Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag gift-of-the-naaru

Lichborne: Racial abilities for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With all the upheaval regarding death knight abilities and DPS happening right now, it's sometimes a good idea to go back to the basics and figure out some of the stuff that underlies a good, solid death knight.

One of the most basic cornerstones of choosing a death knight is choosing your race. Since every single race can be a death knight, you have your pick, and since there's a race change service, you don't even have to stay the same race forever. Personally, I tend to say that you choose whatever race feels right for you -- but for those who want to pick a race (or change your current race) based on what racials are "best," this guide is for you.

Read more →

Filed under: Death Knight, (Death Knight) Lichborne

All the World's a Stage: So you still want to be a Shaman

This installment of All the World's a Stage is the twenty-first in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

There's something about shamans that gets us thinking and talking. Whether it's something as simple as the proper pronunciation of "shamanism," or something as profound as a shaman's humility in relation to the source of his or her power, the lore and ideology of the shaman class often resonates with players more than many others in the World of Warcraft.

One reason for this is that shamans have been such a pivotal force in the lore, possibly more than any other class in the game (depending on your point of view). Other classes, such as warriors, or paladins, come as a sort of pre-defined archetype in fantasy games that don't seem all that different from their original forms in other fantasy settings. The actual beliefs of a priest, for instance, don't seem to matter so much to many players, so long as the class can heal like we expect them to. Even the druids, with their central place in night elf society, sometimes seem more like nature-based magic users rather than true philosophers in their own right.

Shamans, however, have a major burden to bear in one of the central plot shifts of the Warcraft storyline -- namely that the orcs, who entered the Warcraft stage in the Warcraft 1: Orcs and Humans computer game as rampaging demonic evildoers bent on destruction, and actually turned out to be a peaceful race that just got tricked into being evil. Shamanism had to be much much more than just an archetype with some special powers -- it had to be a way of thinking, a system of belief that could be taken over by demonic corruption and yet at the same time act as a beacon of truth and goodness once that the demonic taint had been defeated. Shamanism has got to be complex and profound, or else the story wouldn't make sense.

Read more →

Filed under: Horde, Alliance, Orcs, Tauren, Trolls, Shaman, Draenei, The Burning Crusade, Lore, Guides, RP, Classes, All the World's a Stage (Roleplaying)

New racial abilities for Wrath


It looks like Blizzard isn't done tinkering with everything for Wrath of the Lich King. This time, they've turned their attention to racial abilities, which many have pointed out to be imbalanced. Kalgan dropped by the forums to answer a good question regarding the Orc racial Hardiness, which grants a passive 15% resistance to stuns. It's been nerfed a long way from its original 25% resistance, but the poster made a good point about the game's direction towards reduced durations instead of resistances.

Kalgan responds by saying that Hardiness was being changed into exactly that -- an effect duration reduction of 15%. He also goes over all the other racials, some of which were changed, others of which were buffed, and yet a few others of which were inevitably nerfed. The changes should make it into the next Beta push. Check after the break to see the complete list. [CLARIFICATION: This isn't the complete list of racial abilities. Abilities not listed here are unchanged or, if they will be changed, will be mentioned in the future.]

Read more →

Filed under: Human, Night Elves, Dwarves, Gnomes, Orcs, Tauren, Undead, Trolls, Analysis / Opinion, Blizzard, Draenei, Blood Elves, Wrath of the Lich King

Breakfast Topic: Should Death Knights get unique racial abilities?

Do Draenei Death Knights really deserve this? So with WoTLK fast approaching, there's still plenty of discussion and debate about that whole Death Knights being all races thing. We've already covered the lore aspect, but another thing lot of people have been discussion is how Racial abilities will work with Death Knights. Some people are concerned that abilities like Gift of the Naaru aren't something a Death Knight steeped in shadow should be able to use. Now me, I think that if the Naaru can forgive the Blood Elves for M'uru, they can forgive Draenei Death Knights and give them back Gift of the Naaru.

Still, commenter Clayton sent an intriguing thought into WoW Insider's secret headquarters the other day: Who says Death Knights have to use racials? When you consider what a Death Knight is, there's at least some measure of sense to it. Death Knights have undergone a radical change. They're suffused with dark energies, they have forsaken what they knew of love and life and light, they have forsaken whatever skills they knew in the past, all to take up the Runeblade. It is true that not all Death Knights become actual undead, but the total control the Lich King exerts over them leeches away much of their former identity. Because of this, it seems possible that Death Knights could have lost their connection with their racial identities, and through that, their racial abilities.

This could also be a quick and easy way to ensure a bit of balance between the various races. There's a whole lot of considerations to made with racials and Death Knight abilities. Will Arcane Torrent combined with anti-magic tanking abilities just make Blood Elf Death Knights too powerful against casters in PvP? Giving Death Knights their own unique set of "racials" based around their class would be an easy way to sidestep this, and probably justifiable since Death Knights are their own seperate "hero" class category. Then again, it might put them under undue pressure to make special racials for all other hero classes as well, so they might want to stay more flexible.

Which side of the issue do you fall on? Should they keep it simple and just keep the racials like they always have? Or do the Death Knights need a whole new set of racial abilities, and if so, what?

Filed under: Analysis / Opinion, Breakfast Topics, Expansions, Death Knight, Wrath of the Lich King

Back in the Day: The week after the TBC launch


What was going on in World of Warcraft this time last year? Back in the Day looks into the past of WoW Insider and brings back posts notable, controversial and sometimes humorous reflecting the state of the game one year ago this week.

For the week of January 20 - 26, 2007:

The Burning Crusade had gone live just the week before and the race to have the first level 60 Draenei and Blood Elf was on. In less than four days posts were flying across message boards to claim the title of being the first. This feat is either impressive or pathetic depending on your point of view. Either way, the thrill is gone since the pre-60 increased leveling rate introduced in Patch 2.3 made it easier than ever to level up a new toon in no time at all.

Debates raged over two new issues brought on by the expansion: should the Draenei heal-over-time racial ability be usable by Draenei Priests in Shadowform and should Blizzard increase the spawn rate of quest mobs in Hellfire Peninsula to deal with the influx of half the player base after the same target?

For the first, Draenei Priests felt it was unfair to be cut off from Gift of the Naaru due to their spec choice while priests of other races didn't think it was right for blueberries to get a heal in Shadowform when no one else did. Blizzard didn't back down on this and kept the ability disabled for Draenei Priests shifting into the dark side.

Read more →

Filed under: Hunter, Mage, Priest, Analysis / Opinion, Blizzard, Add-Ons, Expansions, Draenei, The Burning Crusade, Back In The Day

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events

Event Date
Hallow's End 10/18 - 11/1
Day of the Dead 11/1 - 11/3
Darkmoon Faire 11/2 - 11/9
BlizzCon 2014 11/7 - 11/8

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories