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Posts with tag ghostcrawler

Ghostcrawler on Vengeance and patch 5.4

Ghostcrawler on Vengeance and patch 54
Yes, patch 5.3 isn't even out yet, and we're already looking towards patch 5.4. Thanks to Ghostcrawler, we have this to think about for the future, namely that Vengeance is getting capped at a significantly lower threshold in raids in the future. If you remember back at August of last year, Vengeance saw some significant changes that increased how fast it could ramp up in raids and also gave it a far larger maximum potential. It's been adjusted over time, but in general what GC said back last August has held true -- tank DPS in raiding really did go up. To the point where on some pulls it's not unusual to see tanks leading the DPS, sometimes by extremely large numbers.

Since this is a big change that will drastically lower tank damage output (25-man tanks with their 600,000 or more health buffed will lose roughly 300,000 AP on fights where Vengeance was capping at 100% of their health) I'm not surprise it won't be coming in 5.3 -- I am a little surprised it's happening at all, because we all knew Vengeance and tank damage would do exactly what it has done when it was changed. Still, I wait to observe if it has much practical difference since aside from AoE tanking where a multitude of hits can roll in a short window of time (that 20 second ramp up period) and the tanks can make effective use of all that AP I'm not sure it will matter. 5-mans and scenarios were not mentioned, so for now I'm assuming this is only for the raids mentioned.

Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Raiding, Death Knight, Monk, Mists of Pandaria

Why raiders and multiboxers are overestimated

Do you want to raid Do you multibox
Recently, Blizzard Lead Systems Designer Greg "Ghostcrawler" Street tweeted the following:
This was something of a surprising tweet. Now, of course, there are several subjective notions in there, but it merits some discussion nonetheless. Firstly, what is considered the forum posting or tweeting community? It seems that this would simply be those who regularly contribute to either of those venues, putting it simply, and indeed those with whom he is in regular contact. Do you consider yourself part of either community? And why does that community overestimate the number of people raiding or multiboxing, if they do at all?

Confirmation Bias

Confirmation bias is a cognitive science term, that describes a human tendency to search for, remember or interpret information in such a way that it confirms one's own preconceptions. A fine example of this is the "everybody thinks X" idea, which crops up a lot. If you believe that, for example, frost mages don't have enough burst, you might seek out other opinions that support your own, and partly ignore the clamoring crowd who assert that frost mage burst is out of control. Confirmation bias is particularly prevalent on the internet, where it's almost always possible to find another opinion that supports your own.

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Filed under: Analysis / Opinion

No talent overhaul likely

Mage talents
If you're interested in WoW design and discussion, but don't yet follow twitter, you might want to reconsider. A lot of the developers are regularly active there. For example, yesterday our own Adam Holisky had a nice little chat with Ghostcrawler, Bashiok, and some other folks about WoW's talent design, and wondering if there was another big overhaul being considered for the next major expansion. The answer, bluntly, is no. Blizzard seems content with the current system.

Player Mihaly Ducz replied that three choices every fifteen levels feels kind of thin, but I have to admit that I kind of agree with Bashiok's response on that one: there are already plenty of spells and abilities in the game; I am perfectly content to have fewer of them, or at least more passive options so I don't have to agonize over how to redo my bars again. How about you? Are you content with the current talent system? What might you like to see changed or modified in the future?

Filed under: Blizzard, Mists of Pandaria

Developer Q&A transcript

Developer Q&A transcript
This evening's Developer Chat has concluded, and while there were no earth-shattering announcements hidden within, the chat certainly had its interesting moments. Among the topics of discussion were:
  • The Alliance's role after the siege of Orgimmar
  • Balancing classes in PvP
  • The continuation of reputation-based questlines
  • The possible return of world events
  • The state of Skyclaw and Pierre
  • Class quests
  • ... and more!
You can check out the transcript below the cut. Participating developers were Dave Kosak (Fargo), Ion Hazzikostas (Watcher), Brian Holinka (Desvin), Cory Stockton (Mumper), and Greg Street (Ghostcrawler).

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Filed under: News items, Mists of Pandaria

Ghostcrawler on the lessons learned in Mists

Ghostcrawler on the lessons learned in Mists
Long-term WoW Insider readers will likely remember the post-Cataclysm dissection where the developers discussed the mistakes they had made and how they planned to rectify them for future expansions. Well, a twitter user has asked Blizzard Lead Systems Designer Greg "Ghostcrawler" Street the same question, for Mists of Pandaria, and Ghostcrawler had the following to say in reply:

Firstly, one of the great things about Ghostcrawler is how readily he owns up to the team's mistakes here. There's no shame in getting things wrong, but maintaining that you're infallible is both irritating and generally untrue.

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Filed under: Analysis / Opinion

Gearing Context: "... don't obsess unnecessarily over marginal iLevel improvements."

Ghostcrawler tweeted the following:

We don't make fights that are target dummies. Nerfing numbers means you can afford more mistakes on the mechanics. (source)

As I said, if improving gear is fun for you, that's great. Just don't obsess unnecessarily over marginal ilevel improvements. (source)

Truer words have never been spoken.

