Encrypted Text: How to run the Molten Front

Varian Wrynn isn't happy. He sent his best and brightest men to the Molten Front to assist the Guardians of Hyjal in invading the Firelands, but all he received back was a stack of casualty alerts. The cause of death on each report was the same: several deep dagger wounds. As Varian assigned more soldiers to the Molten Front, he simply received more body bags in return. Varian confronted Garrosh about the issue, claiming that the Warchief was breaking their peace accord by using assassins in the Molten Front. Garrosh feigned ignorance and promised Varian that he'd find the perpetrator and have him properly handled. The next day, I received a post from Garrosh himself. It was brief: "Lok'tar, brother!"
I've read several articles that claim that world PVP is dead and has been for a long time. The truth is that world PVP is alive; it has simply transitioned into a seasonal event. With the release of the Molten Front quest hub, Blizzard's developers directed a ton of level 85 players into a zone where they can't use their flying mounts. If that doesn't count as revitalizing world PVP, then I don't know what does. I spend every spare moment I have plunging my daggers into the questers' ribcages. There's a plethora of targets available, with new enemies zoning in every minute. World PVP hasn't been this active since the Isle of Quel'Danas, and that means I have a lot of catching up to do.
Filed under: Rogue, (Rogue) Encrypted Text




I'm sure we've all had someone dash ahead of us when we're
The expansion draws ever nearer, and many folks are working away at the last important bits of Burning Crusade content. We're looking to see Wrath by
Have 
Or so wrote 

And by honor I don't mean the honor-as-currency system that's currently in the game -- I mean a sense of personal honor as in, there are things you make a conscious decision to avoid doing just as a moral gesture. 
I play on RP servers only, but when they first came out, I tried an RP-PvP server for a while. I kept plugging away at it till I got to my mid thirties and finally gave up. Ever since then it's seemed to me that players on PvP servers are people who like their game to be extra difficult, and they don't mind if that means they have to suffer through the kind of situations that would submerge a "normal" gamer in intolerable frustration. They just accept that leveling up means doing lots and lots and 



