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Posts with tag garrisons

Muffinus serves up Garrison details

Senior Game Designer Jeremy Feasel (he has an NPC named after him, the ultimate honor) has been answering questions on twitter about garrisons. Quite a few, in fact. Under his twitter handle of @Muffinus he dished out some pretty interesting details on what the current design for the feature is.
  • Garrisons are going to give you perks outside of them (we already knew about the faster mount speed perk, but others are being worked on).
  • Some perks, like a free resurrection, will not carry over into raids so as to keep them from becoming mandatory perks everyone has to get for their garrison. They want to keep customization as a draw and let players pick the perks they want.
  • You aren't hard gated by the initial quest that establishes the garrison - you can pursue the benefits and perks of the feature even if you decide to bypass it when leveling.
  • You will not have to stop doing something to run back and defend your garrison if/when it comes under attack. It's not a time-limited mechanic.
I'm pretty excited about garrisons, as they combine elements of player housing, RTS elements from the old Warcraft games, and new kinds of minigames. Should be interesting to get to see them in action.

Filed under: Analysis / Opinion, Blizzard, News items, Warlords of Draenor

Warlords of Draenor: New info from PAX East

Elekks on Draenor
PAX East 2014 has come and gone, but we at WoW Insider have come away from the weekend with juicy new information to share with you about Warlords of Draenor. During the expo, I sat down for a chat with senior game designers Steve Burke and Brian Holinka, lead class designer Kris Zierhut, and other developers.

In our brief time together, they told me some exciting info about garrisons, raiding, transmog, and the expansion's starting experience. They also provided insight into what a boosted level 90 will experience after the expansion launches.

Please note that mild spoilers about the early story of Warlords of Draenor will follow. Join me after the break for all the new info!

Read more →

Filed under: News items, Raiding, Interviews, Transmogrification, Warlords of Draenor

The Queue: More draenei are required

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

I'm tired of looking at orcs. Today calls for a draenei.

JordanPhillips asked:

Will garrisons be phased? Can our friends visit our garrisons or will they all be individually phased?

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Filed under: Analysis / Opinion, The Queue

Warlords of Draenor: New garrison screenshots from PAX East

Hunter site Eyes of the Beast attended PAX East this weekend, and uploaded some images from the press kit. Included in the screenshots are an impressive shot of what appears to be the Spires of Arak, a shot of Frostfire Ridge, another shot of the gorgeous scenery in Shadowmoon Valley, and of course, garrisons. The garrison screenshots in particular are interesting because it looks like this is a garrison at or very near completion -- giving a much clearer look at just what these things will look like when we get to set them up ourselves.

Of course, the buildings displayed are all Alliance structures -- we haven't really seen any fully realized previews of Horde settlements just yet. The Alliance architecture seems to blend in with Draenor's lush landscape remarkably well. I'm hoping that the Horde buildings won't stick out like a sore thumb in comparison -- but we'll have to wait to see what the Horde structures look like, for now. Check out the full post on Eyes of the Beast for all the images.

Filed under: Warlords of Draenor

Wowhead interviews Warlords developers at PAX East

Our friends over at Wowhead are attending PAX East this weekend, and Perculia had a chance to sit down and interview Lead Class Designer Kris Zierhut and Game Designer Steve Burke about Warlords of Draenor. A variety of topics were discussed -- Garrisons were discussed in detail, as well as raid cooldowns, the strengths and weaknesses of the Timeless Isle, professions and the removal of damage bonuses, and much more.

One of the more exciting discussions addressed the issue of storage space. Mentioned in the interview was the new toy box tab that will rid your bags of all the interesting gadgets and toys you find while questing. But that's not all -- most profession materials will stack to 100 in the new expansion, and gathered quest items from kill and carry quests will be tracked, but not actually take up space in your bags. And perhaps the most exciting news from the interview (for me, anyway) is that at long last, transmogrification fanatics will be getting a second tab of Void Storage in which to squirrel away their favorite fashions. You can listen to the full audio from the interview above -- it's well worth checking out.