There's an attitude amongst WoW players, one that I've fallen into the trap of many many times during the past eight years, of having to get the absolute best gear. My brain is made in such a way that even if there is an item that's five iLevels higher than what I've got, I must have it, or else I'm a failure.

That's pretty messed up. No wait, that's really messed up.

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Filed under: Analysis / Opinion

Totem Talk: Restoration life post healing buff

Image
Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and content creation at InternetDragons.TV), shows you how.

Shaman healing always seems tenuous whenever the second tier of raiding hits in an expansion. Don't get me wrong, I'm not saying we suck by any stretch of the imagination, but any tier that has a lot of movement mechanics and a lot less stationary heals we generally have to work that much harder. Now, things have definitely gotten easier over the years for us, but they could always get better right?

So that was when Greg Street, otherwise known as your friendly neighborhood Ghostcrawler and lead systems designer for Blizzard Entertainment, made a tweet that had restoration shaman around the globe cheering, despite them being perhaps a bit confused as to where this came from. So what lead up to this buff? What impact has it had on our healing in the Throne of Thunder? Has it improved our quality of healing life since the hot fix went live?

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Filed under: Shaman, (Shaman) Totem Talk

Are you a god? Why WoW, and every game, has to suck

Are you a god Why WoW, and every game, has to suck
Ray: Gozer the Gozerian? Good evening. As a duly-designated representative of the City, County and State of New York, I order you to cease any and all supernatural activity and return forthwith to your place of origin, or to the next convenient parallel dimension.

Venkman: That oughtta do it. Thanks very much, Ray.

Gozer: Are you a god?

Ray: No.

Gozer: Then die!


Our world has consequences. If you speed, you get a ticket. If you eat too much, you get fat. If you do bad things, you go to jail. If you do good work, you make more money. If you are nice to people, you make friends. If you show up to raids on time, you get a spot in the group.

Consequences are both good and bad; either way they're a logical result of your actions. Without consequences there would be no causality and no ability to put things in temporal order. Without diving too deep into logical philosophy here, you could do fun things like show up late to raids and demand a spot; or show up with broken weapons and expect to kill a mob.

Of course these are extreme examples of why consequence is important, but the basic principle stands: in our world there are actions that take place in response to your actions. In game, this principle needs to hold true as well. There has to be a consequence to whatever you do.

Why?

Because you're not a god.

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Filed under: Analysis / Opinion

Spiritual Guidance: Discipline and holy priest stat weights and gear in tier 15

Spiritual Guidance Discipline and holy priest stat weights and gear in tier 15
WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore is a discipline priest by reputation, but still enjoys melting faces as shadow and bugging her raid to click the Lightwell as holy.

A while back Spiritual Guidance looked at the various upgrade options for priests in patch 5.2. Today we'll be discussing which of those upgrades you want to take, depending on whether you're a discipline or holy (the weighty topic of shadow will be covered next week). Discipline priests in particular saw some big changes with the release of patch 5.2 and will want to adjust their strategy for selecting new gear from here on. Since we're already talking about disc, let's start there.

Most of you probably know the basics. When gearing, don't take intellect downgrades and be sure to mostly select gear with spirit on it for mana regeneration. How much spirit do you want? There's no hard, set number to aim for; the goal is to find an amount that allows you to get through most encounters without running out of mana too early. This will be different for everyone so just go with what feels comfortable, remembering that you can always supplement a shortage of spirit with consumables (food and flasks) for fights that are more stressful on your mana pool than most others. (Rememeber that it's not necessary to gear for that one tough fight, and then be running surplus mana the rest of the time.)

With that said, let's look at what has really changed: secondary stats.

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Filed under: Priest, (Priest) Spiritual Guidance

Patch 5.3 PTR: Ghostcrawler clarifies Tri-Spec

Patch 53 PTR Ghostcrawler clarifies TriSpec
I think WoW Insider was sufficiently cautious when we posted about the datamined tri-spec feature, saying, and I quote:
  • This is the PTR, and stuff can be datamined that never actually makes it to live
  • Even if it does get tested on the PTR, it doesn't necessarily follow that it will be implemented
  • Sometimes stuff gets put in the files just to mess with us.
And today, from Ghostcrawler's tweets, it looks like we were right to be cautious. He said the following this morning:
So it seems like those who took this as confirmed may have been hasty! It seems reasonable that it's an experiment, rather than a confirmed element coming into WoW. There was a healthy discussion around this, and the fear of excessive homogeneity associated with it, and it's definitely not a decision that should be made lightly.

Are you disappointed? We're not sure that we are. It'd be nice to have a third spec for your main spec, offspec and PvP spec, but would you really use it to its full potential? Do people really want to carry three sets of gear in their bags?

Do note that this doesn't mean it's definitely not in, either. What are you hoping for?

Filed under: News items

Tanks to have some hope of getting DPS gear in LFR

Ghostcrawler tweeted an interesting reply today concerning the ability of tanks to get DPS gear through LFR:


This is a major problem for tanks -- they're not able to gear up effectively in LFR for anything other than tanking. And with the daily-centric approach to MoP this leaves those that choose the best spec to be left on the side of using blues and whatever other scraps of gear they can get. For people who raid normal/heroic modes all the time it's not a huge issue thanks to getting off-spec gear, but it's still a problem.

