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Posts with tag gems

Watcher on Raid Consumables and Enchants in Warlords

One of the things that people concern themselves with when raiding progression is all the little things you can do to eke out just that extra little bit more. However, with the advent of Warlords of Draenor and its sweeping systems changes, stat squishes and ability pruning, there seems to be some confusion about what players will and won't be able to do to get that extra bit. Yes, reforging is gone, but Ion "Watcher" Hazzikostas assures us you will still be able to enchant and gem your gear. And also, raid consumables like food and flasks totally are going to be around in Warlords.

What seems to be confusing people is that enchanting and gemming are getting a slim-down. There will be fewer enchant slots and gems on gear, but they're not going to be removed.
It's important to keep in mind that people will still have the ability to tweak and go for incremental performance increases in these ways. Some players may choose to use these on a frequent basis, but for the most part, it's expected that most players will be able to use more gear immediately on getting it with the new system.

Filed under: Analysis / Opinion, Raiding, Warlords of Draenor

Arcane Brilliance: Challenge mode tips for mages part 2


Every other week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. Stacey Landry is the resident mage here, bender of space and time, conjurer of delicious confectioneries and expert at dressing well while setting things on fire.

This is part two of three challenge mode tips for mages articles. Click here to go back and read part one.

This week we're going to look at getting your gear ready to dive into challenge modes! First, a few loose ends. I neglected to mention another reward for finishing gold CMs: Challenger's Path. This is a teleport on an 8 hour cooldown that will take you straight to the entrance of a CM you achieved a gold rating in! Once you complete any CM, the teleport cooldown resets. They're very handy for getting around Pandaria.

Some mages left comments about doing gold CMs as arcane. That's great! If you have any CM-specific arcane questions, I'm sure they'd be happy to share some of their strategy in the comments this week. I'll still be assuming you are probably frost. Frost is the most accessible and easiest option for the average mage, but I didn't say it couldn't be done by another spec. The reason for this is that frost scales better than the other two specs at lower item levels. It will perform well for you and can put out some serious AoE damage. Most mages doing CMs use it.

Finally, Adam Koebel posted an introductory challenge mode guide this week. It also includes links to recommended strat videos. HamletEJ's were the ones I used.

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Filed under: Mage, (Mage) Arcane Brilliance

Warlords of Draenor: No primary stat gems

Technical Game Designer Chadd "Celestalon" Nervig has been tweeting recently about the changes to gems coming in Warlords. We already knew via his previous tweets that gem sockets on gear are very likely to appear by random bonus in the upcoming expansion, but what he's clarified today is that primary stats, so strength, intellect and agility, will no longer be gem-able:
This, as he also mentioned, relates to the gear changes in Warlords meaning that gear needs to be usable cross spec. Gems won't change between specs, so they would need to be secondaries only. He has also confirmed that tertiary stats won't be gemmed. What does this mean for Jewelcrafters going forward? Red gems with primary stats have always been the strongest sellers as demand for them is so high. It's possible that it will result in more even prices across the secondary stats, but we'll just have to wait and see.

And while Celestalon hasn't confirmed this, it seems likely that primary stat enchants offering +intellect, +strength or +agility might also disappear, resulting in necessary changes for some profession bonuses. With the new gear system, secondary stat enchants, which are already the vast majority of enchants, make the most sense. As far as tertiaries go, he does mention that movement speed may remain on boots, but no further information was offered.

Filed under: Warlords of Draenor

Blood Pact: Enhancing your evil gear at 90

Blood Pact Enhancing your evil gear at 90 MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill is pand-a-ren, every day. All the dailies. All of them. Especially the Golden Lotus ones.

What enchants will help me hit hit cap? What will help me reach that haste breakpoint? How can I get more mastery? Should I gem for the socket bonus? What professions are best for warlocks?

OK, I might be lazy or otherwise occupied with all the Lorewalkers scrolls to figure out which professions are best before the Elitist Jerks do. But I've put it off long enough and raiding won't wait: it's the consumables, enchants, and profession perks post.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

It's time for spring cleaning!

Image
Void storage was an amazing addition to WoW, as far as I'm concerned. I've gone from having absolutely no bag space to having about 20 slots free (give or take 10) at a time. As you can see from the screenshot above, however, I could use more space. It's not a major concern right now, mind you, but we're about to head into a new expansion, which means even more stuff to gather and squirrel away for a rainy day.

While you might be spending your days dawdling in Dragon Soul or messing around with dungeons, the subject of an upcoming expansion is actually one you might want to turn your attention to. A new expansion isn't just more levels to play -- it's more items to collect, a new market of trade goods to delve into, and a host of game changes you may want to prepare for. Prepare for? Yes, absolutely. After playing through three separate expansions myself, I can tell you with certainty that preparing for an expansion before it's released will save you a lot of headaches in the long run.

