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Posts with tag geography

The NBA playoffs, presented by World of Warcraft

This isn't exactly shocking news (this just in: Blizzard has an advertising budget!) but it is worth noting: Mark C. was watching the NBA playoffs the other day and lo and behold, guess which familiar logo appeared during a halftime sponsorship. Apparently the announcer even read off the name of the game during a tag. I don't think Mark is exactly right about it being one of the "first non-sports games being advertised in a sporting event" (I'm pretty sure I've seen one of those Killzone 2 or Call of Duty spots during my Cubs games lately), but it's the first time we've seen WoW promoted outside of the usual TV spots.

It's interesting to note, too, that it's being presented during the NBA playoffs as well -- I've seen more WoW twitterers tweet about the hockey playoffs lately than the basketball equivalent. Then again, Mark also says he saw it on the NBA TV subscription service, so maybe it was targeted at people who are willing to subscribe to a digital service. And just for the heck of it, we'll also point out that it was an LA (Blizzard is in Anaheim) vs. Houston (Blizzard also has an HQ in Austin) game, so maybe it was geographically targeted as well.

But this will probably not be the last time you see WoW in this context. Keep those eyes open.

Filed under: Analysis / Opinion, Odds and ends, Blizzard

A look at the geography of WoW from Interesting '08

This is just beautiful, from the title ("Brave Noob World") to the idea -- a geographical survey of Azeroth. James Wallis, the director of Hogshead Publishing, gave this presentation at an "unconference" called Interesting '08, in which he tried to do a survey of Azeroth, in the same way that Tobold did -- by walking from one end to the other. And he discovers that Azeroth is pretty small and pretty dense -- it's about 12km across, according to him (I really like his comparison image of the Death Star), and using a Female Tauren, he even comes up with the force of gravity, which is about equal to Earth -- about 1g. Which makes sense; Blizzard would want the virtual world to feel the same as our world, no matter how big it is.

There's a problem with that, though -- if you have a small planet with the same gravity as a much larger planet, the only answer is that the mass of the planet is much more dense. And when you get a really small, densely packed mass, you start to mess around with the flow of time. So Wallis actually ends up explaining one of the more annoying features of Azeroth with actual science. Very nice.

It's definitely a fun example of looking for more in this MMO than Blizzard probably put there, but Wallis covers it with enough zest and logic that it works, strangely. Now if he could only explain the weather...

[via Massively]

Update: Looks like the video got pulled. It's been stowed after the break, just in case it comes back.

Read more →

Filed under: Tauren, Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Blizzard

The geography of WoW space

World of Warcraft has seen the rise of a massive community of diverse players. Most of us do not simply log into WoW, but visit a number of news sources, fan sites, and web-bases resources to stay on top of new developments in the game. Tim Howgego has created a map of the virtual WoW community. In this image he has categorized some of the most popular spaces that players visit outside of Azeroth.

His map is divided into several areas:

Read more →

Filed under: Fan stuff, Virtual selves, Blizzard

Details on the zones of Northrend

Over on the EU forums, Blizzard poster Salthem gives us a few details on the new zones we'll be visiting in Northrend. Of course, all of this is subject to change per developer whim but this is what Northrend is shaping up to be, so far. Salthem lists six zones (with notes that there will be more, though the exact number hasn't been finalized yet) that will be comparable in size to Outland zones.

Howling Fjord
: Your first chance to go up against the ancient Vrykul in their instance Utgarde Keep.
Borean Tundra: The home to the Tuskarr. Parts of Borean Tundra are being melted down for water by the Naga. Garrosh Hellscream has established a base of operations at Warsong Hold.
Grizzly Hills: The home of Furbolgs and their city of Grizzlemaw. Also home to the ancient Dwarven City of Thor Modan. The land is largely covered in forests - an example of our desire to make sure that not all zones are just snow and ice.
Dragonblight: The home of Wyrmrest Temple, the ancient meeting place where dragons go to die.
Lake Wintergrasp: A new non-instanced PvP zone with Siege Weapons, destructible buildings and multiple objectives with lasting effects. Players on Normal realms will automatically be flagged for PvP when entering this zone.
The Storm Peaks: Containing Ulduar, the ancient Titan city in the Far North.

The capitol city of Northrend (the Shattrath of the north) will be Dalaran. Yes, you read me right, the same Dalaran that presently hides under a sparkly dome near Hillsbrad. The Kirin Tor have invoked powerful magic to relocate their city, and hopefully safeguard themselves from the dragon Malygos, who is concerned over magic running amok in Azeroth.

Filed under: Wrath of the Lich King

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