Hopefully this option Ghostcrawler is speaking of applies to all off-spec gear, but we don't want to speak for him.

Of course as with everything you hear on Twitter and everywhere else about future WoW stuff, take it with a grain of salt. Things can and do change, features get pushed back and discarded for whatever reason. And just because Ghostcrawler and his team want to do something, it doesn't mean they'll be able to do something. Don't go nuts if it doesn't happen -- but keep in mind something might happen.

Keep your fingers crossed with me.

Filed under: News items, Raiding

Call to Auction talks economy and professions with the devs

The Call to Auction podcast, which features our own Basil "Euripides" Berntsen, recently had the opportunity to send a big batch of questions about WoW's auction house, economy, and professions to developers Greg Street and He-Rim Woo. The devs gave out some great info, some highlights of which include:
  • There are no plans for a sweeping auction house redesign
  • Due to the popularity of the cooking and blacksmithing catch-up mechanisms, similar mechanisms for herbalism and mining might be on the way
  • The Guardian Cub experiment was just that, and it's unlikely there'll be another item like it
  • Splitting items off of a stack in the auction house is also unlikely going forward
  • It's possible that buy orders will be implemented for high-cost items like Mechano-Hogs, unlikely for stuff like flasks and enchants
  • The mailbox as the AH delivery system doesn't feel quite right and may eventually change
You can read the full interview on the Consortium forums.

Filed under: Economy

Ghostcrawler and Daxxarri talk classes in patch 5.2

mage talents screenshot
With the advent of patch 5.2, World of Warcraft Lead Systems Designer Greg Street "Ghostcrawler" and Community Manager Daxxarri have been posting a series of class overviews and changes. Part one went up on Tuesday, covering death knights, druids, and hunters. Part two was posted Wednesday evening and covers mages, paladins, and priests. Part three, on rogues, shaman, and warlocks, went up yesterday evening, and part four, covering warriors and monks, was posted earlier today. For many classes, most of the changes involve PvP balancing as well as trying to improve a number of talents in some way to make them more useful and thus more attractive to players, at least situationally. If you're curious about either the philosophy of class balance design or just want to know what happened to your class this patch, make sure to check it out.

What I love about these posts is that little glimpse of insight they provide into the thought process that goes into balancing the class mechanics in a game like World of Warcraft. I'll be honest, I'm glad I'm not one of the people involved in that job. To me it seems like an endless headache to try and make sure all classes are different enough to feel unique, but similar enough such that a raid or dungeon group isn't punished for lacking one indispensable class, and I wouldn't have the patience for it. But I certainly admire and respect those who do!

Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, News items, Death Knight, Monk, Mists of Pandaria

Ghostcrawler and Daxxari present Patch 5.2 Class Reviews

If you're wondering how your class has changed in patch 5.2, Blizzard's Ghostcrawler and Daxxari have joined forces to give you details on exactly that. This installment covers Death Knights, Druids and Hunters, so it's working alphabetically in case you're wondering where your class is.

While the patch notes serve to give you the details on the changes, this series of posts exists to give you the motivation and reasoning behind the changes to the classes. Why did they buff this or nerf that? The motivations towards each change are explained in detail, letting you get a sense of just what's going on for you in patch 5.2.

Ghostcrawler and Daxxari - Patch 5.2 Class Review Part 1
In terms of talent adjustments, while we're still happy overall with the Mists of Pandaria talent overhaul, we do recognize that there were some talents that weren't tuned as well as they could be or just weren't attractive. That's not to say that all talents should be all things to all players all the time; some talents are situationally quite attractive, and we're happy with those. On the other hand, others just never see much use and we would rather provide players real options for each talent tier.


Part one is up now, so keep an eye peeled to the official site for more.

Filed under: Druid, Hunter, Death Knight, Mists of Pandaria

What will the mystery feature be?

What will the mystery feature be
Back in January, Ghostcrawler teased us all with the possibility of a new, as yet unannounced new feature coming at some point in Mists of Pandaria. Now, with the recent spate of Dev interviews before patch 5.2's release, it's come up again. With this tantalizing hint that the new feature will come out with the last patch of the expansion and it will provide new content for players, we're left to speculate. What is this feature?

The first thing that comes to mind is, for me anyway, the long-awaited Proving Grounds concept. The idea of content that solo players can use to hone and demonstrate their skills interests me greatly. But how would it have a lot of new content for players? How is it going to be implemented? And that's even assuming it is Proving Grounds at all.

Since we're speculating, why not speculate more? Here's a few ideas for what the feature could be, all of them pretty much based entirely on what I'd like it to be. One thing seems clear to me, that being that this new feature won't be something like tri-spec, based on the emphasis on new content for players. As cool as it might be to be able to switch between all three of your class specializations, that's not content.

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Filed under: Analysis / Opinion, Blizzard, Mists of Pandaria

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