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Posts with tag ghostcrawler

Ghostcrawler and Daxxari present Patch 5.2 Class Reviews

If you're wondering how your class has changed in patch 5.2, Blizzard's Ghostcrawler and Daxxari have joined forces to give you details on exactly that. This installment covers Death Knights, Druids and Hunters, so it's working alphabetically in case you're wondering where your class is.

While the patch notes serve to give you the details on the changes, this series of posts exists to give you the motivation and reasoning behind the changes to the classes. Why did they buff this or nerf that? The motivations towards each change are explained in detail, letting you get a sense of just what's going on for you in patch 5.2.

Ghostcrawler and Daxxari - Patch 5.2 Class Review Part 1
In terms of talent adjustments, while we're still happy overall with the Mists of Pandaria talent overhaul, we do recognize that there were some talents that weren't tuned as well as they could be or just weren't attractive. That's not to say that all talents should be all things to all players all the time; some talents are situationally quite attractive, and we're happy with those. On the other hand, others just never see much use and we would rather provide players real options for each talent tier.


Part one is up now, so keep an eye peeled to the official site for more.

Filed under: Druid, Hunter, Death Knight, Mists of Pandaria

What will the mystery feature be?

What will the mystery feature be
Back in January, Ghostcrawler teased us all with the possibility of a new, as yet unannounced new feature coming at some point in Mists of Pandaria. Now, with the recent spate of Dev interviews before patch 5.2's release, it's come up again. With this tantalizing hint that the new feature will come out with the last patch of the expansion and it will provide new content for players, we're left to speculate. What is this feature?

The first thing that comes to mind is, for me anyway, the long-awaited Proving Grounds concept. The idea of content that solo players can use to hone and demonstrate their skills interests me greatly. But how would it have a lot of new content for players? How is it going to be implemented? And that's even assuming it is Proving Grounds at all.

Since we're speculating, why not speculate more? Here's a few ideas for what the feature could be, all of them pretty much based entirely on what I'd like it to be. One thing seems clear to me, that being that this new feature won't be something like tri-spec, based on the emphasis on new content for players. As cool as it might be to be able to switch between all three of your class specializations, that's not content.

Read more →

Filed under: Analysis / Opinion, Blizzard, Mists of Pandaria

Changes coming for fishing and leatherworking ... but not in patch 5.2

Changes coming for fishing and leatherworking but not in 52
When asked on Twitter whether any changes were on the horizon for grind-tastic professions fishing and leatherworking, everyone's favorite crustacean (Ghostcrawler, not Sebastian) replied:


While we already saw the number of catches required to max out fishing halved in patch 4.3, the profession is still heavy on the tedium. And, as someone currently trying to level leatherworking, it's probably best that I not get started ranting about how much leather farming (or buying) that needs to be done to get to max level. Whether either of these professions will see a quick level up option like cooking has and blacksmithing is getting in patch 5.2, we can definitely hope. Regardless, knowing that revamping these professions is on Blizzard's agenda is heartening.

Filed under: Blizzard, News items

Strength polearms are here, Warrior dual wielding is "on the list"


The disappearance of strength polearms has been much lamented over the course of the past year, with not just one, but two questions in The Queue, WoW Insider's daily Q&A column, asking whether they will ever return. Ghostcrawler recently answered that question:


A light at the end of the tunnel appears! The problem with polearms, for those who weren't aware, is that they have a different animation to other two-handed weapons. Their set of animations includes a sort of poking motion, as well as the usual swinging and overhead smashing. This is the reason why they can't be transmogrified into other two-handed weapons when transmog restrictions are relaxed with patch 5.2.

This different animation issue also rears its ugly head when it comes to Titan's Grip -- the fury warrior dual-wield ability. There is no dual-wield animation for polearms, so warriors currently can't dual-wield them. This has likely been what's preventing Blizzard using them as end-game weapons, but Ghostcrawler's tweet heralds their return. There is already a strength polearm in the patch 5.2 loot table, as the tweeter says, so hopefully Blizzard will sort a fix for the dual-wield issue sooner rather than later.

Filed under: Warrior, News items

Patch 5.2: Cross-realm 5.0 raids on the way

Patch 52 Crossrealm 50 raids on the way
Patch 5.2 is only a couple of weeks away, so you'd better start prepping for all that it will bring. Although many things can change during PTR testing, it's nice to receive confirmed news. We've assumed for some time now that 5.0 raids would become cross-realm accessible once patch 5.2 hit, and now we don't have to wonder any longer. Ghostcrawler confirmed via Twitter that we will indeed get cross-realm 5.0 raid content in 5.2:

The community has embraced cross-realm raiding since it was introduced in patch 4.3.2, and it remains a great way to catch up on old achievements. With new cross-realm content, players will be given more opportunity to experience MoP raiding -- be sure to revisit the cross-realm resources out there as patch 5.2 gets ready to drop! Are you looking forward to slaying all the things with new and old friends?

