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Posts with tag ghosts

WoW Archivist: WoW's most terrifying secrets

The Nagrand orphanage
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Last year, Alex gave us a thorough look at the hidden Karazhan Crypts area, with its massive pile of bones where hundreds of people were thrown down a well, and humans drowned by chaining them upside-down underwater. The crypts were never meant to be explored by players, but WoW has had plenty of other terrifying secrets through the years that are just waiting for us to discover them.

The C'thun Kids Club

Above the leatherworking shop in Goldshire, something is amiss. If you venture there, you will sometimes discover six children, arrayed in a strange pattern. They stand there, silently facing each other. The light music of Elwynn changes to an ominous low rumble or a creepy hum. Every so often you will hear ghostly noises, or even the voice of C'thun himself. Outside of the house, two tiny children's skulls are hidden in the grass.

They have been called the "creepy children," the "demon children," and the "evil children." They also run around Elwynn to Stormwind and back, always in formation. Sometimes they will stop and stare at each other again, or all look in one direction for no apparent reason. Presumably this is just to creep us out even more.

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Filed under: WoW Archivist

The ghosts of Azeroth

I love ghost stories, and one of the nice things about WoW is that Azeroth is full of them. Perhaps it would be more accurate to say that one of the nice things for us is that Azeroth's full of them, because lore-wise it's hard to argue that the existence of any ghost is a happy occurrence. While I could (and probably should) turn this into a giant feature cataloging all the ghosts in the game, I have my personal favorites:

Caer Darrow


The inhabitants of Caer Darrow are my favorite ghosts, not least because you can't see them at all until you've done a bit of work on their behalf. The island seems utterly deserted barring the Sarkhoff couple...until you realize that it's not, and that there's an entire town full of people trapped on its "happiest day," going about its business, oblivious to how the world's moved on. That there's a ghostly vendor you can't otherwise talk to without a Spectral Essence is even better.

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Filed under: Analysis / Opinion, Lore

Breakfast Topic: The joy of phasing


Rayless on the General Forums asks a question that I've always wondered about but never poked into; how exactly does phasing work? If you've leveled through the Death Knight starting area, done the Wrath Gate questline, or quested in Icecrown (and you should really do all three), you've had the opportunity to see Blizzard's most intricate phasing in action. However, Zarhym and Crygil are pretty cryptic on how it's done, and it's up to players to fill in the details.

In a nutshell, phasing is all about the information that's sent (or not sent) to your computer by the game server; Blizzard can toy with anything that's not client-side, affecting which buildings and NPCs you can "see" but not affecting the game's basic geography. I was surprised to discover that phasing has technically been in the game since launch -- ghosts and stealth are a form of phasing, as are (I would assume) the ghosts of Caer Darrow -- but the hugely elaborate set pieces of Wrath are simply a more complicated evolution of the same mechanic.

Given the success of phasing, players have been kicking around suggestions for instances or zones that could do with a touch of it, and Gnomeregan seems to be a pretty consistent pick. I'd have to agree, but I'd also add the Echo Isles (the Gnomes and Trolls have overcome their low-level foes by now, surely?) and perhaps Duskwood for starters. Is there any other zone or instance that you think would benefit from a little reality-bending?

Filed under: Odds and ends, Breakfast Topics, Quests, Expansions

It came from the Blog: We killed Hogger


... and died to tell about it. Yup, on Wednesday night a whole bunch of WoW Insider readers and writers took our Horde guild on Zangarmarsh to Elywnn Forest to visit the Darkmoon Faire, and much, much fun was had. To get there, we congregated in Grom'gol, and along with the help of Krystalle's lock and another nice lock named Dartruby, we summoned up. When we numbered about 30 or so, we ran out onto the road in STV and.. died.

We didn't last long. But once we got up to Elwynn, we did kill Hogger! After a little PvP (read: getting killed by a 70 Pally), we headed up to Stormwind as ghosts, and took some nice pictures of our ghostly selves outside the Cathedral. Finally we rezzed and avoided the guards long enough to visit the Darkmoon Faire (I'm surprised I remember it, as I had a little too much Shpecial Resherve, if you know what I mean). Afterwards, Brab and I took a small group into WSG where, just to finish off a perfect evening, we died over and over again.

But I think good times were had by all, so we're going to do it again! Next Friday, June 15th at 8pm Server (we're switching up the times constantly so more people can join us), we'll finally take ICftB into those swirly portal things-- we're going to be running Deadmines, Wailing Caverns, SFK, RFC, and any other instances you crazy people want to run with us. And as always, you can join us if you haven't yet-- just roll Horde on Zangarmarsh and /whisper anyone in the guild for an invite. Check the gallery below to see what we did on Wednesday, and join us next week for a little Instancy fun.

Filed under: Fan stuff, WoW Insider Business, Odds and ends, Humor, It Came from the Blog

The Evil Children of Goldshire?

After seeing The Omen remake earlier & looking for some discussion of its lameness, I was browsing the official WoW forums & came across this interesting thread, which makes it seem like the peaceful little town of Goldshire might not be so bright & sunny under the surface.

It seems that some folks have spotted a group of unexplained, evil-looking children, standing in a pentagram-type formation, appearing sporadically  in one of the houses in town...because you know you can't go anywhere these days without tripping over a satanic toddler. Nobody seems to be able to interact with them, and creepy music is reported to be heard in their presence.

I've read through a ton of the over 666 posts on the thread, and I still can't figure out whether this is always in the game, or the result of an event or quest, so I'm going to go check it out myself as soon as possible; I'll report back after I investigate. As soon as I'm sure I won't get ganked for going within 100 yards of the Faire, that is...

Filed under: Analysis / Opinion, Events, Fan stuff, Odds and ends, Blizzard, News items

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