I'm definitely interested in running around on my shaman for Warlords, I can tell you that.
Posts with tag ghost-wolf
I'm definitely interested in running around on my shaman for Warlords, I can tell you that.
I can't wait for the new talent trees to kick in with patch 4.0.1. The game designers truly streamlined talent trees, including Enhancement. They've even gone so far as to make Primal Wisdom, our mana regen talent, into a base ability, and they've taken one point out of Unleashed Rage. This frees up two talent points right away and gave us some very viable specs to use right out of the gate of 4.0.1 for our last hurrah at level 80.
I see two different possibilities for level 80 specs for enhancement: Fire Nova or Improved Shields. First, an Improved Fire Nova spec of 5/31/0. Not only did this talent get moved to the enhancement tree, but it got dropped down deep, out of reach for elemental. The unfortunate part is that come Cataclysm, Fire Nova will require a Magma, Fire Elemental or Flametongue Totem and will not work off our new and improved Searing Totem. To further confound matters, the improved nova is right beside Searing Flames, the Searing Totem special kicker.
The improved novas make a big difference in fights requiring both boss and AoE damage, such as heroic Halion-25. Outside of that fight (or any future fights like it), Improved Fire Nova is a waste; better to put the points in Improved Shields. My main spec at 80 will be 5/31/0. Just moving those points isn't going to push your DPS up significantly, but with the changes to Lightning Shield, making it effectively a 10-minute, non-depletable buff (when glyphed), those two points are well spent there at 80.
Dipping into the elemental tree, after our requisite 31 points in enhancement, three points in Acuity are a must-have, especially as we start to level again. The last two points going into Concussion will pack an extra punch.
Patch 3.2 is here, and there is a whole herd of mount changes stampeding into your stables. Here's a quick rundown of just what's changed about all the things you ride in patch 3.2, from updates to when you can buy mounts and for how much, new tweaks to old mounts like the Ulduar Proto-drakes and the TCG items, and brand new mounts like the hippogryphs from the Argent Tournament and the long-awaited Ravasaur.
It might not be too big a surprise that Cats are far and away the most popular pet at a count of around 9500, nearly doubling again the amount of Wolves, who come in just under 5000, which are in turn used in numbers over twice as much as the next popular choice, Gorillas, who are just above 2800 in number. Now mind you, this information does take into account pets that are in the stables as well, and there's certainly the possibility that a lot of them have just stayed in the stables for a long time.
They're reading my mind! Just an hour or two ago I was thinking to myself, "if I can get a mount at level 20 in patch 3.2, what's the point of all those level 20+ speed-increasing skills?" Zarhym has solved my conundrum: they're all going to be reduced to level 16!
This includes Druid Travel Form (was level 30), Hunter Aspect of the Cheetah (or as I like to call it, Aspect of the Cheater; was level 20), and Shaman Ghost Wolf (was also level 20). Also in this post, the skull confirmed that class-specific mounts will come at the same levels as generic mounts will: Paladin and Warlock ground mounts at 20 for normal and 40 for epic, Druid Flight Form (now enhanced to 150% speed, like the other normal-speed flying mounts) at level 60, and Swift Flight Form at level 70.
So the days when Ghost Wolf or Travel Form was all you had to go faster for 20 levels may be over, but at least it will be useful for four. There has been a lot of debate back and forth about these changes, but for my money, if they're not going to let us start alts at high levels, this is the next best thing: making leveling much less painful.
The other day, she completed her most recent mission, which was to tame the attractive fellow in the picture above. As you might expect, there were other hunters trying to accomplish it, so we ended up with a two day marathon of sleeplessness, calls from work asking me to check the zone to make sure he hadn't spawned, a mix-up with a hunter who followed her around dropping flares at her feet while she wasn't shadowmelded, and other exciting (and not so exciting) adventures.
The other day while I was gleefully stealing baby wolvar from the still-cooling embrace of their mothers because a walrus paid me to, I heard a strangled gasp from my wife over at her computer. Somewhat distracted by wrangling bereaved pups, I at first didn't process what "I got the spirit beast" meant, especially since she gasped it out as one word. Eventually, of course, the congratulations started (in my happiness that I wouldn't have to camp Shol... er, I mean for her, yes, of course I mean for her success) and then I saw on her screen that orc hunter she'd mentioned before.
He was AFK.
I'm bored of hearing about Pandas and Pandaren, so I am declaring today 'pandas aren't real' day. If you think about pandas at any point throughout the day, you must throw yourself out of a window. No, I'm not going to defenestrate myself for writing this, because I made the holiday so I make the rules. However, I will not think about pandas starting.... now!
Kevin Gass asked...
Is there a way (be it a mod or not) to alert me whenever a cooldown is done. For example, as a Shaman whenever Maelstrom is ready, a bright and noticeable pop up says it's ready. I would love something to tell me whenever Ghost Wolf and Shamanistic Rage are ready. I would use them more often! Thanks in advance!