Filed under: News items, Mists of Pandaria

The Light and How to Swing It: A not-so-hasty retreat

The Light and How to Swing It 52 roundup for protection
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense.

Ghostcrawler created panicked ripples in the tankadin community when he unexpectedly declared on the forums that he had "plans to try and lower the value of haste relative to dodge and parry." I'm sure you, as I, have read over these quotes multiple times, so I won't repeat them all in full for the sake of not wasting the humble electrons shooting through your computer.

Nonetheless, the key takeaway is that he feels the main problem is paladin tanks are prioritizing haste, which wasn't supposed to be a major tanking stat, over dodge and parry. (More on that in a bit.) He foresees that a fix might have to involve a nerf to Shield of the Righteous, the primary beneficiary of our haste; though this would be accompanied by some kind of buff to keep our survivability level.

Likewise, GC is concerned with protection paladins taking haste plate out of the mouths of those specs it was designed for -- DPS death knights and paladins among them -- and thus causing unnecessary friction in a group. And, of course, he's worried that protection paladins might turn their nose at good tanking gear with dodge and parry stats, considering them garbage. (Again, we'll revisit this.)

Thankfully, the crab recognizes that above all, having haste as a tank is fun, and he claims he wants to preserve that. Which is great. So, let's look at this whole crazy mess, and figure out where we are and where this might leave us.

Read more →

Filed under: Paladin, (Paladin) The Light and How to Swing It

Ghostcrawler and Dave Kosak switch jobs for an evening on Twitter

Ghostcrawler and Dave Kosak switch jobs for an evening on Twitter
When the Ghostcrawler is away, apparently the Kosak will play -- or at least, take over Ghostcrawler's job for a few days. Those following Dave "Fargo" Kosak or Greg "Ghostcrawler" Street on Twitter may have caught a flurry of tweets from the two. It all began with an innocent enough notification from everyone's favorite crustacean, letting followers on Twitter know that he would be fairly quiet over the next few days. Dave Kosak decided to respond and note that he would be taking over class tweets in the interim. Chaos, of course, ensued.

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Filed under: Blizzard, Humor

15-man raiding is the option of last resort

Blizzard has made numerous comments over the past year that 15-man raiding seems like a good size compromise between 10-man and 25-man. The 15-person raid can provide enough slots for the necessary class balance, yet let flexibility come into play in exactly how many players of each class are taken.

While some players are keen to enter the era of 15-man raiding, others loath the roster moves and guild shakeups this would cause. For those that were not around during the 40-man to 25-man transition in The Burning Crusade, many many guilds fell apart over having to make drastic cuts from their rosters. In a series of tweets, Ghostcrawler notes that the transition to 15-man raiding would cause guilds to prune 10 people from a 25-man roster, however I'd contend it'd be much more than that (around 15 people would need to be cut), due to the fact most 25-man guilds carry several more folks than necessary, which wouldn't be needed in a leaner and meaner raiding crew.

However, it appears that a transition to 15-man raiding is essentially off the table. Ghostcrawler tweets:

Read more →

Filed under: News items, Raiding, The Burning Crusade

Did Ghostcrawler just hint at a major new and unannounced MoP feature?

We're not at all sure what to make of Ghostcrawler's tweet today:


Ghostcrawler's known for his sense of humor/wit, so he might be trolling everyone. Then again, he's pretty careful when it comes to public statements, and rarely makes comments like this. He's played coy when talking about specifics of previously announced expansion, but to dodge (sort of) a directed question like this raises an eyebrow.

In a follow up tweet to "@Ghostcrawler @RikkiReeves A rip in the time space continuum leading to the eventual merging of Starcraft and Warcraft. #Titan," Ghostcrawler replies "@Originaljkz We could call it Craftcraft." This seems to be him just joking around, unlike his more definitive statement above.

We spent some time the last couple days looking at things that haven't come, things we never thought would come, things that were, and even stuff some of us would like to see return.

What does crustacean have up his sleeve? Your guess is as good as ours.

Filed under: News items, Mists of Pandaria

Why Ghostcrawler appears in the credits to StarCraft I

Why Ghostcrawler appears in the credits of StarCraft I
Kudos to @PennyRush for noticing WoW's lead system designer's name (Dr. Gregory T. Street) in the credits to the original StarCraft. These credits came out in 1998 when the original StarCraft was released, a whole 10 years before Ghostcrawler joined the WoW team.

