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Posts with tag gdc-2011

The Razer Switchblade concept slithers its way to GDC 2011

Razer was on hand at the Intel booth on the GDC expo floor with a sealed-off concept unit of the Razer Switchblade, the company's new small-form gaming PC. Travis Wannlund, Razer's global community manager, gave me the ins and outs of the hardware. The unit has a touchscreen to replace the pointer and also accepts a USB or Bluetooth mouse as an input device. The keyboard is made up of small LED screens that work as contextual keys, changing to ability keys with pictures, alphabetical keys, arrows, and more.

The Switchblade was cycling through games, showing off different context-sensitive key setups depending on the game. Quake Live placed down a row of abilities ranging from grenades and rockets, alongside buttons for walk and crouch. A WASD array also popped up, and presumably a mouse would facilitate the view space. I couldn't touch it, of course, as the machine was guarded by a nefarious plastic box, but it was there, working, and impressing the heck out of everyone who stopped by.

The Switchblade looks very promising, even in its concept stage, showing that Razer intends to push a whole lot of boundaries with its new little darling. It is almost as if the machine were built with the express purpose of playing a game like WoW on the go, with other games as an added bonus. Now we just have to watch and wait, hoping this little beauty goes from concept to production as soon as possible.

Filed under: Events, Hardware

MMO Roundup: Massively's GDC coverage and more

Sometimes you'd like to know that there are other MMOs out there, right? It's not all WoW, all the time! Our sister site Massively can provide you with everything you need to know about all of the other MMOs around -- past, present and future.

GDC 2011: Impressions of the conference and what 2011 will bring
The Game Developers Conference of 2011 has come to a close, and it's given us a better idea of what's to come in the world of MMOs this year. Head over to Massively for Editor-in-Chief Shawn Schuster's impressions of the conference and a glimpse at the future.
Bungie admits to MMO hoax
Is it or isn't it? This is the multimillion-dollar question for Bungie Studios, who had all but confirmed that it was working on a MMO of sorts. Apparently, this was either a ruse, a goof or a massive misunderstanding, as a Bungie representative clarified David Aldridge's comments at GDC as being nothing more than a tongue-in-cheek joke.
BioWare's Damion Schubert on designing for loners
Nothing stirs up a good MMO debate like the age-old question of whether or not the genre should cater to solo players. BioWare's Damion Schubert, lead systems designer on the upcoming Star Wars: The Old Republic, recently added a bit of fuel to that particular fire during a presentation at last week's GDC in San Francisco.
Star Wars: The Old Republic: Another look at the bounty hunter
It has been two years since the bounty hunter class was unveiled as the first player class in The Old Republic. BioWare has released another class video for its Star Wars MMO, highlighting the bounty hunter and his/her tricks and gadgets once again.
Massively Speaking at the Games Developers Conference
Looking for even more GDC information? Massively Speaking, Massively's MMO podcast, recorded a show live each night of the conference. Hear the team's impressions as they developed!
Massively's week in review: GDC madness
Don't let WoW Insider do all of the talking when it comes to Massively's best content of the week. The Massively staff themselves have picked out what they think is the best content their site has to offer in their own weekly roundup.

Filed under: MMO Roundup

GDC 2011: Tom Chilton discusses Cataclysm design, talent and zone revamps

Tom Chilton gave a comprehensive and enlightening talk today at the Game Developers Conference, discussing remaking the World of Warcraft through Cataclysm's systems and content revamps. Chilton talked about some very interesting topics, including WoW's talent tree revamp, how he feels that the revamp of Desolace fell incredibly short of its potential, and a warning about the illusion of choice.

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