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Posts with tag gathering

WoW Archivist: What has never changed?

Party fights a dragon
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

With WoW's tenth anniversary fast approaching, one thing is clear: virtually everything in this game has been changed, updated, or replaced at one time or another. The UI, the stats, character creation, raid systems, class abilities, questing -- all have undergone necessary overhauls to keep the game relevant and modern. A question for the Queue last month asked a very interesting question: What in WoW has never, ever changed?

You might think so, but no

Many aspects of the game seem like they have never changed, but they have.

The act of gathering: Sure, Blizzard added bonuses to the professions in Wrath such as the crit bonus for skinning or the HoT from herbalism. And as of Cataclysm, you can now earn XP by gathering. Gathering no longer requires tools. Yet the fundamental mechanics have always been the same: you right click stuff, get the stuff, and skill up so you can click on better stuff. Right?

Back in classic, gathering actually had a chance to fail. Orange difficulty nodes would not cough up their resources to anyone who wandered past with the minimum required skill. Failing three or four times on a node before a successful gathering attempt was not unheard of.

This led to some interesting "PvP" gathering scenarios, even on PvE realms. If two players converged on the node, the first to click it didn't necessarily get the goods. This situation sometimes led to a hilarious "duel" in which both players failed at gathering over and over again. It became a matter of luck, persistence, and rapid clicking. Mining was especially bad, because it used to take multiple strikes to clear out a node. Two players could spend minutes trying to outmine each other on a single rock.

Racial bonuses, enchantments, and items that boosted gathering skills all mattered much more, not just to save time from the failed attempts, but to beat other players to the punch.

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Filed under: WoW Archivist

The Queue: Music is distracting

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Sarah Pine (@ilaniel) will be your host today.

Thanks to tumblr for introducing me to the Armenian pop singer Sirusho. I can't get this song out of my head, despite not understanding a word of it. This video in particular has been praised for featuring some wonderful Armenian design, and it's easy to see why!

Ron2 asked:

What's your favorite class and/or race for a gathering alt? Horde or Alliance, Mining, Herbing, and/or Skinning, I leave that up to you.

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Filed under: The Queue

Gathering no longer needs tools

No need for tools when gathering
Mining and skinning no longer require that you have a Mining Pick or a Skinning Knife in your bags, as of patch 5.0.4. If you're thinking you missed this change in the patch notes, you didn't. It's not there.

Don't throw away your tools just yet, however; each gives +10 to your skill. The new Herbalist's Spade is now available to give +10 to your herbalism as well. And if you have a Gnomish Army Knife, all three gathering professions get +10.

The Mining Pick, Skinning Knife and Herbalist's Spade can all be purchased from your local Trade Goods vendor. None of the tools have to be equipped in order to gain the bonuses, but the spade sure looks fetching, don't you think?

[Thanks for the tip, Atara!]

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Arcane Brilliance: Professions for Cataclysm mages


Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. Except last week, when the holidays aggroed us. But rest easy, we managed to sheep the holidays, so now we can all go ahead and nuke down the rest of the year. As long as nobody breaks it early, our sheep shouldn't expire on the holidays for about 12 more months, give or take.

So you're a mage. You have a job, and that job is taking something that was previously intact and converting it into much smaller, bloodier, often frozen chunks of that same thing. You manufacture shattered mobs, and you take pride in your work. But you may also have a side project or two. Maybe you thought to yourself, "Self, perhaps when we aren't making warlocks explode, maybe we should spend our time sewing trousers. Or baking cupcakes. Or making necklaces."

Well, your self is right. You should be using your downtime in between vicious warlock kills to learn a side trade. They offer bonuses in the form of cool gear, extra money, and bonus stats, plus a bit of catharsis to help you decompress form all that murder. But which professions should you choose? That's easy: anything but mining. What's that? You'd like a bit more detail? Oh, fine.

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Filed under: Mage, (Mage) Arcane Brilliance, Cataclysm

Gold Capped: The downside of hoarding


Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house, and Insider Trader, which is all about professions. For Gold Capped's inside line on making money in-game, check in here every Thursday, and email Basil with your comments, questions or hate mail!

In the beginning of an expansion, a lot of people tend to hoard goods for later. A herbalist friend of mine gathered his heart out for the first two days of Cataclysm and managed to produce something like 50 stacks of herbs. His plan for it was to use some of it on maxing out alchemy and then hold onto the rest so he could level inscription at some future point. We started talking, and it became apparent that he was aware that the price of herbs was high and would likely be much lower in a couple of weeks.

This is not unique. Most people who end up with enough gatherable materials that they have to decide what to do with apparently default to hoarding it for future use instead of using it immediately or selling it -- even if they know that the value of their mats will be lower by the time they use it.

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15 Minutes of Fame: Setting an Incredibles standard for guild meetups

15 Minutes of Fame is WoW.com's look at World of Warcraft personalities of all shapes and sizes -- from the renowned to the relatively anonymous, from the remarkable to the player next door. Tip us off to players you'd like to hear more about.

