeon Finder to make it easier than ever to run dungeons as a means to level your character.
With abilities having been redesigned, leveling provides something useful roughly every 2 to 3 levels between specialization abilities (strikes like Colossus Smash are a specialization ability, accessible only by arms and fury warriors), talents, and class abilities. You get Charge at level 3 now, and once you do, it will open up the real fun of the warrior class. Namely running headlong into things and smashing them.

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Filed under: Warrior, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

The Care and Feeding of Warriors: A Birthday Miscellany

The Care and Feeding of Warriors A Birthday Miscellany
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Still waiting on 1h weapons for an SMF build. So I've decided that this week, I'll go and take a look at smaller topics, things that won't fill up a full column by themselves. I'm doing this because the day I write this is my birthday and I want to treat myself.

One of those things is soloing old raids, which I've been doing a lot of since patch 5.1 dropped. Whenever I post to twitter that I've completed another old raid or boss, people ask me what spec I'm using or what talents I'm choosing. Now, none of this is remotely as impressive as soloing Baleroc at level 80, but it's fun and pretty easy to do. I've found that I can solo any boss up to ones that require a certain class ability a warrior doesn't have, up to and including Professor Putricide in ICC-10.

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Filed under: Warrior, PvP, Raiding, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

The Care and Feeding of Warriors: DPS warrior performance and perception

The Care and Feeding of Warriors DPS discrepancies and the power of situation
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

If you didn't read Brian Wood's excellent State of DPS in Mists of Pandaria post yet this week, you should before we go any further, because I'm going to be discussing it as well as GuildOx's study of the most popular raiding and PvP specs. What I'm seeing studying these two related but different posts (one about actual DPS, the other about representation) is as follows.
  • Fury is twice as popular as arms for PvE DPS, but both warrior DPS specs combined are less popular than either of the popular rogue specs or any of the really popular DPS specs.
  • Arms absolutely dominates warrior PvP, and is one of the single most popular specs in PvP at the moment.
  • Fury's DPS is absolutely middle of the road in 10 and 25 man normal raiding right now, hovering right around the baseline.
  • Fury sees a sudden shift upwards when going from normal to heroic raiding - Fury is a contender for the top DPS spec in 10's, and practically is the top spec in heroic 25's.
Now, there's a lot that we can't say based on the data we have from these two posts - for starters, which fury, TG or SMF? These also don't tell us what talents in particular these crushingly dominant arms warriors are taking for PvP (if I had to guess, though, based on the Avatar nerf in patch 5.1 I'd go with a Bladestorm/Avatar combo) or what talents fury is using in PvE. Still, there's still a lot to talk about here. What does all of this mean?

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Filed under: Warrior, Analysis / Opinion, PvP, Raiding, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

The Care and Feeding of Warriors: A Cataclysm postmortem for fury

The Care and Feeding of Warriors A Cataclysm Postmortem  Fury
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

And thus ends the Cataclysm postmortem series with a look at fury. Finally, we get a breather from Mists of Pandaria news and get a chance to look back at fury over this expansion. While summing up a whole expansion is pretty difficult, it's why they let me out of the box and at the keyboard for a few thousand words before tricking me back into it with a banana and a dart. So my thoughts on fury over this expansion, in easily digestible bullet points:
  • SMF fury surprised us by being very competitive, even sometimes better than Titan's Grip fury, in the first tier of raiding and the heroics that launched with it. This was before the mastery nerf, so SMF could get enough mastery to make Raging Blow worth hitting, while its Bloodsurge slams still hit like angry, angry trucks driven by swarms of bees that mistook you for a bear. Trust me, that's not fun.
  • After the mastery nerf, TG fury climbed ahead, especially once Firelands launched in patch 4.2. I don't think it's hyperbolic to say that TG fury was quite firmly ahead of SMF (which never recovered) or arms in Firelands. As you all remember from literally hundreds of screenshots, I was a tauren fury warrior in Firelands, and I freaking loved it.
  • Dragon Soul ended the hegemony of fury and moreover, pushed it down below just about every single melee DPS spec. There was nobody doing as poorly as fury. The combination of directly nerfing the spec's break and butter Dual Wield Specialization and indirectly nerfing Deep Wounds by fixing a long-term bug pushed fury under the water and held its head under until people just plain gave up on the spec for progression raiding.
To a degree, it's a shame that fury became no one's choice of specs in heroic DS, because once a fury warrior starts to accumulate that heroic DS gear, a familiar pattern starts to reassert itself. A fury warrior in full heroic DS gear is once again an effective fury warrior. Especially on certain specific fights, fury can actually be very very competitive. So let's talk about fury -- specifically, fury right now at the end of the expansion.

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Filed under: Warrior, (Warrior) The Care and Feeding of Warriors, Cataclysm

The Care and Feeding of Warriors: Fury in Mists of Pandaria

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Now that we've had a week to play around with the Mists of Pandaria beta, I've gone ahead and done some dungeons and played around with specs. This week, I'm going to look at Single-Minded Fury and Titan's Grip fury warriors as they're currently shaping up. Some caveats:
  • This is not a damage pass. The beta is not balanced yet, so aside from some general "This feels underpowered" or "This is brokenly good" if I think it warranted, I won't be talking much about DPS or damage.
  • Emphasis is on rotation, how the spec feels to play, and how hard or easy rage is to come by. Right now, I'm more interested in discussing how the experience is playing as fury in the beta, not trying to argue for buffs or nerfs when it's simply too soon.
  • With the new talent system, there's simply not a cookie-cutter build yet for either. Since all fury warriors can go TG or SMF depending on what weapons they have (both are baseline abilities fury warriors all get) and any warrior can take any one of three talents per talent tier, there's no right or wrong yet.
  • While familiar, there's enough changed to make the fury priority system require relearning. It's not alien, to be sure, but the addition of Wild Strike, the removal of Slam, and the changes to rage generation and stances have altered the spec.
So, let's talk about how fury plays out in Mists.

