Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag gdc08

Rob Pardo talks about free WoW, Starcraft, Activision

Rob Pardo, SVP of game design at Blizzard, gave the keynote speech at the Game Developer's Conference held in Paris this week. Here are some WoW-related tidbits from his talk and the Q&A session held afterward.

About WoW
  • WoW was first conceived as free to play, being supported by advertising. However, the non-subscription business model couldn't support Blizzard's goals for the game.
  • Pardo suggested that Blizzard approached the MMO genre "very naively, or else we might not have done it."
  • He once hired a WoW player who sent him a 16-page diatribe about the game because, even though the guy was wrong, "he was passionate" about improving the game.
About Starcraft 2
  • Blizzard has no problem putting intellectual properties on hold for a while, hence the wait for a Starcraft game. Pardo says that they wanted to make a real-time strategy game but were "tired of green-skinned orcs" so they moved away from Warcraft to Starcraft.
  • Starcraft 2 is at a playable stage in its development and he's having a lot of fun with it.
Read more about Rob Pardo's keynote speech.

Read more →

Filed under: Analysis / Opinion, Blizzard, News items, Interviews

Rob Pardo to keynote at the Paris Game Developers Conference

Blizzard's Rob Pardo, Senior Vice President of Game Design, has been recruited to keynote the Paris GDC this summer, which will take place on June 23rd and 24th at the at the Coeur Défense Convention Centre in Paris. He'll participate in a Q&A session in which he will discuss his inspirations and challenges, as well as Blizzard's future plans.

The official press release should appear soon on the Paris GDC site.

The Paris GDC will be taking place a few days before Blizzard's World Wide Invitational in the same city. We're expecting a lot of choice WoTLK news to drop there, but certainly, Pardo may say something juicy ahead of time at the Paris GDC, and we'll be sure to find out if he does.

Filed under: Blizzard, News items, Worldwide Invitational

Last Week on Massively: WoW-related stories

This week's round up of WoW-related posts on our sister site Massively covers many different angles of the MMO universe dominated by World of Warcraft. You can click on the links below or subscribe to a special WoW-only Massively feed.

As the Worlds Turn: Get your fix
With so many games out there, presenting different worlds, different rules, different ways to play, what is it that grabs hold of players and, for some, doesn't let go?

Does WoW really need to be 'beaten'?
When will the constant cries of 'Will this be the WoW-killer?' be stifled once and for all? Let's instead concentrate on the far more interesting question: 'Why does there need to be a WoW-killer?'

Pong creator Nolan Bushnell to enter MMO space
The man many call 'the Father of Videogames' -- as he is responsible for founding Atari and creating Pong -- Nolan Bushnell was recently interviewed by GameSpot at this year's GDC.

Behind the Curtain: Should raiders get special treatment?
Loot should always be a secondary concern in MMOs. I've been seeing more and more, the idea that developers should put the concerns of those players whose sole or primary concern is the acquisition of loot above the concerns of other players.

Clan Gear: guild clothing for the masses
Adam and Freya Chapman have run Threadsafe, a direct-to-garment printing business, for the last two years. Now, in conjunction with Adam's brother Keith, they're opening Clan Gear, a direct-to-garment printing outlet for gamers, where the focus on the printing is your artwork, your character, and your designs.
Investment of $1 billion+ wouldn't dethrone WoW, exec says
According to a report, Activision CEO Bobby Kotick stated in an investor meeting that his company had done extensive research on the MMO category, and came to the conclusion that even a game bolstered by an initial investment of $500 million to $1 billion would still probably have a hell of a time competing in the same space as the Blizzard juggernaut.

Filed under: Analysis / Opinion, Blizzard, News items, Features

WoW Insider Show Episode 26: Badges, Blizzard and buffs


This past Saturday the WoW Insider Show welcomed Amanda Dean and Adam Holisky on, as well as myself and Turpster, for the 26th episode of our podcast on WoW Radio. Despite some lackluster, if I may say so, email from readers (you can send us some better emails at theshow@wow.com), we charged through and got a lot of good discussion done:
All in all, good show, and you can listen to it right now over on WoW Radio's website. You can also subscribe to our podcast in iTunes if you so choose, and we'll be back at it again next weekend -- every Saturday at 3:30pm EST. Enjoy the show!