It's not uncommon anymore for guilds to hold regular, real-life meetups. Even entire house party weekends aren't too far off the radar among groups who really relish the game and one another's company. But the bar set by <The Incredibles> of Boulderfist (US-A) is simply ... Well, it wouldn't be stretching things for the sake of a play on words to say the IncrediCon event has set the bar incredibly high. There's not a detail of these gatherings that's not related to World of Warcraft: picnics, banquets, over-the-top publicity posters, hotel welcome packages, game-themed menus -- even custom-designed, WoW-themed beer labels. (Talk about tossing one back with the guildies ...)

The pièce de resistance of each year's event, however, is clearly The Increddy, a golden statuette (à la Oscars) awarded to a guild volunteer or leader for service to the five-year-old group. We'll be featuring the Increddy and the dizzying array of other items created for Incredicon-related fun in next week's World of Warcrafts (previously planned for yesterday, but bumped so we could serve up some WoW-inspired menus for your Fourth of July celebration). This week, we talked to Increddy crafter and guild officer Theraven, pulling together our conversations into a Q&A-style look at the incredible Incredicon meetups.

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Filed under: Interviews, 15 Minutes of Fame

Auctioneering in Cataclysm

We've all been soaking up all the newly released Cataclysm info from this morning. I was so busy drooling (and hammering) on my keyboard about the hunter changes that I only got around to thinking about the profession and guild changes after my fourth coffee.

Here's what we know:
  • All professions seem to have a new cap of 525.
  • You will be able to learn the next level of crafting skills at level 75. Well, alchemy works that way, and I assume that at least the other crafting skills will be the same level. No word on gathering skills yet.
  • Guild perks are programmed into the client and have been data-mined; however, the more complex leveling system has been abandoned. No precise writeup about how guilds gain perks, but I hear they still work for experience.

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Filed under: News items, Economy, Cataclysm

An analysis of all the food and drink in WoW

Not long ago, a friend of mine from college asked me to resurrect his WoW account so he could get back into the game before Cataclysm comes out. The first week that he was back, he messaged me quite frequently with various questions about trends in raiding and PvP at level 80. I answered his questions without much thought until one afternoon, he sent me a different type of message.

"Did you notice there is nothing but meat in WoW?"

My thoughts stumbled over the question for a moment before he continued. "There is meat, fish and fruit, but no vegetables." (My friend became vegan since the last time he played WoW -- thus his sudden epiphany.) He then proceeded to tell me about a quest in Teldrassil where you gather spider meat for a kabob recipe. He said something along the lines of, "They're on a big freakin' tree, full of plants and they're eating spiders! Spiders!"

I'll admit, he had a good point. Curious, I decided to start looking over the types of food in WoW to see just exactly what Azerothians eat.

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Filed under: Humor

BlizzCon 2009 Insider Trader: Cataclysmic professions


Insider Trader is your inside line on making, selling, buying and using player-made products.

Over the course of several BlizzCon panels, we've been treated to a preview of how professions will be changing in Cataclysm, the next expansion pack.

Pass through the break to learn all about:
  • The new title and level cap.
  • Revamped skill gains.
  • Archaeology, the new profession!
  • Reforging, a new dimension to crafting professions.
  • Hints about the future of Engineering, Fishing, and Gathering.
  • Information about things we wanted to see, but won't.

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Filed under: Fishing, Engineering, Analysis / Opinion, Blizzard, Expansions, Features, Insider Trader (Professions), BlizzCon, Cataclysm, Archaeology

Insider Trader: Zapping in the North


Insider Trader is your inside line on making, selling, buying and using player-made products.

Engineers have plenty of fun tricks up their sleeves, and that includes a hip, quirky means of gathering. Specifically, they ride around on fancy machines zapping clouds into Crystallized elements, at least in the far North.

Such elements are used in crafting, or combined in stacks of ten to form Eternal elements, which are also a common reagent in patterns and schematics.

Both forms of these elements sell for handsome sums on the Auction House, and can be stockpiled for one's own needs, such as updating item enchants.

This week's Insider Trader is devoted to helping you find those clouds and zap them with a vengeance!

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Filed under: Engineering, Items, Analysis / Opinion, Tips, Add-Ons, Expansions, Making money, Insider Trader (Professions), Wrath of the Lich King

15 Minutes of Fame: House party!


15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.

Wrath of the Lich King marked a turning point for WoW guild life. In a raiding environment based on smaller groups, Wrath allows players to gobble up endgame content in much more intimate groups. Many guilds have grown smaller, and many friendships have grown tighter. Many gamers who've been around the block with MMOs a time or two care a little less now about being in it to win it (with a rotating cast of a thousand relatively anonymous guildmates) and a little more about kicking back for some good times with their buddies.

Meet the members of Vivid (Frostwolf-H, US) – literally. Meeting in real life is the glue that has cemented the friendships in this energetic young guild. Vivid has gathered four times over half as many years, from a "small kegger at Chico State" to a recent New Year's house party with more than 20 guildmates cozying up at a cabin in North Lake Tahoe.