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Filed under: Warrior, (Warrior) The Care and Feeding of Warriors

The Care and Feeding of Warriors: Stat changes and you

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

This week, we have statistics and how they will work in Mists of Pandaria to talk about, thanks to our metaphorical friend Dr. Greg Street. (I've never met the man; I can't in good conscience call him my friend, although I have appreciated his work over the years.) These are some big changes to how stats work for every class. I don't write about every class, of course. If you don't wear plate, tank with a shield, and have Bladestorm or Titan's Grip in your talent trees, then someone else is going to have to explain what this all means for you.

One of the really big changes is the change to the Block mechanic. Currently, World of Warcraft operates on a single combat roll system, wherein an attack is made and either succeeds or fails based on factors like dodge, parry, block and outright chance to miss. In Mists, things will be very different.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

The Care and Feeding of Warriors: Keep yourself alive

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

One of the most important lessons I was forcibly reminded when killing heroic Yor'sahj this week was that dying makes you useless. Even if you can be given a battle res, that's not only lost damage time for you, it's lost damage or healing time for the person bringing you back from the dead. It means that battle res won't be available for a tank as the fight progresses, it's just a big mess. This was further reinforced by our Ultraxion kill. Killing Ultraxion on heroic means not only does everyone need to hit a minimum DPS threshold of about 33k sustained throughout the fight, they need to do this while performing nearly flawlessly on Hour of Twilight and Fading Light.

Having tanked the past couple of weeks, it was a lesson I needed to relearn. DPS players can't rely on being the target of a dedicated healer -- there's usually two or three healers at most in 25 man raids (and less, perhaps just one in 10's) focusing their attention on the raid as a whole. Even if they break the healing up into assignments and don't deviate, there's still several people at any given time needing the healers attention. While they certainly usually do their best, if we don't help them out we're only hindering ourselves. The days of 'meh, they'll heal me through it' are long gone.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors

The Care and Feeding of Warriors: Considering the Mists talent calculator

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

We now have a new version of the Mists of Pandaria talent calculator to discuss. While we've covered the Mists talents and abilities before, every new iteration of the design process brings us new elements to consider. What we're effectively being presented is a snapshot of the future through the lens of current design, giving us a chance to muse about what warriors will be doing and not doing.

One of the things that jumps out immediately when considering the new talents is that the current capstones Bladestorm and Shockwave (as well as Avatar), which had been gained at level 90 before, are now level 60 abilities. I'm not actually surprised by this change, but I am pleased by it. Those are abilities people can currently get by around the end of Outland, so making them level 60 talents means they'll be useful for leveling characters again.

Let's go over what can be gleaned from the calculator update and discuss what it all means.

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Filed under: Warrior, Add-Ons, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

The Care and Feeding of Warriors: Single-Minded Fury redux

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

In my first draft, I started this article off with a detailed explanation of what my main problems with Single-Minded Fury are. I still want to talk about those. But first, I want to say this about the talent.

It's crazy-fun. I've been raiding, Raid Findering and 5-manning with it all week, and frankly I love how smooth the rage generation is. If you ever played fury back in The Burning Crusade or even vanilla, before TG was a gleam in a designer's eye, SMF will be familiar and yet different to you. What's changed? Well, you don't use Whirlwind as your second attack anymore; it's purely a trash ability now. Raging Blow and Bloodsurge instant-cast Slams give you more to do but take the concept of rotation and shake it up, meaning that you're watching for procs more than ever. Colossus Smash gives you a very-long-cooldown ability that you're always going to prioritize. But for all those changes, the talent is still you dual-wielding smaller, faster weapons.

If you were the fury warrior with the Vanir's Fists in late BC, you'll recognize what this talent does for fury. If you leveled a fury warrior in Cata, it's exactly how levels 1 through 68 went. It's a fairly simple concept to grasp. You're not the warrior crushing everything in his path with raw power, and you're not the one using discipline and weapon control to make precise strikes, either. No, you're the one with speed and relentless assault over finesse.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm

The Care and Feeding of Warriors: Unleashing fury in the Dragon Soul

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

I love fury. I raided in vanilla WoW with a two-handed fury DPS spec and also tanked, because everyone who played a warrior tanked back then. I tanked with a fury spec that worked very well for threat generation, but I eventually switched to an arms/prot spec for the Mortal Strike debuff.

When Titan's Grip was announced for Wrath of the Lich King, everyone who knew me knew what my reaction would be. TG fury became my DPS spec of choice until I became a main tank for my Wrath guild, and it has stayed my favorite spec throughout the talent's existence. Even now that I raid as arms DPS, fury is technically my main spec and arms my secondary. I even applauded when Single-Minded Fury was announced for Cata because I knew a lot of fury warriors missed the one-handed weapon playstyle.

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Filed under: Warrior, Analysis / Opinion, Raiding, (Warrior) The Care and Feeding of Warriors, Cataclysm

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