In his continuing conversational blog series
Dev Watercooler, Greg "Ghostcrawler" Street (lead systems designer) muses about the number of abilities players have, what the sweet spot is in terms of quantity, the need for all classes to have a viable AoE rotation, and the difference between rotational abilities and situational abilities. From a game design perspective, this might be the coolest Dev Watercooler yet.
Read this full Dev Watercooler after the break, or check out the other
Dev Watercoolers with Ghostcrawler:
Read more →
Filed under: Blizzard, Cataclysm