- PvP gear with now scale up in power when you enter a PvP zone (battleground, arena, Ashram) or when you are attacked by another player. This is intended to remove the sometimes confusing extra stats we've seen proliferate since Cataclysm.
- All gear, even PvE gear, will scale up in designated PvP areas in a similar fashion. It won't eclipse PvP gear or its scaling, but the intent is that PvE players who are poorly geared won't immediately explode in PvP content.
- The exception is mythic quality PvE gear. It's ilevel is high enough that it will be slightly downscaled in PvP zones in order to keep Conquest gear the best option for PvP.
- PvP will now reward strongboxes for completing objectives and winning matches, and these strongboxes can contain rewards up to and including actual PvP gear.
- There will now be three tiers of PvP gear - starting gear, earned via strongboxes, with a fast accumulation rate, veterans gear, from both strongboxes and honor, and finally gladiator's gear from conquest points.
Posts with tag gear-scaling
And that's where Wowhead's gear scaling checkbox comes into play. While it's far from perfect, it's certainly helpful. As you can see above, we're looking at a tank trinket that drops off Garrosh. It's not ilvl 463. In fact it's ilvl 553, in this example at least, but by checking the "Challenge Mode" box, it's downscaled to 463, as it would be in-game. You can see what works, what the numbers will be, what the procs will look like and so on. Go forth and prove yourself!
Filed under: News items
This is where Ghostcrawler comes in today via a forum post. He talks about the history of scaling (how some abilities used to only do flat damage and not scale with attack power, and thus gear), and how the complex (but really rather simple) interaction in scaling happens between primary and secondary stats today.
However, despite the discussion being about gear scaling, my favorite line from Ghostcrawler's thoughts has to be this:
Keep that in mind when reading and talking about his post, which is in full after the break.
Filed under: News items
This certainly means that challenge modes will not be available to those who have only recently started working their way through the dungeon gearing system, and I definitely think that is working as intended. After all, players who aren't experienced at the dungeons they're attempting will likely not do well in challenge mode scenarios. One commenter mentioned that it meant they could choose their favorite tier set bonus. I rather sympathize with that perspective; it would be really cool to have the opportunity to go back and reuse those old set bonuses.
In a later post, Watcher went on to clarify how the scaling would work on in the live game. Check it out after the break!
Filed under: Mists of Pandaria
Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.
Today's music comes from a viewing of Scrubs I was, at the time, forced to watch by the girlfriend Katie. They had this great band playing at the end called The Polyphonic Spree. Today's featured reading music is the aforementioned band performing Light & Day ("Reach for the Sun").
It really doesn't have anything to do with anything, but they're hippies and jump around a lot while making some rather cool and unique music. Plus they have this cultish vibe to them. The Leader is good, The Leader is great, we surrender our will as of this date.
Hey look! World of Warcraft related things coming up now...
Many people asked...
"The PTR you download from the official WoW site is still 3.1! How are people getting on the Patch 3.2 PTR?"