I've been thinking a lot lately about the World of Warcraft and in what ways the game can move forward. It's a gigantic ship now, there's so much content and moving pieces in it that any drastic change is unlikely to happen. For instance, WoW isn't likely to just up and throw away leveling in favor of an EVE Online or Elder Scrolls type system.
However that doesn't mean that large change isn't possible. Raiding is one of the favorites to change over time, with new social structures being put in place around the end-game every couple of expansions it seems like. Other major changes are possible in the side games that WoW has, like professions and the recently introduced pet battles. These types of changes are big in their own regard, but at the same time only impact a segment of the game -- one that not everyone takes part in.
So where can the limits of WoW be tested? Where can the next great innovation take place, one that would move the game forward in a way that's unique and attention grabbing? There's three areas that WoW can push into.
Filed under: Analysis / Opinion