Ghostcrawler explains hit scaling in Cataclysm

Essentially, bosses will get more powerful as the raid tiers grow in number, requiring players to attain new hit levels to stay hit-capped. The bosses are, in essence, getting stronger as you also grow in strength, which makes perfect sense. It's also very nice to see Ghostcrawler having a really excellent discussion about this subject with players, considering hit is a really weird and convoluted stat to begin with. Hopefully, with Cataclysm's new tooltip features and hit rating helpers, the mysteries behind hit rating will be less challenging for most players. Check out Ghostcrawler's posts behind the jump.
Filed under: Cataclysm





