- Bloodthirst: Charges have been decreased to 3, but the effect has been raised to 1% per charge.
- Fury: Bloodsurge: Now has a chance to trigger from any hit with Heroic Strike, Bloodthirst, or Whirlwind.
- Fury:Titan's Grip: The hit chance penalty has been removed.
- Taunt: Range increased to 30 yards.
- Bloodthirst: Charges have been decreased to 3, but the effect has been raised to 1% per charge.
Posts with tag fury
Good afternoon, WoW Insider! I have nothing useful to say in my preface today, because I need to go put my new power supply and video card in my PC so I can actually play WoW again. Man, have you seen some of the newer video cards these days? If I had enough of these things I could build a fort capable of surviving a nuke out of them. This thing is a beast.
A couple questions regarding DK tanking... How much Defense rating am I going to need at level 80 to hit 540 defense skill. How much base defense skill will I have at 80? I'm levelling Unholy with a DPS build. If I throw on a few pieces of +def gear can I safely go tank Nexus or Utgarde Keep at level 72?
Anyone know a good place to fall to get the "Going Down?" achievement?
It was a decision made harder by the glory of prot spec in its current form, but as Adam's post this week pointed out, fury is getting some nice changes that will make it even more viable, and when you come down to it, I have wanted to dual wield 2h weapons for years now. When an old friend of mine 'put the band back together', so to speak, and told me that the guild I'd raided all the 40 man original raid content with was back and that they were looking for a fury warrior for Wrath, it took a lot of time for me to decide what to do. Changing guilds was hard, as the guild I'd raided with in TBC was an excellent one and i know they'll have lots of success in Wrath, but in the end I felt like this was a move that would help keep the game fun and interesting for me.
Fury is for killing and killing and killing while the world runs red in ruin around you.
Sorry, but while I am a tank and I love tanking, I've discovered two facts in the past week. I can tank pretty much any five man or group quest in my tanking gear as fury and holy heck I enjoy chopping things heads off. My warrior raided throughout vanilla WoW as a DPS build, switching between fury 2h slam and Arms, and it's been nice to get back to that as a Titan's Grip build. I often don't even tell people I'm fury when they ask me to tank, I just show up in the tanking gear and use a 2h weapon and a shield. What it lacks in AoE tanking capacity (no shockwave, no damage shield) it gains in pretty solid single target threat, thunderclap still hits multiple targets, and with the right talents you can even get some solid threat from Bloodthirst. This week we'll be talking about a fury build that allows for some tanking versatility: it's not a raiding DPS build but is oriented towards letting you grind and tank or offtank when needed. If there's room, we'll then discuss a pure DPS build for five mans and leveling if you have absolutely no desire to tank or offtank.
We'll be covering tanking and DPS weapons of both the one and two handed variety. Not all warriors will be taking Titan's Grip, after all. Oh, stop looking at me like that, you know it's true. I stated a fact, I didn't kick a puppy, you can turn off the big sad eyes now.
Yes, of course I specced fury for leveling. Oh, I'll go back to prot once we're all 80 and raiding again, but there was no way I wasn't going fury. I've written ballads about this talent, you think I'm passing up the chance to use it? Oh my word no.
What follows is all pre-raid gear. 5 mans, quests, heroics and badges, but no raids. It's light on PvP gear, because I figure you know how to get that stuff. (Hint: you PvP for it.) Sometimes I mention it if it feels like a category of weapon will be very empty without it, though. Axes, I'm looking right at you here.
- Death Knight - Being the new class on the block, there's certainly been a lot to talk about in the recent months. Daniel Whitcomb points you toward much of it, including leveling builds, in-depth looks at their core abilities and mechanics, as well as some sage advice from Allison Robert.
- Druid - Speaking of Allison Robert, she'll be your guide today if you're looking for more on the Druid class. Talent builds, a glimpse at raid healing as Restoration, the rise of the Moonkin and much more can be found within.
Talents and Skills
- The Most Recent Changes - What do your skills and abilities currently do? Here's the skinny.
- Protection - how will the spec perform in Northrend? Pretty dang well, it turns out.
- DPS warriors - If you like to smash things we covered how to go about doing that.
- Skill Mastery covered Damage Shield, Shockwave and Bloodsurge, three new warrior abilities.
- Try out a Prot Grinding Build - 0/8/53 for soloing groups of mobs as well as tanking.
- This Fury/Prot build brings Titan's Grip with a touch of Improved Thunder Clap and Incite for moderate tanking viability and damage.
- Here's a heavy Arms build - substitute your weapon specialization of choice.
Hopefully this will get you started in Northrend. Have fun killing things and taking their stuff!
