Let the blood be spilled

There seem to be two vying camps of opinion on this issue, and it's pretty clear from his posts which one Daxxarri falls into:
DaxxarriWhy? Because for too long there was very little distinction between playing on a PvE realm and playing on a PvP realm. We had inadvertently created a situation where there was little risk when leveling in the world on a PvP realm. The experiences were, for all practical purposes, virtually identical, but that wasn't what we had in mind.
Life on a PvP realm can be nasty, brutish and short. Justice is in very short supply. Every action you take in the world carries with it an added level of risk, from questing, to hunting down profession materials, to simply traveling from place to place. You can be attacked at any time, sometimes by an overwhelming force. Of course, the shoe can also be on the other foot, and you'll be able to turn the tables on your attacker, or find clever ways to delay them or escape from them. Some will become roaming slayers, seeking out enemies to destroy.
In short, the experience on a PvP server is different. We want it to be different, and that includes everything from honorable conflict on the field of battle to horribly despicable ganking. It's all part of the fabric that makes a PvP server what it is.
Let the blood be spilled.
Filed under: Mists of Pandaria










I was going to ask a question today about dual-heading (that is, using more than one monitor to play the game), but Amanda has
Every Wednesday,
The expansion draws ever nearer, and many folks are working away at the last important bits of Burning Crusade content. We're looking to see Wrath by 



