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Posts with tag fury

The Care and Feeding of Warriors: Fury report card for Wrath

The Care and Feeding of Warriors is about warriors, who hurl themselves into the fray, the very teeth of danger armed with nothing more than the biggest weapons and armored with the absolutely heaviest armor we can find. Hey, we're not stupid, we're just crazy.

A couple of months back, I had intended to start a series reviewing each of the warrior specs as they are in current endgame. While I freely admit I got distracted by all the shiny bells and whistles of the beta, the time has come to step away from the looming apocalypse and instead look again at the class as it is right now when you log on.

As we established last time, there are no major changes incoming for any of the classes until Cataclysm ships. The way your class plays right now is the way it will play until the pre-expansion patch drops and changes everything.

So how does fury rate overall? It's had its ups and downs ... from top of the DPS in Naxxramas to middling in Ulduar and Trial to (finally) near the top again in ICC (at least if you're in the best possible gear, much of which is still leather). Even if you're in merely solid gear, however, fury can put out a serious hurting. I have yet to be less than No. 1 on the DPS charts on any 5-man I've run since I started collecting my 264/277 DPS set. I'm hardly any great shakes as DPS; it's the nature of the spec and how rage, talents and gear all intersect for the fury warrior. A talented fury warrior (again, I make no claims to be particularly talented) can lead the DPS on any fight halfway friendly to him in ICC.

Wrath saw fury gain and lose on talents -- for example, the change to Rampage (although a late one) that made it a passive crit aura was a very positive talent change -- and ebb and flow with new gear as each raid dropped.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King

What will fury do in Cataclysm?

One of the consequences of the proposed radical changes to rage generation and abilities like Whirlwind and Heroic Strike has been that DPS warriors (especially fury) have been sitting around wondering what their rotation will look like in Cataclysm. So this forum thread is of interest to any warrior who enjoys the fury playstyle. Since we know Whirlwind is going to be an ability you use specifically when AoE is the way to go instead of a free extra DPS on trash ability, and HS isn't going to be an on next ability, warriors will be left left with a lot of space in their rotation to fill. What will fill it?

Ghostcrawler - Re: Cataclysm Fury Rotation
That leaves Fury with Bloodthirst and Slam and Heroic Strike. Heroic Strike will play more of a role since it will require a GCD, but you also may not want to push it every time in low rage scenarios. So we do think Fury will need one more rotational button. The one we are messing with right now is Victory Rush. It feels pretty cool so far, but a lot of things will change with classes over the next several weeks. Not sure yet whether it works better as a proc (like Sudden Death) or something available all the time.

I'd personally like to see Victory Rush become a proc like Sudden Death or Bloodsurge Slams: in fact, it wouldn't be hard to simply add VR to both of those abilities, letting it proc either instead of or at the same time as a Sudden Death Execute or Bloodsurge Slam. You'd need to leave it enough time to not end up wasted a lot, but there's potential there.

Ghostcrawler also makes a good point about glyphs and Cataclysm (if you think an ability isn't good because of a glyph or too good because of one, don't assume that glyph will still exist or be in the same form in the future) and again emphasizes the problem with Whirlwind style abilities. While it's good to see them thinking about this, we need more details: how is Bloodsurge going to be affected by losing Heroic Strike spam, for just one concern? Still, I'm hopeful they'll work out the new rotation fairly soon.

Filed under: Warrior, Analysis / Opinion, News items, Cataclysm

The Care and Feeding of Warriors: Fury 101

The Care and Feeding of Warriors is here to hurt things this week. Hurt them, make them bleed, make them die, stand over their corpses and find something else to kill. Hear the warsong hammering in your ears? Let it out. Let it out and show the world your rage. Matthew Rossi knows that sometimes, dead is better.

Last week, we talked about Protection. Protection warriors are the tanks of the warrior class, the guys who stand up there and bang on their shields and bang their shields into things ranging the gamut from large horrible squamous tentacle monsters in Old Kingdom to giant walking bone piles in ICC. And that's fine: somebody has to keep the monsters and bosses of the game focused on a hard target so the rest of us can kill it. It's good to see prot warriors alongside bears, walking corpses and daisy picking fancylads doing the tank job. (I kid you paladins because my heart is black and full of envy.) It's good that there are warrior tanks.