Filed under: Interviews, Warlords of Draenor

Warlords of Draenor: Garrisons much more than player housing

Garrisons seem to be shaping up to be the centerpiece of Warlords content -- not in the sometimes soul-crushing manner of the daily quest grind in Mists, but as an entertaining and engaging diversion for players to do at max level in between dungeons, raids, scenarios, and whatever else happens to pop up. We have yet to get a proper introduction to the feature, but we've been told and shown in glimpses here and there that it's going to be big. Much, much bigger than our farms.

Wowhead has been busily datamining everything under the sun from the Warlords alpha client, and some of that information directly involves the new feature. While there's not a clear picture of how exactly garrisons are going to work, the datamining does point out some fascinating details and perks. It's become incredibly clear that while garrisons have been referred to as WoW's version of player housing, in fact they're likely going to be much, much more than that.

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Filed under: Warlords of Draenor

The Queue: Alphas, garrisons, pre-orders, and more

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

How about that alpha news, eh?

DespicableBrad asked:

With Blizzard changing the data format from MPQ to the new CASC format, will things like WoW Model Viewer still work, or will those programs need a funamental update in order to read the new data files? Given the amount of data mining happening, I'm guessing the formats are interchangeable...? If not, I'm curious: how are the data miners viewing the files and extracting graphics from it?

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Filed under: Analysis / Opinion, The Queue

Warlords of Draenor: Garrison to have its own fishing hole


Cory Stockton has teased us yet again with news on the upcoming Garrisons for Warlords of Draenor. This time, he's working on fishing.

What is becoming ever more clear with each successive tweet (many of which we've covered) is that the Garrison is more expansive and a lot more content than anything like the Farm we've gotten before. Cory confirmed this in a followup tweet, promising some new blogs on the feature and what to expect from it in the near future.

Honestly, I'm starting to get the sense that I need to pay a lot more attention to the Garrison and that it's going to be a big new part of how we play WoW in this expansion. We've seen that they'll have portals to major cities, be a place where you can display achievements, work on professions, there's a follower style minigame planned, pets and mounts displayed via stables, and I find myself wondering just how big the Garrison is intended to be. Very interested in those promised blogs.

Filed under: Analysis / Opinion, News items, Warlords of Draenor

Warlords of Draenor: Garrisons will not require gold

While we haven't exactly had an influx of news regarding WoW's next expansion, one good piece of information was recently mentioned on Twitter. Garrisons, a major feature in Warlords, will not require gold to build. Instead, they'll have their own resource system -- although what that resource happens to be, or how it works, has yet to be revealed.

Garrisons are WoW's answer to a plea for player housing that has been asked for as far back as vanilla WoW. However, rather than a traditional view of player housing, garrisons have already been shown to be a far more interactive experience, one that your character can use to their advantage by gathering followers, sending them on missions, and even use as a method of boosting professions. While we've seen screenshots of garrisons, and seen a post on the art and design elements behind the feature, we haven't really heard a lot about the actual mechanics other than little tidbits released via Twitter or mentioned in interviews.

Here's hoping that waiting for the "soon" mentioned in Senior Game Designer Jeremy Feasel's tweet will be a pretty brief experience. And even though we haven't got much in the way of details, it's nice to know that garrisons won't be breaking anyone's bank.

Filed under: News items, Warlords of Draenor

Warlords of Draenor: New Garrisons screenshot

It seems that Creative Director Alex Afrasiabi isn't the only one tweeting images from Draenor. On the heels of some perfectly lovely screenshots of Talador and Gorgrond, another screenshot has surfaced. Game Designer Jeremy Feasel has stepped in the fray, having joined the Twitter crew yesterday under the moniker @Muffinus. Feasel designs Pet Battles, was the mastermind behind the Timeless Isle, and is now currently working on Garrison content. After a short introduction, he didn't waste any time, posting a new screenshot of a garrison in progress.

