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Posts with tag gear-selection

Blood Pact: Using SimulationCraft for gear selection

Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "He who loves practice without theory is like the sailor who boards ship without a rudder and compass and never knows where he may cast." ~ Leonardo da Vinci

As warlocks, we're used to delving into the mysterious depths of the occult to seek the knowledge that brings us power. This week I'm going to attempt to lift the veil of mystery that covers what is possibly the most powerful theorycrafting tool at our disposal. SimulationCraft is a tool that anyone who has frequented the Elitist Jerks forums will no doubt have run into at least once. In my experience many people take one look and run screaming from all the "maths" that starts to intrude on their game.

With this article I would like to reduce the "fear factor" of SimulationCraft and show one way in which it can be very useful. Many of us put together lists of upgrades that we would like to get our hands on and we all do that by comparing the stats on each item. We may also use lists produced by others or even give different values or weights to an item's stats by using scores we find -- these tend to be based on theoretical 'model' warlock's gear set. What I want to show you is how you can generate these lists and scores for yourself based on your own gear.

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Filed under: Warlock, Analysis / Opinion, Raiding, (Warlock) Blood Pact

GC clarifies ArPen's stat removal and others


Ghostcrawler's hoping this answer "gets read," so we'll help. A player asks why Blizzard is worrying about armor penetration with the Scourge Strike ability -- isn't, they ask, ArPen getting removed in Cataclysm like we heard at BlizzCon? The answer is basically no: Armor Penetration rating is getting removed from gear (along with Block value, Defense, Attack Power, and a number of other gear stats), but Armor Penetration as a stat is not getting removed from the game. Talents and other abilties will still depend on removing and penetrating armor, even if your gear selection won't revolve around it. They'll still be balancing it, but as players choosing gear, it won't be a part of our calculations there.

Make sense? Just because you don't see, say, Attack Power on gear doesn't mean you won't have an Attack Power number governing how much damage you do. It just means that the AP you have will come from stats like Agility and Strength (depending on your class and a number of other factors) rather than gear adding directly to AP. Of course, as Ghostcrawler says, these changes aren't even coming until patch "4.0" and the Cataclysm expansion, so there's still lots of gear choices and balancing to do before then.

Filed under: Odds and ends, Buffs, Death Knight, Forums, Cataclysm

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