But that's not you, is it? You haven't read this far because you want to tank. If you did, you'd have clicked that link and been on your merry way. You don't want to tank. You don't want to stand up front and keep monsters attention focused like some kind of giant nursery school teacher for the horrors of Azeroth. No, you don't want to tank.

You want to kill things. You want to rip them into bloody gobbets and leave their ruined, looted corpses in your wake. You want to wear two huge weapons crossed on your back and reach up to draw them forth as soon as things get ugly, which can't come soon enough in your opinion. You want to get on up there and rip things heads clean off. You're the kind of person who thinks Grom Hellscream had a good idea but didn't go far enough with it.

Come right this way. Fury is the spec for you.

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Filed under: Warrior, (Warrior) The Care and Feeding of Warriors

Ashen Verdict strength ring in minor content patch

Bornakk popped onto the forums late Thursday to confirm that Blizzard is planning to add a +strength version to the Ashen Verdict rings in an upcoming mini-patch. The appearance of the four current rings with patch 3.3 caused a minor furor on the forums, with plate DPS being left out in the cold. While there are +strength DPS rings available elsewhere in Icecrown Citadel, there's no replacement for a reputation ring's valuable proc.

One of the interesting things about the +strength ring's initial absence wasn't its absence per se, but the reason for omitting it. Apparently the Ashen Verdict choices were a reproduction of older reputation-linked quest items (e.g. Violet Eye and Scale of the Sands rings) that allowed only four choices, and Blizzard wasn't able to get past the programming issues to add a fifth option before 3.3 went live. Well, that's going to get fixed in the upcoming mini-patch, which will also see a few other class-related changes. The date of the patch is still anyone's guess, but we'll keep an eye out for you.

Filed under: Paladin, Warrior, Patches, News items, Death Knight

The Care and Feeding of Warriors: Destroyer

The Care and Feeding of Warriors is's weekly column for all things angry and clanky. Matthew Rossi writes it, when he's not busy being angry and clanky.

Dev Chat Update: While today's post is about fury, it's worth mentioning that in addition to nerfing Shield Block's contribution to Shield Slam, we will supposedly see a threat buff to the ability. Hopefully it's a scaling, and not a static, threat buff, something that adds X threat for every Y block value or something. They'd also supposedly like to add sustained damage to prot for PvE without PvP burstiness, which would be nice if it happened..

Lately I get plenty of tanking action in raids, to the point where I honestly don't want to do it in PuG's. When musing about it the other day I realized that I'm too used to hard modes and progression when tanking: I demand perfection of myself to such a degree that I get tense and stressed over the smallest error in execution. This is possibly admirable (when not taken too far) in a raid setting on a new boss where strategies are being tested and modified constantly and everything's on the razor's edge between being able to pass the checks inherent to the content.

It's not when you're PuGging Halls of Lightning for a couple of extra Emblems of Frost.

In fact, what can help you get past Rotface is downright madness causing when heading down to Loken. At this point, Loken holds no surprises, and neither does the trash. Being a tanking perfectionist just leads you to tend towards freaking the heck out over stupid crap bored people do, and that's turning the game from fun to a drag for yourself. (It probably does for them, too, but they can look out for themselves.) Lately, I've taken to running the random daily and any 10 mans I PuG on my own as DPS, just to get a break from my own self-imposed desire to try for flawless execution. (I'm not saying I ever accomplish that, by the way, just that I want to.)

And I have to say: fury got good again when I wasn't looking.

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Filed under: Warrior, Instances, Raiding, (Warrior) The Care and Feeding of Warriors

The Care and Feeding of Warriors: Just like it used to be

This week, The Care and Feeding of Warriors chronicles a turn. After 11 months as fury, Matthew Rossi has changed gears and transitioned his role once more. Sometimes you can go home again.

I've given fury up for dead. Not because it actually is dead. You can do good DPS with it if you have best in slot gear in every slot, which is par for the course with fury, really... I'm sure we'll see some nerfs heading into patch 3.3 to soft reset fury DPS to keep it below everyone else the same way we did going into Ulduar. But for me, it's not even the fact that you have to gear with a spreadsheet and compete with every other physical DPS class for those few drops that actually have the stats you want, it's the fact that when you do this, you get to follow the exact same stultifying rotation we've had since forever. Fury may or may not be fine, but frankly, it's gotten boring.

