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Posts with tag garrisons

How professions are changing in Warlords of Draenor

Like with every expansion before it, Warlords of Draenor will be shaking things up. Professions will get their skill caps increased to 700 and you'll find new recipes (and new epic gear) waiting for you in Draenor. But it's not all business as usual: some major changes in Warlords will be shaking up how professions work and how they fit in with the rest of the game. Blizzard's goal here seems targeted to opening up player choice: you shouldn't be forced into a profession or be penalized for not having or leveling one. This doesn't mean that the advantages of having a profession are going away, but come Warlords some unique bonuses will be gone, people without a profession will have additional access to it, and leveling professions will be more straightforward for players who might not have focused on professions in the past.

Here are the biggest changes:
  • Profession-based bonuses are gone. And, though we may be losing some perks, with the stat squish and resultant rebalancing in Warlords, this is the ideal time for Blizzard to make this switch. The end result is that you won't have to pick a profession for a specific combat bonus... but can have whichever professions you most want.
  • You can gather anything in Draenor, regardless of skill level. We saw this happen with mining and herbalism in Pandaria in patch 5.3, and now it's expanded to cover all gathering professions, making it easier to level up a gathering profession from zero. Players with higher skill levels will gather more materials than players with lower skill levels.
  • In addition to gathering professions being easier to level, crafting professions all have catch-up recipes that will let you level from zero onward using Draenor materials. This will probably make it more expensive if you plan on buying materials (since everyone will be looking for the same new-world materials), but less of a nuisance if you're gathering your own.
  • Garrison buildings will allow you limited access to professions you don't have... or improve your abilities in professions you do have.
Want to know all the details? Read on to see just what's happening for professions in Warlords of Draenor.

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Filed under: WoW Rookie, Warlords of Draenor

Choosing the right Garrison buildings for you

Once you head through the Dark Portal in Warlords of Draenor, you're going to be faced with a variety of choices, particularly when it comes to building your garrison for the first time. While the process may seem like a complicated jumble of various bonuses and purposes, it's actually relatively easy to get your garrison up and running -- and your first few buildings will be handed to you right off the bat. As you continue to level, however, you're going to face more and more choices in regards to what to place in your Draenor stronghold.

Garrison buildings are also tied into professions in Warlords, although not quite as rigidly as you might think. Instead, what the buildings do is offer you a way to craft items that involve professions you might not already have trained. It's about flexibility and choice. It's also not something that's going to take up the majority of your time while you're in Draenor. Your garrison is fully capable of functioning on its own, once you've handed out the orders. So how do you pick what's right for you? It's a personal decision, but here are some things you want to keep in mind when you're getting started.

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Filed under: Warlords of Draenor

Blizzard's third Garrison preview shines a spotlight on followers

So we've seen parts 1 and 2 of the Garrison Preview, and now it's time for part 3, which should feature ewoks if my memory serves me. This time, however, instead of ewoks we get followers - they fulfill many of the same functions as ewoks but they're mostly less cute. Mostly. I think Lantresor of the Blade is adorable, myself.

Have you ever wondered what it would be like to have Leeroy Jenkins, Milhouse Manastorm or Archmage Vargoth as your companions and friends? Well, wonder no more! It's like pet battles, only with NPC's! You can collect as many followers as you like for your garrison, but there's a limit on how many you can have active at a time - think of it as a 'too many cooks' situation. Each follower has specific abilities that make them better or worse for specific missions (some have crowd control, for example) and some followers will even be your bodyguard, accompanying you on missions and protecting you as you (and they) level up.

For more details, please check out this third preview of the Garrison feature coming in Warlords of Draenor.

Filed under: Analysis / Opinion, Blizzard, News items, Warlords of Draenor

Garrisons 101: What are Work Orders?


Most buildings in your garrison are capable of placing work orders. In simplest terms, a work order is exchanging one type of resource (such as ore or herbs) for a more valuable resource used for crafting (such as Gearspring Parts or Truesteel Ingots).

Work order basics
  • Work orders take basic materials such as herbs or ore and convert them into high quality crafting materials.
  • To start a work order, you interact with NPCs at your garrison buildings.
  • Work orders take 4 hours to complete each. You can queue up additional work orders so you don't have to babysit your garrison quite so often.
  • Level 1 buildings can queue up to 7 work orders.
  • Level 2 buildings can queue up to 14 work orders.
  • Level 3 buildings can queue up to 21 work orders.
  • The Storehouse building can increase your total queue of work orders by up to 15 more. With a level 3 Storehouse, you could queue up to 6 days of work orders without having to come back and start more.
  • Completed work orders must be picked up at the building they were placed (it will show up as a lootable crate, as seen in the image above).
  • Assigning a follower to a profession building (the follower must have a trait for that particular profession) has a chance to increase the yield of work orders. This follower is then unavailable for missions for the duration.

