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Posts with tag gearing-up

Drama Mamas: It's not you - it's them

Dodge the drama and become that player everyone wants in their group with the Drama Mamas. Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at DramaMamas (at) WoW (dot) com.

You can't fix other people. "Good Intentions" discovered that hard truth last week, after writing in for help coping with the fallout of a BoP misloot that rendered him a social pariah. When it's other people's issues, attitudes and behavior that are causing the problem, sometimes the only alternatives are to grit your teeth and endure or to cut the line and move to another fishing hole.

This week, we hear from a newly 80 player who can't seem to gear up fast enough for everyone around him. We also revisit the unfortunate scarcity of a particular WoW netiquette basic that continues to set one incensed player's teeth on edge. On to the drama!

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Filed under: Analysis / Opinion, WoW Social Conventions, Virtual selves, Features, Drama Mamas

Blood Pact: Warlock's guide to gearing for Naxx


It's time again for a healthy dose of dots and demons, with Blood Pact! Now sporting a new host: Nicholas Whelan! Having at last removed the stench of brimstone from my robes, I'd like to start things off right with a post about gearing up for 10-man Naxxramas.

Wrath of the Lich King has created a new standard for sheer volume of content available to players as soon as they hit max level. And with content, comes gear! Reputation grinds such as the Argent Crusade and the Kirin Tor can be completed in only a few days, even if you schedule time to deal with things like 'real life'. Crafted gear is mostly bind on equip now, making it much more accessible. Several heroics, such as Utgarde Keep, Violet Hold, and Nexus, are easy enough that a DPS can usually slip into them shortly after hitting 80 without slowing their group down. Even the 10- and 25-man versions of Obsidian Sanctum and Vault of Archavon, are frequently cleared by pick-up-groups.

Head slot items for warlocks are pretty much limited to three right now. My current favorite is The Argent Skullcap, attained through a rather simple quest-chain in Icecrown. The high amount of hit rating makes getting that all-important 446 much simpler, and it's far easier and cheaper to get than either of the other two pre-Naxx headpieces. Though if you're a tailor The Hat of Wintry Doom may serve as a skill-up for you. And if the Forgotten Shadow Hood happens to drop in Heroic Culling of Stratholme, it's also a good choice. However, that 446 hit rating has to come from somewhere, and I've rarely seen any piece of gear with as much as The Argent Skullcap has.

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Filed under: Warlock, Tailoring, Items, Raiding, (Warlock) Blood Pact

Shifting Perspectives: Gearing your Feral (bear) Druid at 80

Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, we take a look at gearing your lolbaretank for the rigors of standing in front of raid bosses and screaming, "Is that the best you've got?"

EDIT: This article has been updated for patch 3.3 and Icecrown content. Please click here to see a guide to gearing a bear druid as of May 2010.

My main spends most of her time tanking, so I have a little more experience with the gear on this list as opposed to others. Dan O'Halloran will be writing a guide to gearing a Cat Druid next week, and with that we'll be rounding up pre-raid gear for all 4 specs.

As with our entry on pre-raid Restoration gear at 80 and our entry on pre-raid Balance gear at 80, this guide assumes that you do not presently have access to either 10-man or 25-man raids, and if I miss any piece that you've found helpful, please drop a comment and I'll make sure it gets added. I should also add that this gear set presumes you are gearing your bear tank with an eye toward main-tanking in raids and/or tanking the more difficult heroics. If you're mostly DPSing or off-tanking, please feel free to swap in more DPS-oriented pieces prioritizing +hit and +crit over +expertise, +dodge, and stamina. Before we get any further, some helpful links:
  • Toskk's Bear Tank Time-To-Live Method, allowing you to look at upgrades from the context of your present set of gear and calculate how long you can go without healing assuming different talents and items.
  • ThinkTank on pre-raid gear: While I don't think that Kalon's been able to update this for patch 3.0.8 yet and he weights items a little differently than I do, this is a terrific list. He'll also give you a much better sense of just how good PvP gear is right now (much to my everlasting annoyance concerning arena).
  • Rawr: Use it. Know it. Love it.

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Filed under: Druid, Items, Analysis / Opinion, Features, (Druid) Shifting Perspectives, Wrath of the Lich King

Shifting Perspectives: Gearing your Balance Druid at 80

Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week we start to wonder where the hell all the +hit from "Burning Crusade" went.