Bloodsurge can only make up for so much. At least with an Arms spec, while the DPS is slightly less, you get to do fun things. And so my DPS spec is now arms all the way since I have Trial of the Crusader/Grand Crusader gear to support it, a honking great 2h sword (and so far I'm liking the retooled sword spec) and plenty of things to swing it at. Arms is active. You're constantly using abilities, and while it's ultimately almost as predictable as fury when you get right down to it, it doesn't feel like it is. Between keeping your Rend active (letting it fall off then reapplying it for maximum Overpowers), hitting Sudden Death Executes and Slam in between MS and Overpower feels less like a clunky, hit this key then that key then this key rotation and more like you're weaving in attacks.

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Filed under: Warrior, Analysis / Opinion, Odds and ends, Expansions, Raiding, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King

The Care and Feeding of Warriors: Armor Penetration

This week The Care and Feeding of Warriors finally does that long piece about Armor Penetration. You'll find Matthew Rossi screaming at the moon, caked in his own blood, after plunging into these non-Euclidian mysteries.

I've been threatening to write about it for weeks. Thing is, I'm not too sure who I'm threatening, you or me.

Armor Penetration has been with us in one form or another for quite a while now. There are abilities like Sunder Armor and Expose Armor that lower armor temporarily, of course, and the rogue talent Serrated Blades. My first conscious exposure to the mechanic was the epic weapon Bonereaver's Edge, which dropped off of Ragnaros. Back then, the mechanic was fairly simple. Bonereaver`s Edge would ignore a certain amount of armor with each proc of an on-hit ability, in this case 700 armor. It could stack up to three times, so in a fight that lasted for long enough Bonereaver`s could maintain an effective -2100 armor debuff on a boss that only applied to the person using it.

Effects like this weren`t terribly common in Vanilla WoW. I myself never had a Bonereaver's (Don't cry for me, I did all right on Rag drops if I do constantly brag so myself) and so Armor Pen didn't really impinge on my consciousness. Of course, I was mostly either a tank or an offtank back in the old MC/BWL/AQ/NAXX40 days anyway. Back when you could tank with an arms or fury spec and dinosaurs ruled Un'Goro. (They still do, we just don't go there very often.) So it wasn't until Burning Crusade that I really started to notice ArP.

Back in BC, armor pen didn't have rating yet. Enchants like Executioner read "Permanently enchant a Melee Weapon to occasionally ignore 840 of your enemy's armor. Requires a level 60 or higher item." Gear that had armor pen on it told you how much armor it was going to penetrate. Cataclysm's Edge, for instance, just said "Equip: Your attacks ignore 335 of your opponent's armor." What this meant was, when you collected a whole set of ArP gear, all you had to do was add up how much armor you were ignoring. The plus side of this was, it was very simple to understand. The down side? Well, on bosses or classes with low armor (we're talking those annoying skirt wearers who can take half of your health off in one attack that completely ignores armor, you know the ones) reducing up to, say, 3000 armor at level 70 was pretty dang nasty. So they changed Armor Pen to a rating.

From there, all our troubles began.

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Filed under: Warrior, Analysis / Opinion, Odds and ends, The Burning Crusade, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King

Warrior Q&A Analysis

Well, the warrior Q&A is finally here. if you play a warrior and you were hoping that this would be the beam of sunshine that would fix your issues with the class, I'm sorry to tell you that it probably won't be. This isn't a huge surprise... so far the entire Q&A series has been fairly conservative and this one's no different... but let's go over it anyway.

First off, of course, we have the intro to the class, which contains this interesting sentence: The warrior class has been a very tricky one to balance, largely due to the way rage converts into damage (which converts into rage, which converts into damage...), and we haven't completely nailed that design just yet.

I think it's fair to say that anyone who remembers Rage Normalization trembles just a little bit when they see sentences like that. It's so very easy to render warriors absolutely impotent by tinkering with our rage generation, so I'm going to say right now that I desperately hope they test whatever changes they make very, very thoroughly.