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Filed under: Warlords of Draenor

The Queue: Blood moon

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

How many of you woke up at absurd hours to see the eclipse this morning? I didn't. Because I was already awake. Insomnia and sleep deprivation win again!

Odebek asked:

Have there been any details released about WoD launch day? Will it be released just after midnight (which time zone) between Nov 12 and 13th?

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Filed under: Analysis / Opinion, The Queue

Garrisons 101: What are Strategic Assaults?

Strategic assaults are max level daily quests found within your garrison's Town Hall/Great Hall. You get to choose between one of two options every day -- a solo quest, group quest, or PvP quest. It appears that a solo quest will always be one of the two options. These quests are your primary means of obtaining Apexis Crystals -- 800 for the solo quests and 1000 for the group/PvP quests. Apexis Crystals are primarily used to purchase and upgrade armor but can also be used to purchase pets and mounts from certain reputation vendors.

Each zone in Draenor has level 100 areas to facilitate these quests. The quests involve going to the designated area and filling up a progress bar by killing mobs and interacting with objects. They are fairly time consuming, but the advantage is only having to do one large quest instead of many smaller quests. Don't worry, completing a single strategic assault is nowhere near the time commitment of patch 5.0 dailies. This will be a 20-30 minute venture for the average player.

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Filed under: Warlords of Draenor

Breakfast Topic: Have you planned out your garrison yet?


I have to admit, I'm having a tough time deciding how I'm going to lay out my first garrison. I was pretty set on having the Inn and Trading Post as my two medium buildings. At first glance, the Barn seemed kind of lackluster to me until I learned that it's the only way to get Savage Blood, which is used to upgrade crafted gear to higher item levels. I want to upgrade my engineering goggles and gun without spending a ton of gold so I decided I'm probably going to use the Barn, at least at the beginning. Now if I'm set on the Barn, what other medium building do I get rid of? I'm a big collector so I really like those daily quests in the Inn (plus the extra followers), but I also like the sound of the Trading Post. Decisions, decisions.

I'm the kind of player who likes to go full tilt at the beginning of an expansion. I'll min-max anything I can to get a head start. In my opinion, garrisons can definitely be min-maxed when it comes to things like making gold or getting epic gear as fast as possible. Then there's buildings which are purely for fun or convenience. Any time I come up with a garrison build, I always seem to want a Stables in there.

If you want to start planning out your garrison and you don't have the beta to play around with, there's also the Wowhead Garrison Calculator. Will you just pick whatever buildings sound fun, or are you researching your options beforehand?

Filed under: Breakfast Topics

Want the character creation armor? Build a Salvage Yard


The character creation screen class armor sets were originally added in Mists of Pandaria to preview what a class may look like once it was leveled up. The problem is that they were never actually made available in the game. This is finally changing in Warlords of Draenor. If you build a Salvage Yard in your garrison and upgrade it to level 3, the salvage crates you receive from missions have a chance to contain this armor. The crates can also contain some new weapon transmogs.


Simply load up WoW and create a new character to preview what the armor looks like, or check out the sets in the Wowhead model viewer. The monk and hunter shoulders are invisible, but it looks like those specific pieces will not be eligible for transmog. You can only loot armor for your own class.

The Salvage Yard takes up one of 3 small building plots in your garrison. Salvage crates can also contain upgraded gear for your followers, herbs, ore, and other items.

Filed under: Transmogrification, Warlords of Draenor

Warlords of Draenor: Garrison Followers and you

One of the largest and most highly-discussed features of Warlords of Draenor is the garrison -- a stronghold on Draenor that you get to construct and customize to your heart's content. Hand in hand with the garrison are a multitude of other things to look forward to -- missions, quests, blueprints, profession buildings, building bonuses, followers, and more. You aren't going to necessarily be spending a lot of time sitting around in your garrison, but you'll be ducking back to it periodically in between everything else there is to do on Draenor.

You can kind of think of your garrison as your own, personalized capital city in a way -- you can customize it with whatever buildings you want, and you can switch those buildings out if you decide you're better off with a different kind of building. As for your followers, they are the citizens of your garrison, the NPCs that wander around doing various tasks and spitting out conversations with passers-by. But followers are far more than just eye-candy for your garrison -- they are useful tools to help you get the most out of what the expansion has to offer.

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Filed under: Warlords of Draenor

Warlords of Draenor: Garrison mission rewards at a glance

Players who aren't in the beta often have a simple question about garrison followers and their associated missions: what is the point? There are few resources that explain their purpose and what benefit they provide. The list of rewards below is by no means comprehensive and should only be taken as examples of variety. They're some of the items I've personally earned while dispatching follower missions on the beta. Follower missions also reward XP for your followers, items and equipment to increase the strength of your followers, and gold. Basic level 90 quests often award 50 gold, but it can often be much higher -- a level 100 rare quest, Blingtron's Secret Vault, gave me 500 gold. These missions are far from mandatory, but there's no reason not to do them. Assigning your followers to their respective tasks will only take a few minutes out of your day.

