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Posts with tag garrison

Warlords of Draenor: Wowhead digs up Garrison models and more

As a new alpha build hit servers last night, the datamining began again. Wowhead has already turned up a plethora of new models, weapons and more, and has now turned to one of the most hotly anticipated features of Warlords of Draenor, Garrisons.

They've put together a detailed list of 70 buildings, along with what exactly all of them do, and what size plot they go on. There's a lot of interesting information one can glean from this data, such as how follower gearing might work and what mission rewards might be, as well as how you get various vendors into your Garrison. Of course, this is datamining, so shouldn't be taken as 100% fact, but it's still really interesting stuff.

There's also information showing off small images of the Garrison buildings, and a map. It seems like these may be UI elements that allow you to design your Garrison and set up its layout, but of course, this is just inference from the data that's presented. There is, however, even more information on each building type, that ties in with the aforementioned list. We're slowly getting an idea of what the Garrison progression might look like.

Filed under: Warlords of Draenor

Muffinus serves up Garrison details

Senior Game Designer Jeremy Feasel (he has an NPC named after him, the ultimate honor) has been answering questions on twitter about garrisons. Quite a few, in fact. Under his twitter handle of @Muffinus he dished out some pretty interesting details on what the current design for the feature is.
  • Garrisons are going to give you perks outside of them (we already knew about the faster mount speed perk, but others are being worked on).
  • Some perks, like a free resurrection, will not carry over into raids so as to keep them from becoming mandatory perks everyone has to get for their garrison. They want to keep customization as a draw and let players pick the perks they want.
  • You aren't hard gated by the initial quest that establishes the garrison - you can pursue the benefits and perks of the feature even if you decide to bypass it when leveling.
  • You will not have to stop doing something to run back and defend your garrison if/when it comes under attack. It's not a time-limited mechanic.
I'm pretty excited about garrisons, as they combine elements of player housing, RTS elements from the old Warcraft games, and new kinds of minigames. Should be interesting to get to see them in action.

Filed under: Analysis / Opinion, Blizzard, News items, Warlords of Draenor

Breakfast Topic: I did not farm, but I will garrison

Look, farming isn't Warcraft, okay? It just doesn't fit the fantasy of a grim conflict, of a war between ideologies, of a setting divided and defined by conflict for me. I just couldn't make that mental leap - I felt stupid running around killing weeds once, much less doing it over and over again so someone I didn't even particularly like would like me. Not even the dog could motivate me to do it.

But somehow dress up much of the same kind of gameplay behind stone walls and describe it as me constructing a fortified base on an alien planet and suddenly I am there. It all comes down to trappings - the garrison concept works with what I think of as Warcraft. It seems like bringing the RTS's whole 'construct a base, generate resources, use them for battle' gameplay into the MMO, and it works for me in a way the farm never could. So I'm down for it, ludicrously so.

How about you? Did you farm? Are you looking forward to garrisons?

Filed under: Breakfast Topics

Breakfast Topic: Garrisons throughout the world

We know that in Warlords of Draenor, we'll only be able to establish our garrisons on Draenor itself. However, let's play pretend on this fine morning. If your character was given command of a defensive garrison in any zone in WoW to maintain the peace, where would you set up shop? Azeroth proper? Somewhere over in Kalimdor? The Outland we know and love? Remain in Pandaria, maybe?

Personally, I think I would look toward Northrend. Northrend isn't central to anything, so it wouldn't be the most convenient location ever, but I can't think of a cooler place than Dragonblight, Grizzly Hills, or the Howling Fjord to have a command post. They aren't my favorite zones in the game, Zagarmarsh claims that title, but they have exactly the right vibe for that kind of thing. A dangerous, imposing frontier? A possible location for future, civilized settlement by the Horde and the Alliance? It would give a sense of having a purpose in the overall scheme of things beyond the current war effort on the latest front, which is pretty cool. What about you?

Filed under: Analysis / Opinion, Breakfast Topics, Warlords of Draenor

Making a Garrison feel like home

Warcraft tweeted a great question today, and we thought we'd throw it out to the WoW Insider readership, to see what you wonderful people thought would work for you:

Something I would absolutely adore is a way to display tabards. So I could hang those hard-won tabards, and some of the easily acquired but pretty ones, on my wall to look at them. Maybe a similar display for other armor items -- I think a display of helms would look pretty cool -- or what about an armory where dummies similar to the ones that display Challenge Mode gear in the shrines show off your raid tier or PvP sets? What if you could set them up to build transmog sets?! I'm getting a little excited at these ideas.

Read more →

Filed under: Warlords of Draenor

Warlords of Draenor: Breed battle pets in your garrison

In the player garrisons coming in Warlords of Draenor, one of the medium-size construction options is the Pet Stable. While we were all initially uncertain as to its purpose, more has since been revealed. Below is an explanation from Cory Stockton's Twitter account.

Do note that he specified current plan. The expansion has just been announced. Many things will change before any beta phase. Even more will change before launch.

Filed under: BlizzCon

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