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Filed under: Warrior, Analysis / Opinion, News items, PvP, Instances, Raiding, Classes, Talents, Buffs, Forums

Class Q&A: Warrior

Just days after the Druid Class Q&A, the blues have seen fit to post the Warrior edition. Look for in-depth analysis from our very own Warrior expert, Matt Rossi, soon. This purpose of this post is to get the news out there to you, dear readers, as fast as possible. Here's my very brief summary:

  • Historically, Warriors have been dominant in tanking and competitive in DPS and PvP. Balance is in a "fairer place" now.
  • Arms and Fury need a "hard look." They are happier with the Prot tree.
  • "Arms is supposed to be about weapons and martial training and feel 'soldierly.' Fury is supposed to be about screaming barbarians in woad."
  • They still want to get rid of stance penalties (like increased incoming damage in Berserker) eventually.
  • In the future, Prot warriors will generate more rage through doing damage. Long-term, they need "a better solution to rage generation."
  • "Block needs to be a percentage of damage blocked in order for the stat to do what we want" (though the frequency of block, and avoidance in general, would probably have to come down to compensate).
  • They want tanks to not ignore DPS stats quite so much.
  • Warriors have too much downtime when leveling.
Read on for the full Q&A with Ghostcrawler and friends.

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Filed under: Warrior, News items, Classes

The Care and Feeding of Warriors: The Leveling Warrior in Wrath

I promise we'll get back to our Ulduar guide for tanks and DPS warriors next week. For this week, however, since we're midway through the sixth month of 2009 and we've seen patches up to 3.1 released (and we're waiting on 3.2) I thought it would be a good idea to go back and cover some of the things a leveling warrior might want discussed. We get emails from all kinds of warriors, and so it's only fair to cover the concerns of warriors who aren't raiding Ulduar but rather just setting foot off of the dock in Howling Fjord.

Before we get started, though, the upcoming Patch 3.2 changes for Warriors in their current entirety: Armored to the Teeth: This talent now provides 1/2/3 attack power per 108 armor, up from per 180 armor. Try not to get too excited, people.

First off, I'm often asked about stats for up-and-coming warriors. We have covered some of these before back in the beta, but the beta was a year ago now and things have been changed and polished. First off, I'm going to link all the posts of interest to a leveling warrior and discuss how they may have changed, and then I'll try and cover some more general advice.
  • Building Up To It covers some target numbers and stats to focus on. I should note that this was written before the changes to Armor Penetration made it much, much better as a DPS stat for warriors: the more ArP you have, the better it is as a DPS stat until you have enough ArP to reduce target armor by 100%.
  • We covered Hit and Expertise in two posts, one for DPS warriors and one for Tanks. The tanking post is still accurate as of 3.1, but the talent changes to Arms and Fury mean that there is currently no talent that reduces chance to dodge for Fury Warriors and Arms has both Strength of Arms for passive expertise and Weapon Mastery.
  • We discussed the dangers of overstacking a stat to the exclusion of other, also necessary stats.
  • Finally, we covered gearing up in a four part post just before Wrath launched Parts one, two, three and four were all published before Wrath itself had actually come out, but they're still reasonably accurate to help your warrior get from 70 to 80, We covered weapons between 70 and 80 too.

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Filed under: Warrior, Analysis / Opinion, Odds and ends, Expansions, The Burning Crusade, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King

The Care and Feeding of Warriors: Patch 3.1.3 and Ulduar Tips

This week has been a heady one for me: I got my four piece Conqueror's Siegebreaker Battlegear on patch day, which was pretty sweet, and then in our second night of raiding this week we finally killed the big brain slug squid monster himself. Combine that with patch 3.1.3 dropping (which meant we had fun times like an announced server shutdown just as we were about to pull Thorim, leading to the fastest Thorim kill I've ever been on) and all in all, it's been quite a week. Heck, I even got to go prot and get some prot goodies like pants and a belt.

It was a small patch all in all, so I wasn't expecting huge improvement and I didn't see it. I saw a marginal DPS increase as fury (2 to 300 DPS unbuffed, not too much more fully buffed) and I made sure to compare notes with the arms warrior in our raids, and his DPS was very close to my own. We're still below the other hybrids, but not by as great a margin, so that's nice at least. As for the PvP change to Juggernaut, well, it's painful. Before respeccing prot for my secondary spec for good this week I went out on a Wintergrasp jaunt, and I'll probably never do that again.At least with Heroic Fury I can make a choice about how long I will allow someone to kite me to death. To be fair the Juggernaut change isn't really all that bad, but over the years I've played warriors I've moved from prefering arms as my DPS/PvP spec to being a fury warrior so I'm easier to discourage from arms than I used to be.