We visited with some of Vivid's real-life friends to find out why their meetups have become integral to their guild life.

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Filed under: WoW Social Conventions, Features, Interviews, 15 Minutes of Fame

10 things I learned from a destitute alt on an RP realm

I have a few alts on an RP realm that I visit from time to time, and I remember thinking to myself at one point: "These characters are a bunch of deadbeats." I'd gotten too used to the alts on my main realm being a bunch of pampered brats, spoiled rotten by the presence of a hardworking main, so financial discipline had grown to be a thing of the past.

Not so on another realm where you don't have a main, and I realized that unless I went back to a few monetary basics, my alts would wind up dancing naked on mailboxes in pursuit of gold. This is a fine tactic with a long and storied history, but when your most promising alt is a level 16 Undead Mage, you're up the proverbial creek. No one wants to see a rotting, naked corpse.

So I started not being a deadbeat, and it was with surprise and delight that I logged on to find the little tyke sitting on a pretty respectable pile of gold by level 21 -- as in, he can afford to pay for his level 30 mount and training several times over, and still have enough left over to train himself all the way to 45 even if he doesn't make another penny.

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Filed under: Herbalism, Mining, Skinning, Cooking, How-tos, Economy, Humor, Making money, Mounts, Alts

Patch 3.0.2 guide to the new Gathering Profession Abilities


The new gathering profession abilities were undocumented in the patch notes, but they are definitely live in Patch 3.0.2. I was very pleased to discover that my Herbalist Druid has a new self heal and that my Skinner Rogue and Miner Paladin also had some unexpected goodies. Over the summer, Blizzard experimented with some abilities for all of the professions, but all that are live in the patch are the ones for the gathering professions. At least Mixology is trainable, and other ones may be available, though undocumented in the patch notes. This will be covered in a later post.

Each ability can be found in your Spellbook under the General Skills tab. They have 6 ranks, with 5 being the maximum you are able to achieve before Wrath of the Lich King. The first rank is acquired with Journeyman or the skill of 75 and scales with your profession's rank. So, for example, a Master Herbalist will have Rank 5 of Lifeblood. Details for each ability are after the break.

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Filed under: Herbalism, Mining, Skinning, Patches

Professional benefits in Wrath

Thanks to the information slowly (we just can't get them fast enough around here...) leaking out from the Wrath of the Lich King Beta, we already learned that the professions trend started in The Burning Crusade will continue in the new expansion. The Burning Crusade (or Patch 2.0) introduced new items or enchantments that confer bonuses exclusively the character with the profession, such as ring enchants for Enchanters or Bind-on-Pickup gems for Jewelcrafters. This was a welcome change that rewarded players with their choice of profession -- almost to the point where such profession-only bonuses compelled many to choose professions somewhat incongruous with their class.

Hardcore PvP players pursued Enchanting for the ring enchants, for example, while hardcore raiders leveled their Leatherworking for the Drums of Battle. In Wrath of the Lich King, the different professions get even more exclusive goodies designed to keep professions more or less in tune with their intended classes. Eliah reported about the passive buffs for gatherers, and they seem to be in thematically tuned to some classes. Take Master of Anatomy, for example, which seems to be a benefit given to Skinners. Traditionally, Rogues, Hunters, and Shamans were the classes who pursued Leatherworking and its complementary profession, Skinning. The passive benefit to critical strikes are certainly welcome to those classes, so players who chose to stick to their Skinning will actually receive a pleasant boost in Wrath.

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Filed under: Mining, Skinning, Enchanting, Analysis / Opinion, Wrath of the Lich King

Passive buffs for gatherers

We've seen some interesting things come out of the Wrath beta already for some of the crafting professions, including Jewelcrafting, Alchemy, Enchanting, and the new Inscription. But what about us humble gatherers? Skinners, Herbalists, and Miners need love too. Well, it looks like Blizz is ready to give us some of that love, at least for Skinners and Miners. Check out the following spells:

Note that those buffs are passive. 35 stam all the time for all grand master miners, and 25 crit rating for grand master skinners. Each of those abilities have six ranks, which I take to correspond to the six ranks of profession skill: apprentice, journeyman, expert, artisan, master, and the new grand master.

This is awesome stuff, if you ask me. My analysis is that these benefits are meant to stand in for the epic BoP items that the production professions get access to. Why there is no benefit for herbalism is something of a mystery; it might not be implemented yet, or it might be absent on purpose. Natalie pointed out that it might be because several herbs already give buffs when you pick them, so that's another possibility.

I think these benefits are low enough that people with maxed-out professions aren't going to be dropping them just to get the extra 35 stam, but high enough to provide a meaningful, stabbity perk for those who've just about had it with skinning their ten-thousandth beast (who am I kidding, skinning is fun). Good change, and I do hope we see something for herbalism.

Filed under: Herbalism, Mining, Skinning, Wrath of the Lich King

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