The reason?


Getting a job with Blizzard through great (and professional) interaction isn't something new, either. A lot of the early WoW guys were hired on, in part, because of their knowledge and skill with the original EverQuest. Well, perhaps I shouldn't call Tigole's interaction's totally professional at that time, his forum and website rants were pretty legendary (yet also 100% correct). It also helped to have Rob Pardo as the guild leader.

Nonetheless, let this be a lesson to all the future game designers out there... keep it cool, keep it smart, and you'll make the necessary inroads.

Filed under: News items

Ghostcrawler: A discussion of gear scaling

It's been a common thing lately to hear "my spec doesn't scale well" as an excuse for poor DPS. People tend to toss the term around a lot without really knowing what it means, or at least what it means in the context of the WoW design team. A a very basic level, scaling is the capability for spells and abilities to grow stronger as your gear (item level) increases. A spell that doesn't scale well is a spell that doesn't get as strong as it should as your gear increases.

This is where Ghostcrawler comes in today via a forum post. He talks about the history of scaling (how some abilities used to only do flat damage and not scale with attack power, and thus gear), and how the complex (but really rather simple) interaction in scaling happens between primary and secondary stats today.

However, despite the discussion being about gear scaling, my favorite line from Ghostcrawler's thoughts has to be this:

Encounter mechanics can have a much bigger impact on DPS than 5-10%.

Keep that in mind when reading and talking about his post, which is in full after the break.

Read more →

Filed under: News items

Patch 5.2 PTR: More class and set bonus iteration from Ghostcrawler

As testing continues on the patch 5.2 PTR, so dose the iteration from the design team. Some of the highlights from this round:
  • Druid Maim damage has been increased by 100%
  • Druid Cyclone range nerfed a bit due to PvP
  • Warlock 4pc bonus now increases Demonic Fury from all spells by 10%
  • Some changes with Arms warriors were rolled back
Ghostcrawler and his team also note at the end of the piece that these design iterations are typical for a PTR. Moreso many of the changes they make on their internal builds never go live, so even though this list is large, in some respects, it could be a heck of a lot worse. Ghostcrawler is right when he says this is pretty normal; since they started making directed design comments after each downtime, this level of iteration is par for the course in just about every aspect of the game's design.

Ghostcrawler's full post after the break.

Read more →

Filed under: News items

WoW Archivist: Many memes, handle it

Unmistakable directions to Mankrik's wife
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Last week, Archivist celebrated the Ulduar raid, including Thorim's famous IN THE MOUNTAINS speech -- one of Wrath's most memorable memes. In its eight years, World of Warcraft and its players have spawned dozens of memes. Today, Archivist remembers some of the best and most enduring. If you've ever wondered where some of these memes come from, read on!

The earliest memes

WoW memes began almost instantly after the game's release. One of the first was Mankrik's wife. For an early Horde quest in the Barrens, the orc Mankrik sent you to locate her. His directions were rather vague, so many players had trouble locating her. It didn't help that she wasn't an upright and alive NPC, but rather a dead body laying on the ground -- killed by marauding quilboars.

Confused players asked where they could find her in the zone's chat. Many, many players. Because the massive zone spanned 15 levels, everyone leveling through it saw that same question asked over and over again. It got to the point where people would ask just to troll the chat channel.

The quest is no longer in the game, but players can now visit her grave near Grol'dom Farm.

Trolling Barrens chat became something of a hobby for early players. Many in the Horde didn't know about the other leveling zones across the ocean. Some who did ran up against the ongoing Tarren Mill/Southshore lagfest wars and took the first boat back to Kalimdor. The combination of a captive audience and a high saturation of new players made the Barrens the perfect zone to troll. In time, Barrens chat became its own meme, even inspiring T shirts.

Read more →

Filed under: WoW Archivist

Patch 5.2 PTR: New notes from Ghostcrawler on tier 15 bonuses, other balance concerns

Ghostcrawler hit the forums and updated everyone on some stuff happening behind the scenes with the patch 5.2 tier 15 set bonuses, and just other system/balance things in general. It's important to keep in mind that this is the PTR and things can and do change relatively frequently, so if your concerns are not addressed, it doesn't mean they won't be at some point.

Ghostcrawler has also been saying on Twitter recently that he and his team are preparing a PvP post, which might be up as early as this Friday. According to El Crabo, in that post they'll address many of the changes happening to PvP in patch 5.2, as well as enumerate some of their future plans.