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Filed under: Warrior, Analysis / Opinion, Odds and ends, Instances, Raiding, Bosses, (Warrior) The Care and Feeding of Warriors

The Care and Feeding of Warriors: The strange case of rage generation in 3.1

Since 3.1, DPS warriors (including myself) have been complaining about a lack of rage. To the point where Ghostcrawler himself chimed in recently (in a discussion of the nerf to Titan's Grip and the effect it had on warrior DPS) to inform us that the claim that warrior rage generation was hurt by the changes was a myth created by warriors upset with the nerf.

Now we have the following post by Landsoul. I freely admit this is the kind of math that makes my eyes cross and roll up into my head. But Landsoul's well known as a contributor to the EJ forums and frankly, his math-fu's good enough for me. (I should also mention Hellord, the original poster who saw things were hinky.) What this means is, while it's very possible that yes, the developers took Titan's Grip's decreased damage into account when they were making the changes, there was somehow another change made that cost warriors some rage generation. 25% of it, to be precise.

Bornakk posts later in the thread that they'll take a look "as we didn't make any intended changes recently to rage generation". So the good news is, for warriors, if this change did happen (and again, I'd tend to trust the math from the people behind the best warrior spreadsheets) then it wasn't a deliberate loss of 25% of our rage generation.

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Filed under: Warrior, Patches, Analysis / Opinion, Odds and ends, News items, Buffs, (Warrior) The Care and Feeding of Warriors

The Care and Feeding of Warriors: More Ulduar gear

One of the things that keeps messing with my head as we progress into Ulduar is, loot actually drops here. Gear that I want and, even better, that I actually get. I still look back with horror at our weekly Naxx clears and how, every single week, we could kill everything in sight only to have no weapons drop at all. Now, the danger of talking about Ulduar gear is that it keeps changing. Older items get revamped and newer items get discovered. This is the nature of the beast, so to speak, all you can really do is keep going.

As an addendum to last week's post about DPS warriors, I've now switched to fury full time for DPS. My numbers are better now than they were as arms (most likely due to my greater sympathy for the spec and my upgraded dual wield set, 2 Rune Edges) and I'm happier. I do find it somewhat galling that I need two weapons better than a Betrayer of Humanity just to break even with an arms spec that used Sword Specialization, possibly the worst choice for arms DPS in PvE right now. I'm still not quite where I should be in relation to other melee hybrids (after all, their gear is improving too) but once fury gets its incoming buffs I should be very competitive with DK's and Druids and Retribution Paladins. (Now all we need is for shamans to get a health buff.)

Rather than pile on more or changed weapons which we'll probably have to go back and update, this week I figured we'd talk about our Tier 8 sets from 10 and 25 man. We'll begin with the Valorous (10 man) Siegebreaker Battlegear and the Valorous (25 man) Dreadnaught Battlegear, then compare the Conqueror to the 25 Dreadnaught. I'm not going to compare the Heroes Dreadnaught because it's never even a question of an upgrade at that point.

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Filed under: Warrior, Patches, Items, Analysis / Opinion, Odds and ends, News items, Instances, Raiding, (Warrior) The Care and Feeding of Warriors

Unspecified Warrior damage buffs in the works

The devs have been promising some buffs to warrior DPS for a while, but there haven't been any specifics. Today is no change. There are "buffs planned" for Arms and Fury, but there are no details announced yet. Ghostcrawler does mention that "there is almost no chance of a Titan's Grip change at any time in the near future," so don't hold your breath about that. My guess would be they're simply tired of making changes to that talent.

The only other piece of new information in the post is that the impending DPS buffs "might come with PvP nerfs," since they're seeing a ton of Warriors in the arena right now. The Juggernaut nerf that went live today might address that some, as well. What do you think Blizzard should do to buff warriors in PvE, without making them (more) overpowered in PvP?

Filed under: Warrior

The Care and Feeding of Warriors: Warrior DPS Blues

If you've been reading this column over the past few weeks you know I've been threatening to rant about fury DPS being too low. I've stopped myself because I dislike mindless griping and rant posts (I've done them in the past, that doesn't make them any more palatable to me) and I wanted to wait and see how things shook out with better gear.

By now I have some of the best gear you can get before hard modes in 25 man, and my general opinion is that both arms and fury DPS is too low. I linked to that post because, despite the fact that it states that fury and arms will see buffs, it not only has no specifics to offer yet but it also fails to address why such staggering nerfs were implemented in the first place.

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Filed under: Warrior, Analysis / Opinion, Odds and ends, News items, Instances, Raiding, (Warrior) The Care and Feeding of Warriors, Forums

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