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Filed under: Analysis / Opinion, Mists of Pandaria

Addon Spotlight: Gear levels at a glance with iLvLr

Each week, WoW Insider's Mathew McCurley brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same.

One of the best ways for addon developers or fans of addon developers to get their addon some attention is to have it featured here on Addon Spotlight. If you're a developer who wants to see your addon in the spotlight or you're a friend of a developer looking to do your buddy a solid because of that thing you did in Cabo three years ago with the guy's on-again, off-again love interest, send me an email at mat@wowinsider.com and tell me to feature the addon. I try to read all my email, and you'll most likely have the experience JerichoHM did.

Some time ago, I covered Skill Helper, an addon that was sent to me by its creator, JerichoHM, that made missing a skill point because of forgetting to train a thing of the past. Now, Jericho sends me another email discussing his newest addon called iLvLr, which adds new information about an item's ilevel and durability percentage to the character pane. Addons that add to the already existing user interface are some of my favorites, since I don't have to clutter up the screen with new pictures, boxes, and other crud.

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Filed under: Add-Ons, AddOn Spotlight

The Daily Quest: Good for me

WoW Insider's on a Daily Quest to bring you interesting, informative, and entertaining
WoW-related links from around the blogosphere.

So have you tried out the Raid Finder? Or maybe just the raid itself? Did you get any good stuff? Or heck, have you found your perfect transmogrification set yet? Patch 4.3 has been nothing but a ball of fun so far as far as I'm concerned, and everyone else seems to be having a good time too -- but that doesn't mean there's nothing to talk about, of course. Check out these posts from around the blogosphere for some frank 4.3 discussion.
Is there a story out there we ought to link or a blog we should be following? Just leave us a comment, and you may see it here tomorrow! Be sure to check out our WoW Resources Guide for more WoW-related sites.

Filed under: The Daily Quest

Gold Capped: Epic gems must be in patch 4.3

loot box epic gems
Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

Now that we know that patch 4.3 will be the final Cataclysm content patch and contain the means with which to kill Deathwing, we know beyond reasonable doubt that epic gems will be released in that patch.

It's unreasonably doubtful that Blizzard would introduce epic gems before 4.3, and aside from not introducing epic gems at all, that's the only option that would lead to my prediction being wrong. That said, there's tons of stuff we don't know about how this will work. Here's a big one: Where will epic gems come from? If we knew that, intelligent auctioneers would start stockpiling ages before the patch in preparation.

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Spiritual Guidance: 8 reasons why your shadow priest DPS sucks

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Every Wednesday, shadow priesting expert Fox Van Allen rains sheer purple destruction down on all who oppose him (such as those who dress cats in outfits).

It's pretty much a known fact that we shadow priests are looked up to the world over. (Especially by Tyler Caraway, but that's mostly just because he's very short.) The reasons behind the admiration are many, but one seems to be more compelling than the rest: Shadow priests are capable of doing stunningly awesome DPS. Big numbers are sexy. There's no denying it.

The unfortunate reality, however, is that not every shadow priest gets to realize their true potential. Tiny problems and mistakes hold them back. And though some of these problems are easily fixed, the fact that they're damn near impossible to guess at and diagnose on your own leaves a lot of shadow priests frustrated.

Without a doubt, there are an awful lot of potential pitfalls out there. If you follow me after the break, we'll talk about eight of the most common ones. More importantly, though, we'll suggest ways to overcome them and get your priest back on the path to greatness.

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Filed under: Priest, (Priest) Spiritual Guidance

Patch 4.2 PTR: Uncut green gems vendor price reduced

Blizzard has already reduced the vendor price for cut green gems (presumably to reduce jewelcrafters' propensity for vendoring the majority of every prospected stack of ore). While they left the uncut gems at 5g, it became much more profitable to shuffle all possible colors of gems into enchanting mats and blue jewlery.

Well, the latest testing from the patch 4.2 PTR has reduced the price of uncut gems, too. On the live realms, they vendor for 100g a stack, leaving a decent vendor floor price for ore. Once this change goes live, they will be worth 50s each or 10g a stack. This should indeed have the desired effect of causing fewer of these to end up vendored for inflationary vendor money, with the potentially undesirable effect of making mining less profitable.

Assuming you're transmuting, disenchanting, or otherwise making good use of 5 of the 6 colors of uncommon gems, this will likely not change your life much. You will make 10g instead of 100g when you vendor a stack of the borderline useless Zephyrite, but most of your money will be coming from the other activities. Also, you can still occasionally sell these to other jewelcrafters for their daily.

Bottom line, though, is that the new "floor" price of Elementium Ore and Obsidium Ore is basically gone now. There are no more guaranteed sales, and if you flood a market (like enchanting mats) by processing thousands of stacks of ore, you can't count on any vendor based fallback to at least get you your money back.

