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Posts with tag g4

Take a nostalgia trip with a classic G4 Cheat

We all love to go on a nostalgia trip every now and then. And this G4 episode which is doing the rounds is a fine example of just that. Kristin Holt from now-defunct gaming channel G4 takes the would-be WoW player on a voyage of discovery through Classic WoW, talking about resistance auras, the factions, hidden quests, the amazing wealth that you can now get from handing in leveling quests.

Kristin then heads into the game's easter eggs, as well as mentioning hidden quests, pop culture references, and more. She explores book references, a quest relating to the original Zelda, Fight Club, Ghostbusters, and more. She also looks at the shrine left in Classic to a departed illustrator in the Blizzard team.

Next up is "a gamer who dared to dream"... she managed to get a noble steed instead of the mechanochicken, by running through a different questing route, and grinding out the Lost Supplies quest in Swamp of Sorrows to obtain Stormwind reputation. 1,000 deliveries later, the gnome has exalted reputation, and a horse to ride. It's great fun to reminisce, and if you want more old-time WoW to smile at, check out WoW Archivist.

Filed under: WoW Archivist

Blizzard developers lead visual tour of Cataclysm zones

I recently spoke to a friend in game about the new zones developed for Cataclysm. Some of them are so packed with visual highlights (like Vashj'ir or Deepholm) that I found myself spending more time ooohing and aahing over new sights and sounds than actually playing. The combination of new and alien vistas, gorgeous new effects, and stunning creatures (seriously, whoever designed the new sea life in Vashj'ir is a bloody genius) has kept me more or less dazed the whole time I've been mucking about down there.

If you're a gawker like me in Azeroth's hottest tourist spots, the folks at G4 have these video tours of the new zones for your perusal, hosted not by David Attenborough (although that would be cool) but instead by Blizzard's Alex Afrasiabi, the lead world designer. This is sort of like having a tour of the Labyrinth hosted by Daedalus. The zones in question, Vashj'ir, Uldum, and the redesigned Stormwind, are some of my favorites (although I am bummed out there's no tour of Deepholm, possibly my favorite new zone), and I really enjoyed listening to how Blizzard designed Stormwind from the ground up for Cataclysm. So go check those out.

World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

Filed under: News items, Cataclysm

Stockton: Max of 6 bosses per raid in Cataclysm

Some very important information was released about Cataclysm yesterday on a G4 Xplay segment, discussing a Cataclysm storyline preview. However, some awesome pieces of news came out unrelated to the story at all. Check out the video to hear Tom Chilton, Cory Stockton and others discuss some pretty cool reveals. The two new important pieces of information were:
  • Auto-quest complete technology: Players are able to complete quests in the field and immediately begin the next quest in the chain, without running back to the quest giver for the next step in the quest, allowing multiple quests to be completed without returning home. Think of it as Archmage Vargoth's staff on steroids.
  • Raid boss quantity limits: Every raid in Cataclysm will have no more than six raid bosses per instance. Instances like Icecrown Citadel and Ulduar in boss number are gone, and the Serpentshrine Caverns/Tempest Keep model is back in. With a reduced number of raid bosses per raid, three full raids will be available at Cataclysm's launch.
Very interesting, especially the capped raid boss numbers. If you never played World of Warcraft during The Burning Crusade, you missed the proto-concept to these smaller, but more numerous, raids. Serpentshrine and Tempest Keep added up in boss numbers to a full 11-12 boss raid, but was separated into two encounters. Blizzard can now itemize across multiple raids instead of just one environment.

Filed under: News items, Cataclysm

G4 talks to Blizzard about five years of WoW

We are quickly approaching the fifth anniversary of World of Warcraft's release (my calendar has it on the 23rd of November), and G4 has gotten a head start on celebrating -- they sent Morgan Webb over to Blizzard headquarters to talk to the team, including Tom Chilton, Alex Afrasiabi, and Jeff Kaplan, about what things have been like in the last five years since WoW's launch. There's nothing super groundbreaking in here, but there is lots of reminiscing about the game's early thinking -- Chilton talks about how dual specs were never even considered as an idea (until they, you know, were) and what things were like in the early post-launch days. Pretty stressful, sounds like.

Afrasiabi talks about how the quest team puts together and tracks all of the game's quests (he mentions both Metzen and the game's historian as the "lorekeepers" of the game), and the fact that they've put together "millions of words" of story and background lore for the game at large. He specifically talks about Cataclysm and replacing questlines, and says that if something does get removed from the game, they're hoping to replace it with something better, but most "fan favorites" will stay. And finally, Jeff Kaplan looks back on the early game itself, from unfinished zones to broken balance to launch day exhaustion. G4 teases something about the next MMO project, but all he says is that he can't talk about it. Oh well -- if we can't look forward, at least we get a nice look back from the folks at Blizzard who've been there since the beginning. You can see all four of the videos after the break.

Read more →

Filed under: Fan stuff, Blizzard, News items, Quests, Lore

WoW Insider on G4 last night

Here's video, direct from G4, of my appearance on Attack of the Show last night. A little bumpy-- I mixed up Warcraft 3 and WoW (who knows how that happened), and I said the Blood Elves when I meant Draenei, but otherwise I think I got my points across fairly well. I do think Blizzard is going to pull some good elements from WC3 and WoW into SC2, and of course I think this will be a uniquely Blizzard game, no matter who they hire to work on it. For the record, I was right: the poll had 60% of voters saying Starcraft 2 was not a letdown.

I did get a little cut off at the end (that's probably why the mic levels jump a bit), because I was trying to wholly disagree with Garnett: Blizzard is not going to bring this game to consoles. I do agree that they're aiming for Holiday 2008, though, if only because that'll be the 10th anniversary of Starcraft. Thanks to G4 for putting this all together, and thanks to everyone who tuned in and watched it live last night.

Filed under: Analysis / Opinion, Blizzard, Interviews

WoW Insider on G4's Attack of the Show tonight

Just a note to let you all know that I've been invited to be on G4's Attack of the Show this evening, at 7 and 11 pm Eastern time (so you can watch me on the show, then watch the Heroes or 24 season finales-- I'm recording both, because woot-- and then watch me again!).

They've asked me to talk about Starcraft 2 and Blizzard, so I'll have some juicy tidbits about Blizzard's latest game, I'm sure, and hopefully they'll allow me some commentary about Blizzard at large and how SC2's release might affect World of Warcraft. An entry on their blog (fittingly named Attack of the Blog) says that some other dudes from some other websites may be on there as well (I've always wanted to have a friendly face-off against Crecente on live national television), but we'll see.

So if you get a chance, please check it out. And we should have embedded video up soon. That way you lucky people can revisit my visage on G4 again and again and again. Let us know if you do. Should be fun, see you tonight.

Filed under: Analysis / Opinion, WoW Insider Business, Blizzard

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