I didn't really think it was possible to get any more excited about garrisons than I already am, but the screenshot certainly managed to make it happen. I love the fountain detail in the center and the clock tower in the back. I'm pretty sure I wouldn't mind parking any of my characters there for a while.


Filed under: News items, Warlords of Draenor

Senior PvP Designer Brian Holinka interviewed in Korea

Senior PvP Designer Brian Holinka was interviewed in Seoul, Korea, as part of the Press Event that's taking place worldwide this week. The video is above, but some of the key points covered are below. These are in chronological order so it's easy for you to find more information on the video, rather than arranging them by topic:
  • Blizzard is not yet ready to talk timelines with Warlords beta, or release, but are happy with how things are progressing. It's on schedule.
  • The changes to PvP in Mists and Warlords have all been focused on improving PvP participation
  • One of the main reasons why Holinka is so active on Twitter is to be a point of contact for PvPers.
  • There will be a tutorial zone, as discussed at BlizzCon that is to provide a starter experience for all players going into Draenor. The option to use this as more of a tutorial will exist.
  • Garrisons will offer a lot of playability, and are continuing in development beyond 6.0 with potential new features. Garrison PvP is a potential example.

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Filed under: Warlords of Draenor

The Queue: No auto-play zone

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Sorry about that auto-play video yesterday, everyone. We thought we'd fixed it earlier in the day, but apparently not!

mattprendo asked:

I don't remember seeing an answer... what happens to garrisons in the next expansion? I know it's at least 2 years off but isn't it a waste to spend all this time building up a garrison then wow 7.0 comes out and poof they are useless. I understand gear being outdated, buff items... but garrisons aren't an item per say but an extension of our tools and utilities. Was it mentioned anywhere that we will be able to call u-haul or something and move these around?

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Filed under: Analysis / Opinion, The Queue

The Queue: Smithing, garrisons, and more

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Best weapon ever? Yes. Very yes.

BapoThe-Paladin asked:

Anyone else hope they bring back specializations for blacksmithing? I'm leveling another alliance toon, and the Jinyu town has a waterforge, and I really wish they brought back specializations :(

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Filed under: Analysis / Opinion, The Queue

Warlords of Draenor: Details on the art of garrisons

Senior Art Director Chris Robinson has been keeping us on tenterhooks awaiting the next Artcraft installment, dealing with Garrisons, and it's here!

It's a fascinating post, giving way more than just art, an insight into the design process and the "gameplay first" approach the designers have taken. We also hear from Wendy Vetter, the Dungeon Team's lead artist, who walks players through the process of making the new old, and the old new, as they borrow and adapt older textures and assets while still bringing them up to date with the new systems and graphical quality.

There's also input from the props team, giving information on the elements they've added into the mix, the storytelling side of design, creating a whole with items and their use. They're the team working on decoration and filling the space in the buildings.

It's another great installment in the series and a fascinating read!

Filed under: News items, Warlords of Draenor

Warlords of Draenor: More Garrison tidbits from Mumper

Over the weekend, Lead Content Designer Cory "Mumper" Stockton tweeted several exciting tidbits about Warlords' much-anticipated Garrisons feature. Wowhead rounds up the key tweets, which cover things like the focus of Garrisons, and some exciting hints at buildings.

When we were talking last week about things that make your Garrison feel like home, one thing that cropped up was ways to show off achievements past. Mumper mentions that there will be Monuments that players can place, earned from achievements. However he does go on to clarify that Garrisons are not about placing furniture and decorating. This isn't The Sims in WoW, after all.

Most exciting, though, he talks about one building, a Mage Tower spec called City Portals that opens ports to every major city. It seems from his later tweets that the tower will not be mage-specific, but will need to be specced and upgraded like any other building to get the portal setup. His response to another tweet confirms that the plans will be from drops, quest rewards and vendors, again implying the buildings will be available to all.

Read more →

Filed under: News items, Warlords of Draenor

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