The news is already rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new Tier 12 armor!

Filed under: News items, Economy

Cooldown removed on Icy Prism

An undocumented change that probably occurred in patch 4.1 is that the Icy Prism, a source for rare and epic Wrath of the Lich King-era gems, no longer has a cooldown. The highest stat gems that can be inserted into gear with an ilevel lower than 300 (which means all pre-Cataclysm gear) are Wrath gems, and this is likely now the cheapest way to get them.

The main way currently to get Wrath gems is to prospect Wrath ores, usually Saronite. Prospecting a stack will yield an average of about one blue-quality gem, and while other ores may look more attractive, I've had trouble finding them in volume. Now that the cooldown has been removed, any jewelcrafter can make an Icy Prism with nothing more than a Frozen Orb and a couple of cheap Wrath green gems. Each prism will yield a couple of blue-quality gems, rarely a Dragon's Eye, and even more rarely, an epic gem.

The Dragon's Eyes don't look like they'll be usable for much, but considering the price of Frozen Orbs, the blue and epic gems certainly look like they're worth making the prisms for. One thing to note: The prisms are unique, so you need to open one before you can make another. If, like me, you had stockpiled almost a thousand Frozen Orbs in Wrath just in case they ever became worth anything, this means a lot of clicking.

WoW Patch 4.1 is live, and WoW Insider has all the latest news for you -- from guides of the revamped Zul'Aman and Zul'Gurub to new valor point mechanics and new archaeology items.

Lichborne: Gemming, reforging, and other gear tweaks for blood death knight tanks

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Last week, we discussed the basics of death knight tanking, including finding your perfect spec and figuring out which stats to aim for. This week, we're taking it one step further. Once you're all geared up, you need to put the finishing touches on your gear. Today, we'll look at how you can use gems, reforging, and enchants to bump your tank gear up to the next level.

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Filed under: Death Knight, (Death Knight) Lichborne

Gold Capped: WoW Prospector for profitable prospecting

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, hate mail, or guild applications!

Prospecting is something jewelcrafters can do to turn ore into raw gems. It takes 8 seconds of pure casting time to prospect a stack of ore, as well as whatever time it takes you to look all the gems out of the four loot windows that entails. It can't be legally automated, so that makes prospecting the semi-porous membrane between the ore and raw gem markets. Without this barrier, the relationship between the prices of ore and raw gems would be more like the ore and bars in which unless you have a small market with no active miner auctioneers, the price of bars isn't usually much more than the ore that went into making it.

As it is, you may often find the price of ore is much lower than the gems you get from prospecting it are worth, even if you just sell them raw on the auction house. The reason for this is that mining ore is hard enough, and many times, miners will just throw their wares into the AH and rely on the market to snap up any ore below the price where prospecting is profitable. Also, unless these miners happen to be (or have) jewelcrafters, they may not exactly know what their ore represents in terms of raw gem money. Enter Wow Prospector, which allows you to input the price per ore and for the raw gems, then output whether it's worth prospecting.

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Filed under: Economy, Gold Capped

Encrypted Text: The rogue guide to gear customization


Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Email me with any good screenshots or questions you have!

Back in the good old days, rogues were stuck with whatever leather gear that happened to drop. It didn't matter if it had spirit or strength on it, as we really had no other options. We could augment our pieces with a few different enchants, but even those were better suited for warriors. While sometimes it seemed as if there were a random number generator churning out tier loot, we happily scooped it up anyway. The class, and everyone else, was at the mercy of the itemization gods of Blizzard.

Times have changed quite a bit since those days. While we're still not able to craft custom pieces of gear tailored to fit our every need, we're not stuck with caster stats anymore. With the number of dungeons and bosses available, combined with the addition of justice points, there are a ton of options for nearly every slot on our character sheet. Enchanting has grown to encompass most of our gear, while reforging and the gem system have taken gear customization even further. Not only is there more gear to be had, but the gear we do get is much more malleable, allowing us to pick the perfect combination.

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Filed under: Rogue, (Rogue) Encrypted Text

Patch 4.0.3a: DPS meta gem requirements being reverted

The meta gems for most DPS classes -- the ones that provide 3 percent increased critical damage -- had their requirements changed in patch 4.0.3a to "Requires more blue gems than red gems." This was very unpopular and made these meta gems far less attractive -- possibly even no longer worth using.

Happily, Blizzard has announced that it's changing back to the old requirements in a future patch.

Daxxarri
The current design has been reconsidered, so we're planning to revert gems that now require more blue than red gems back to their original requirements. Such a change can't be accomplished via a hotfix though, so we'll have to wait to revert these in a future patch.




World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

Filed under: News items

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