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Posts with tag garrisons-progression

Garrisons and their role in Warlords of Draenor

We're all talking about garrisons these days. Whether it's how they're going to work, where they're going to be, or what we're going to do with them they're the big new feature for Warlords of Draenor and we're all constantly worrying at the bone to try and squeeze more information out of them. It's understandable. Players have wanted something akin to player housing for years, and the garrison goes beyond that - it's effectively your own fortified town. It brings back memories for players of old school pen and paper RPG's like me of hitting the end of the expert levels in D&D and getting a dominion.

We've recently found out that the garrison will be heavily integrated into the leveling experience, requiring it to have a stable location (Frostfire Ridge for Horde, Shadowmoon Valley for Alliance) and that there will be specific racial-themed buildings for the professions section of your garrison. There's even going to be group content for garrisons. Mumper has even assured us that the garrison will not be required to level. Meanwhile, Muffinus has asked players who, out of the entire World of Warcraft, would they want as a follower - I'm personally pulling for Rexxar and Marhsall Windsor. Yes, I know.

What this all means is in flux, of course, as Mumper himself acknowledges - design is iterative, and changes happen. We're still waiting for more details, but what I wanted to talk about now is how the garrison is shaping up to become one of those rare things, a feature that can completely transform your playing experience in fundamental ways, yet not directly.

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Filed under: Analysis / Opinion, The Burning Crusade, BlizzCon, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor

Warlords of Draenor: Wowhead digs up Garrison models and more

As a new alpha build hit servers last night, the datamining began again. Wowhead has already turned up a plethora of new models, weapons and more, and has now turned to one of the most hotly anticipated features of Warlords of Draenor, Garrisons.

They've put together a detailed list of 70 buildings, along with what exactly all of them do, and what size plot they go on. There's a lot of interesting information one can glean from this data, such as how follower gearing might work and what mission rewards might be, as well as how you get various vendors into your Garrison. Of course, this is datamining, so shouldn't be taken as 100% fact, but it's still really interesting stuff.

There's also information showing off small images of the Garrison buildings, and a map. It seems like these may be UI elements that allow you to design your Garrison and set up its layout, but of course, this is just inference from the data that's presented. There is, however, even more information on each building type, that ties in with the aforementioned list. We're slowly getting an idea of what the Garrison progression might look like.

Filed under: Warlords of Draenor

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