Greetings, fellow Druids, and welcome to another installment on Wrath gear at 80, and this week it's the boomkins' turn. Next week I'm going to tackle Bear gear at 80; Dan O'Halloran will take care of our Cat colleagues.

As a number of people have observed, it's tougher to get +hit-capped pre-raid in leather as opposed to cloth, so you're going to find an awful lot of cloth on the list. I realize this represents a new and exciting development in the history of moonkin itemization. Plus ça change, plus c'est la même chose. That's French for "We're screwed."

Supplementary reading:
As with our previous entry on pre-raid Restoration gear at 80, these guides assume that you do not presently have access to either 10-man or 25-man raids.

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Filed under: Druid, Items, Analysis / Opinion, Tips, Instances, Features, Raiding, Guides, Enchants, (Druid) Shifting Perspectives, Wrath of the Lich King

Shifting Perspectives: Gearing your Restoration Druid at 80

Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week we take a look at how to gear a PvE Restoration Druid at level 80, in the hopes of preventing other trees from suffering our fate during our first 10-man Naxx run, which -- no, no, it's too painful even to think about. Pass the schnapps.

EDIT: This guide has been updated for patch 3.3 and Icecrown content. Please click here for a guide on gearing a new restoration druid as of May 2010
.

Greetings readers, and welcome to Wrath Gear-A-Palooza 2009. We'll be running one of these for each Druid spec.

I'm not going to "rank" gear numerically, because I think that's a fairly unhelpful means of organizing items when your access to all of them as a fresh 80 may be very limited. Generally you're going to have access to quest rewards and faction gear before you get access to badge pieces or oft-uncooperative heroic drops, so I've organized the list by where you can get particular drops. It's generally safe to assume that a heroic drop is better than a blue you're using from an Icecrown quest, but not always. If you're starting to move into higher levels of gear, I found the following links to be incredibly helpful, and I hope you do too:
Otherwise, assuming a proper spec, gems, and enchants, you can successfully heal any of the game's 5-man or raid content (10-man or 25-man) with a healing set derived from the following list. That's a promise. This list assumes that you do not have access to 10- or 25-man raids for the time being and are gearing up primarily through questing, 5-mans, and heroics.

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Filed under: Druid, Tips, Instances, Features, Raiding, Factions, Guides, Enchants, (Druid) Shifting Perspectives, Wrath of the Lich King

Gear Wishlist tells you where to go next


I've been looking around for something exactly like this -- while Kaliban's Class Loot is a great resource for figuring out what kind of loot to dress in right before the endgame, and our gearing for Karazhan guides are a great resource for good drops and pieces around that level (including the rep sets you can get for each class and spec), the next biggest question to answer is "what comes after that?" And Gear Wishlist, a site made and sent to us by Darrell Anderson, tries to answer exactly that question.

After putting in your character and realm, you get a list of all the gear you've got equipped, matched up against a list of all the gear available at the item level you're looking at (you can customize exactly where the item levels come from, if there's a site whose estimations of the gear you value more), with yours highlighted. So basically, you get an up and down list of where to go from the gear you've got, and you can easily see where it all comes from and what kinds of stats it gives.

Of course, this is still more of a guideline -- just because gear appears above yours on this list doesn't mean that it's better than yours for your class and spec. And attainability is a big factor as well -- if you're not in a raiding guild, your time might be better spent grinding rep rather than trying to suffer through with PuGs. But as an overview of the gear available to you, Gear Wishlist works great. Hopefully the site will stay up under our linkage, and if it doesn't, check back in a few days to see if it's slowed down.

Filed under: Items, Analysis / Opinion, Odds and ends, Bosses, Leveling, Guides

Forum post of the day: Epic choices

Even without a release date, we can all feel Wrath looming. Whether it's pouring over the new specs as soon as they become available, saving materials for future Death Knights, or leveling up an alt to send as a main character to Northrend, we're all prepping to take our adventures into Northrend. Many wonder how far their gear will carry them toward level 80.

Many players were frustrated that their hard-earned gear was quickly reduced to obsolescence in Burning Crusade, and fear that that will happen again. Manbearppig of Frostwolf wants to know if gearing up a character now will be a good way to spend time. Some point out that better gear earned now will translate into easier leveling in the future. In a similar thread, MVP Faizaniel of Dragonblight stated:
My scrubby non-purple gear is getting replaced pretty fast; high-end gear, not so much. While it's unlikely that you're keeping much from level 70 at level 80, it's really up to you whether the benefits of getting to use the nice gear now, and having it help you level more quickly once Wrath comes out, are worth earning the gear now.