If there's anything you were intending to do that you haven't done yet for one reason or another... killing Kil'Jaeden, perhaps, or maybe something simple like finally picking up that Shard of Contempt that's been refusing to drop for you... you've got six days before Wrath of the Lich King effectively ends the current expansion's life cycle. The content will all be there, sure... eventually you'll see videos of groups of players blasting through Black Temple in fifteen minutes or what have you, but the zones will cease to matter in the same way that all the original raiding content did: fun for a trip back, but not relevant anymore.
As a result of this impending wave of change coming to wash away all the raids I've gotten so accustomed to, I've gone and respecced my human and tauren warriors to fury for the final week of their TBC lives. I've tanked my way through content up to Sunwell itself, now it's time to sit back and enjoy what I never really got to see before due to my intense focus on where someone's giant crotch is at the moment. Seriously, tanking Illidan is all grunts and his ten foot high crotch hanging threateningly above my head, it's quite disturbing if you think about it too much. So the past few days, I have been dual wielding two hand weapons like I always dreamed I would.
Oh, and it is glorious. Glorious.
I really enjoy the Epic quest in Nagrand to bring Thrall to meet his grandmother. Is there anything like that in Wrath where you have to complete all the quests in one zone before you get an epic quest to complete?
Well, there are a lot of quest chains. Maybe not that long, but certainly not less epic. That doesn't mean the chains are short, either. They just don't necessarily require completing every other quest in the zone. Some of the stories start the moment you step into a zone and last straight through until you're ready to leave it again, but there are plenty of other quests you do on the way. They're less of a prize for 'beating the zone' and more an everpresent story.
As far as gear that you're earning now is concerned, if you're raiding in T6 or Sunwell content, don't expect to slap on the first greens you see off the boat. While there are blue quest items as good as Karazhan gear in Borean Tundra and Howling Fjord, you won't be throwing your Apolyon out for a long time... the first real blue replacements for that gear aren't until level 78. Comparing the Breastplate of Agony's Aversion to Agin's Crushing Carapace, which requires level 77 to wear, and you can see how the Sunwell drop dominates (and will even more so with the new gems coming into the game. Just look at the various +defense options available to you to extend that Sunwell drop's life. You could most likely walk into Naxx in that gear and, save for worrying about critical hits, do perfectly well.
So if you're raiding at high levels right now, don't sweat the gear reset: while you most likely will replace a piece or two on the march (especially if your leveling spec is fury and you raid as prot) you won't start seriously re-inventing your gear selection until you're near the end of the leveling curve. However, if you're not raiding past Karazhan right now, you'll start seeing upgrades early on in the instances.
Let's start looking at the gear.
I've wanted to discuss gearing in Wrath since we were interrupted a couple of weeks ago. Granted, we've been interrupted by awesome news like the above, but still it seems like a decent time to get back into looking at what gear we'll be picking up as we level through Northrend. And frankly, if we don't start talking about that again, this entire column will probably be me typing "Titan's Grip aarrgh 5% ahmina kill everything gaaaaa" and nobody wants that. Well, maybe you do, I don't know what you're into. But I'm pretty sure that I should try and move past "You will know I am the warrior when I lay my vengeance upon thee" ranting aside and get on with the column.
Oh, come on, you know I had to!
Titan's Grip, in case there are any of you in the audience who are not familiar with it, is the Fury Warrior 51-point talent. It allows the warrior to wield two 2-handed weapons (or a 2h and a shield, I guess, if they wanted to). Pretty awesome, right? Yes. But as a counterbalance, to make sure Fury isn't doing overly insane DPS, it imposes a penalty in the form of a decreased chance to hit with "damage-dealing abilities that require a weapon" (i.e. most special attacks). That decrease started out at 15%, and was changed to 12% before 3.0.2 went live. Ghostcrawler has now announced that they're changing it again, to only 5% decreased chance to hit with special attacks.
This is a massive buff. Part of it is in response to raising raid boss armor by 10%, but this goes well beyond correcting for that. GC says that this probably makes TG a bit overpowered for a 51-pointer. I have, though, seen many, many Warriors complaining about the huge miss chance when the talent is picked up, so hopefully those complaints will be put to rest now. Oh, and the attack power coefficient of Bloodthirst is up too, from 45% to 50% (i.e. it will scale better as you get more AP). But man, TG is going to be crazy good now.
Updated for accuracy.
Wait, did I just mention it again? Rereading previous paragraph... well dang. Too bad I'm too slow to work out that whole backspace deal. (Wow, this is a long way to go to hang a hat on a screw up from a previous piece.)
For this piece I want to talk about the changes to our DPS specs. How do they hold up in PvP? How are they doing as DPS for instances and raids? Why am I generally much, much more optimistic about these specs than, say, 90% of warriors on the beta right now?
Well, we'll cover that. I'm not going to cover glyphs in too much detail because you won't be seeing them for a bit and many of the best ones will be out of reach until Wrath itself launches.