Filed under: The Queue
Glyph of Water Breathing
Your Water Breathing spell no longer requires a reagent.
An excellent glyph. I'm a huge fan of these no-reagent glyphs for obvious reasons. Although Shiny Fish Scales are abundant and cheap, they do take up bag space. What I like about these types of glyphs is that they'll literally pay for themselves over time because there's a direct cost. The best part of this? It now works exactly like the Warlock spell and can be used as an additional buff in PvP without worrying about running out of Shiny Fish Scales (e.g., it still consumes a reagent in Arenas).
Beastmastery has pretty much dominated the world of Hunters in Burning Crusade, with Serpent's Swiftness alone nearly singlehandedly allowing for the most efficient damaging shot rotations possible -- With a little bit of wrangling between haste and ranged weapon speed, of course. While the changes to Auto Shot clipping in Wrath will likely make shot rotations as we know them a thing of the past, Beastmastery is still looking to be a very viable tree in Wrath of the Lich King, thanks to some clever synergies and some amazing pet buffs.
You may remember that we announced that a Brewfest Kodo was hidden in the WoTLK Alpha files some time ago. With patch 2.4.3, the Kodo did in fact get into this year's Brewfest. The Brewfest is currently open for testing on the PTR, and you can see the Kodos for yourselves - but only on the Horde side.
That's right. Blizzard has added the Kodo mount, but not in the way many of us had hoped. The Ram mount is now available for purchase only on the Alliance side, and the Kodo mount only on the Horde side. Kisirani has confirmed that this is intended. She says that they came to this decision only after much deliberation, but it's likely staying, although she'll listen to constructive criticism. As you can imagine, this has not been well received.
One of the biggest surprises Hunters found when they logged on after this morning's patch was that all was not as it was supposed to be. Although the tool tip for Scare Beast reads as instant cast, the old 1.5 second cast time is still intact. Netheara confirmed that the reversion of the cast time was, in fact, intentional. It was considered too strong and reverted, although the 30 yard range buff is still intact. The instant cast designation in the tool tip is an error that will be fixed.
In the meantime, she's also added a few new pages to the library, namely the Retired Pet page and the "Fake" Pet Skills page. The former deals with formerly tamable pets that can no longer be tamed, while the latter deals with pet skills that are present during the newbie hunter taming quests, but not on any permanently tamed pet.
I rather like both of the new pages. Not only should the information be helpful (if sad) to any newbie wondering where they can get that awesome ghost wolf, but the pages were a nice walk down memory lane for this old hunter. I remember when I made first Tauren Hunter, I was always disappointed that Swoop wasn't an actual bird pet skill, and I was considering a pet crab for my Dwarf Hunter at one point, and would have loved to have a thorny pet to add a bit more damage and threat power for tanking. Crabs could probably use some love anyway, as they seem to be competing with the likes of Sporebats and Bears for most neglected pet family.
But anyway, if you're a Hunter, and you haven't checked out Petopia in a while, it's worth a look, there's some pretty cool stuff going on over there.
Our spells are shiny and bright, well worth using in more than just combat situations! Last time we talked a bit about this idea, as well as how druids, hunters, and mages could use their spells to entertain their friends. Today we turn to the remaining classes: priests, paladins, rogues, shamans, warlocks and warriors.
Each roleplayer would do well to sit down and examine his or her action bar to pick out those spells which can be used outside of combat, and think of whatever opportunities imaginable to make good use of them. Chances are, if you put your mind to it, you can come up with some really creative ideas.
Buffing, for instance: You've got these beautiful abilities that can benefit anyone around you, no matter what class or level they are. If you're going to bless them with such a neat thing, why not say something about it while you do so? You can say, "<Deity Name> guide you, sir!" or, "you look pretty dumb -- have some extra intellect!" or whatever expression sounds right for your character.
Rumor: Blizzard working on a cell application for World of Warcraft?
Word at the Mobile Games Forum event last week is that Blizzard has plans for porting some part of WoW for cell phone use. Michael Zenke runs down the rumor.
How would a Starcraft MMO work?
Akela Talamasca explores how Blizzard could transform Starcraft into their next MMO using World of Warcraft as a model. Player vs Player vs Player anyone?
The Battle of San Romano ... FOR THE HORDE
Works of classical art updated for the digital age? Who knew a Late Gothic painter would be playing a Tauren Druid?
- Talked about David's great post about the AV imbalance
- And the ghost wolf debacle
- Chatted about the unwritten rules of raiding and where they come from
- And we had two good conversations about overhealing and the coming gear reset in the next expansion
If you've got feedback on the show, feel free to drop us an email at firstname.lastname@example.org. And don't forget that we do this every week-- we'll be back on the air this coming Saturday afternoon at 3:30pm EST. Mark your calendars and enjoy the show!