Filed under: Warlords of Draenor

Blizzard's second garrison preview focuses on buildings

So it's Garrison Preview time again, and this time, we're being told about buildings. Wondering how the Garrison Tier system affects your buildings? How large and small plots work? How you can progress your garrison and gain different buildings and new plots to put them on? Wonder no more, for the preview explains all of that for you.
Your Garrison mainly comprises buildings and the Followers who inhabit them. As your Garrison grows, so will your options and opportunities to use these assets to your advantage on Draenor. The Followers that populate your Garrison will grow in number and power, and what they can do for you depends which buildings you choose to construct in your base.
So if you're interested in how this new feature so central to the Warlords of Draenor experience is going to play out, head on over to the official site right now and take a gander at the write-up.

Filed under: Analysis / Opinion, News items, Warlords of Draenor

Warlords of Draenor: Getting resources for your Garrison

‚ÄčAlliance garrison
The player's Garrison is one of the central features of Warlords of Draenor, coming with its own special Hearthstone, and in many ways taking the place of a faction hub. Depending on what kind of structures you choose to build in your Garrison, you can have your own crafting centers, bank access, auction house, PvP center, and more. However, to build any of them, you need resources.

In fact, to do just about anything with your Garrison you need resources. You need them for buildings, for crafting, and in order to send your followers on missions. So, just how do you get Garrison Resources? Well, I'm glad you asked. There are a variety of ways to earn your Garrison Resources in Warlords of Draenor, some easier than others.

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Filed under: Warlords of Draenor

The Queue: To fang or not to fang

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Fangs for life.

Andrew10 asked:

I've decided to use my lvl 90 boost on a female Nelf druid. I love the new female Nelf model, with the fangs. My question is, if I do this now, and I like the face I choose, am I still going to be happy when we get the new models? Or will there be differences in the models that don't exist now, so I'll wish I had chosen a different face? Like, will I pick a face, and then come new models, realize mine doesn't show the fangs, but another one has them on display?

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Filed under: Analysis / Opinion, The Queue

Warlords of Draenor: Recruit Alexi or Weldon Barov for your garrison

Ah, the Barov family. If you've been playing WoW for any length of time, you're likely well acquainted with the brothers Barov. The last two heirs to the Barov family fortune, Alexi and Weldon Barov used to send players both Alliance and Horde to the opposite faction's camps in order to murder each other. Once the head of the offending brother was returned, players were rewarded with the Barov Peasant Caller, a trinket that summoned Barov servants. In Cataclysm, the Barov brothers seemed to have come to an accord, each no longer intent on the murder of the other, and instead focused on assaulting Scholomance.

But in Mists, both Weldon and Alexi disappeared without a trace. The Barov Peasant Caller was no longer able to be obtained, Scholomance was revamped, and the brothers Barov vanished. Some players idly wondered if this meant the end of the Barov line -- we can officially say no, it did not. Why? Because it looks like Weldon and Alexi decided to team up and band together to enter the lumber industry, and you can find them both on Draenor. In fact, you can recruit either Weldon for the Alliance, or Alexi for the Horde, as a follower for your garrison.

And that Peasant Caller? It's back, and it's gotten a substantial upgrade along the way.

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Filed under: News items, Warlords of Draenor

Warlords of Draenor: Highmaul Coliseum offers free-for-all PvP

Warlords of Draenor certainly seems to be mixing it up on the PvP front, offering a lot of new options for players that enjoy PvP. Oddly enough, one of the coolest opportunities for PvP I've seen so far comes not in a battleground or even on the fairly addictive isle of Ashran, but from your garrison. While leveling through Gorgrond, players can choose to make one of two outposts, that will unlock the plans for one of two medium buildings -- the Lumber Mill, or the Gladiator's Sanctum. If you choose the Gladiator's Sanctum, you get a few nice perks for Gorgrond -- and you also get to build the Sanctum itself.

Level 3 of the Gladiator's Sanctum unlocks the Highmaul Coliseum, shown in the video above. A solo scenario, the Coliseum places you in a pit with other players. Once the event starts, it's a free-for-all brawl, and the last person standing wins the spoils. What kind of spoils? PvP gear, of course! To unlock the level 3 blueprint for the Gladiator's Sanctum, players must first complete The Bone Collector, an achievement that requires players to collect 4,000 Broken Bones from PvP combat in Draenor -- any kill that awards honor also awards 3-6 bones. Once you've built the level 3 Sanctum, you gain access to Highmaul Coliseum, as well as a buff that reduces all damage in outdoor Draenor zones by 50% if you fall below 35% health.

Take a look at the video for more of the Coliseum in action -- I particularly like how dead players are teleported up into the stands to watch the rest of the brawl play out, spectator style.


Filed under: PvP, Warlords of Draenor

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