Filed under: Shaman, Analysis / Opinion, WoW Insider Business, Blizzard, WoW Insider Show

Last Week on Massively: WoW-related stories

This week's round up of WoW-related posts on our sister site Massively covers many different angles of the MMO universe dominated by World of Warcraft. The Game Developers Conference 08 coverage took up much of last week with many people comparing their efforts to WoW's success. You can click on the links below or subscribe to a special WoW-only Massively feed.

The Daily Grind: When will you be done with WoW?
Akela Talamasca wants know what is it that will end the WoW-affair?



GDC08: Massively is Live at the Future of MMOs panel
Rob Pardo, VP of Game Design at Blizzard was on a panel at GDC last week debating the Future of MMOs. Massively's Michael Zenke was there to liveblog it.


Ask Massively: Show me the MMOney!
What will it take to overcome WoW? Massively lays out the battle plan.



Read more →

Filed under: Analysis / Opinion, Blizzard, News items

Blood Sport: Is WoW turning into a PvP game?


V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed - shares thoughts and ideas on becoming deadlier at the Arenas. He also dabbles in the dark arts in Blood Pact.

Looking at some of the upcoming class changes in patch 2.4, I can't help but feel that many of them are driven by PvP - particularly Arena - issues. Blizzard is undoubtedly trying to level the playing field for the classes before the 3v3 Arena Tournament, tentatively set to begin in April. That's a very short time to iron out problems and further imbalances that the patch will bring.

A design philosophy that Blizzard has insisted on from the beginning is that each class should play similarly in both PvP and PvP. Tom Chilton (Lead Designer, or Kalgan) said at last year's Blizzcon that the game "shouldn't have significantly different rules for spells in PvP vs PvE."

"Slower" water in Arenas is the latest change that depart from this philosophy, in addition to PvP-only diminishing returns, and PvP-oriented stats like Resilience and Spell Penetration. However, since many class changes apply to both PvP and PvE, PvE players seem to be "dragged" along by changes meant to tune their classes' PvP performance. Shamans and druids seem to be most affected this patch with changes to Nature's Swiftness, Elemental Mastery, Call of Thunder for shamans, and Lifebloom for druids.

Read more →

Filed under: Patches, Analysis / Opinion, PvP, Classes, Blood Sport (Arena PvP), Arena

GDC08: Pardo and others on the future of MMOs


This afternoon gaming luminaries Rob Pardo (Blizzard), Min Kim (Nexon), Ray Muzyka (Bioware), Jack Emmert (Cryptic), and Matt Miller (NCsoft) got together at GDC to exchange their thoughts on the future of the industry. Sister site Massively was there live, no doubt typing furiously in order to catch every crumb of information. Want to know what's going to happen to your favorite game (or games!) in 10 or 20 years? Check out Massively's live coverage.

Filed under: Analysis / Opinion, WoW Social Conventions, Blizzard

GDC08: Live from Rob Pardo talks about Blizzard's approach to MMOs


Rob Pardo, Blizzard's Senior Vice President of Game Design, is speaking at the Game Developers Conference in San Francisco this afternoon and WoW Insider is here live to catch it all. Though the auditorium is just filling up, Pardo should be out in a few minutes to tell us all about Blizzard's approach to multiplayer game design. Catch the full details after the break.

Read more →

Filed under: WoW Social Conventions, Blizzard, News items

Rob Pardo to speak at the 2008 Game Developers Conference

The 2008 Game Developers Conference is underway in San Francisco right now, and this means there should be quite a bit of gaming news and juicy bites to report on in the next few days. Blizzard's own Rob Pardo is there as a featured speaker, participating in a panel on the future of MMORPGs and giving a talk on Blizzard's approach to multiplayer gaming design. Hopefully that means we might even get a few pieces of new information about Warcraft and the expansion, or even beyond.

Our colleagues at Massively will be watching the whole conference closely, as will we, and we'll be sure to keep you up to date if Blizzard drops any bombshells of the Lich King variety or otherwise.

And speaking of conference news, Gamespot's posted more video coverage of the DICE 08 Summit, including Blizzard's presentation, which you can watch here.

Filed under: Events, Blizzard, News items

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories

Joystiq

Massively

Engadget