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Filed under: Items, Analysis / Opinion, Alts, Forums, Forum Post of the Day

The Light and How to Swing It: Gearing your Retadin for Karazhan part II


Let's take a short breather from this whole flood of Wrath of the Lich King Beta news for a bit. I know everyone's excited to find out more about what's waiting for us in Northrend, but some of us would actually like to play the game right now, instead of waiting for *cough* a few months. As exciting as the new Paladin changes seem to be, players with fresh Level 70 characters would do well to focus on gearing up for now. After all, it'll make it so much easier to fight the numerous baddies in Northrend.

Previously, we discussed the weapons for a Retribution Paladin only starting to gear up for the ever-popular Karazhan. More than anything -- more than any piece of armor -- a Retadin must find the biggest, baddest 2-handed weapon she can find to strike righteous fear into the hearts of her enemies. Once she has that, everything follows. In this installment of The Light and How to Swing It, let's take a look at the armor pieces that every Karazhan-bound Retadin should be wearing.

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Filed under: Paladin, Items, Analysis / Opinion, Guides, (Paladin) The Light and How to Swing It

Arcane Brilliance: Gearing your Mage for Karazhan



Welcome to another edition of Arcane Brilliance, where our spell hit is capped out, our damage is through the roof, and our crits are frequent and beefy. We're Mages, after all, and absolute power is what we do. Except against that Rogue last night--the one who seemed to be able to pop Cloak of Shadows every 3 seconds or so and never took full damage from anything even though armor-wise, he only seemed to be sporting some kind of ninja mask and a black jumpsuit of dubious fire-retardant value. No, against that particular Rogue, our absolute power amounted to having three of our spells resisted in a row, followed by us blinking away in abject horror, weeping like a child. That's right: fear Mages. We're powerful sorcerers, channeling the profound and unparalleled might of the arcane...unless you resist our spells, in which case we're just guys in dresses waving sticks. Feel free to jab us with something sharp.


Once upon a time, your Mage stumbled blearily out into Azeroth and cast his first Fireball at a kobold or a wolf or something. Then a bunch of other stuff happened, and now you're level 70, and you just bought your flying mount and used it to see how far up you could go before your graphics card stopped rendering the ground. After you screw around a bit, maybe quest out Netherstorm, run Shadow Labyrinth a few times and learn to hate the Blackheart fight, you may find yourself wondering what's next for your green and blue-clad wizard. Perhaps...another color entirely? Wandering aimlessly about Shattrath one day, you notice a fellow spell-slinger clad in a robe you've never seen before. Inspecting her, you are shocked to see the name of the robe is written not in green...or even blue...but purple.

Asking where such a treasure might be obtained, you learn a name that will consume your waking thoughts and haunt your dreams: Karazhan.

Your guild, you learn, frequents the haunted castle that bears this name, and would be happy to take you along...if you can be of some use to them within its shadowed walls. Your current hodgepodge of mismatched quest rewards and 5-man drops simply won't cut it. You must improve yourself, and quickly. But how? Read on, fellow Mages, and find out.

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Filed under: Mage, Tailoring, Blizzard, Instances, Jewelcrafting, Raiding, Bosses, Guides, Classes, (Mage) Arcane Brilliance, Worldwide Invitational

Breakfast Topic: When do you start working up a profession?

I'm not entirely sold on leveling trade skills in World of Warcraft. By leveling up professions you can create armor, weapons, and goods that theoretically benefit your character. With a little luck, you can even make some money from your trade. It usually takes a major investment maximize your professions and get the goods that you want. In most cases I prefer to wait until I've reached the level cap to start professions.

There are two exceptions to this. Whenever I roll a character on a server that's new to me, I invest in skinning and mining and sell the materials for gold for my mount and equipment. I used to level fishing too. Until Blizzard added the aggressive mobs on the shore of Dustwallow Marsh, I would swim past the Mirefin Murlocs and fish among the turtles for loot that was much higher than my level. I don't usually level anything useful for my class until I've crossed through the Dark Portal.

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Filed under: Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Enchanting, Economy, Breakfast Topics, Jewelcrafting, Classes, Making money

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