Notable in this post is the following:
  • Restro druid healing is being buffed slightly across the board
  • Monk's Spinning Fire Blossoms' nerf is intentional
  • There's a new retribution paladin 4pc bonus
  • They're redesigning the priest's Shadow Word: Insanity
  • More changes to priest healing: "We are going to nerf Divine Aegis for Prayer of Healing, but also lower the cost of Power Word: Shield (for Disc only) and increase the healing and damage of Penance"
  • New 4pc PvP bonus for priest: "Reduces the cooldown of Chakra by 25 sec and during Spirit Shell, Flash Heal costs 50% less mana."
The full posts is as follows:

Ghostcrawler
Hunter
- Aimed Shot's cast time has been lowered from 2.9 to 2.5 sec.

Shaman
- The Elemental 4pc does count Lava Bursts cast while in Ascendance.

Paladin
- The Protection 4pc counts damage after all mitigation, and does count absorbed damage.
- The Retribution 4pc set bonus has changed. It now has a chance for Hammer of the Righteous or Crusader Strike to cause your next Divine Storm to cause extra damage to your target. The idea being that you might swap from TV to DS when you get the proc, so that the RNG is something you can actually do something with rather than it just being RNG for extra damage.
- Retribution now does 50% extra healing with Flash Heal. The Selfless Healer talent has been reduced to 20/40/60% bonus healing.
- Sacred Shield's absorb effect is now dispellable, but the periodic effect is not.
- Blinding Light has a 1.8 sec cast for Holy only. We think Holy's CC chains are too strong at the moment, but we don't think Ret or Prot need the nerf.

Death Knight
- I said above that the Zandalari from the 2pc benefited from Unholy mastery. That was a bald-faced lie. It deals physical damage, like the ghoul.
- There is a good chance we're going to redesign the 4pc DPS bonus.

Priest
- The Golden Apparition from the Healing 4pc heals the lowest % health friendly target within 40yd. Note that it has no visual yet, but will not work like Shadowy Apparitions. It is a simple missile, not a summoned unit.
- Further clarification on the Healing 2pc: the Glyph of Prayer of Mending will only boost the first heal. The glyph effects won't be carried over due to the set bonus. It will be 160% -> 110% -> 121% -> 133% -> etc.
- We are going to redesign Shadow Word: Insanity.
- We are going to nerf Divine Aegis for Prayer of Healing, but also lower the cost of Power Word: Shield (for Disc only) and increase the healing and damage of Penance. In 25 raids, Disc is using Prayer of Healing almost exclusively and we don't think the Spirit Shell change will be sufficient to change that. We actually want Disc to get back to using PW:Shield a little more, along with Penance. Disc's throughput is overall too strong in PvE, not even counting the fact that absorbs are often more beneficial than heals.
- Angelic Bulwark and Spirit Shell can no longer be dispelled.
- The 4pc PvP bonus for healing priests has changed: Reduces the cooldown of Chakra by 25 sec and during Spirit Shell, Flash Heal costs 50% less mana.

Druid
- The Guardian 4pc is currently a 50% increase to rage generation while Enraged.
- We are going to slightly increase Resto druid healing across the board.
- We still like the DR change to Cyclone, but we are going to increase its range to 30 yards, and the PvP glove bonus for Balance and Resto will be to increase Cyclone duration by 2 sec.

Monk
- Spinning Fire Blossoms' damage now scales from weapon damage rather than attack power. This will result in an intended nerf.



Filed under: News items, Raiding

Ghostcrawler discusses PTR class and set bonus issues

Ghostcrawler discusses PTR class and set bonus issues
Lead Systems Designer Greg "Ghostcrawler" Street posted today on the US forums, pre-empting questions about class balance and tier 15 set bonuses. Ghostcrawler describes the purpose of the thread as follows:

Ghostcrawler
Whenever a PTR build goes up, we get a flurry of simple questions that we want to address, but that don't feel patch note worthy. We are going to be posting the answers to some of these in this thread.
  • We're going to leave the thread unlocked. Feel free to leave feedback here, but be aware that this is just a running list of explanations and don't expect a lot of back and forth discussion.
  • Likewise, you don't need to ask your question here. We'll try and cover anything we see in our forums, other forums, Twitter, etc.
  • The focus of this thread is on class mechanics and set bonuses. We aren't going to cover e.g. achievements, raid encounters, pet battles, account issues, or GC's favorite cover bands. Likewise, these are simple answers, not "What is your vision for my class?"

Ghostcrawler then goes into some of the finer points about Tier 15 set bonuses.

Read more →

Filed under: News items, Mists of Pandaria

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