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Posts with tag glory-of-the-icecrown-raider

The OverAchiever: Reconsidering achievements and raids

Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we engage in a miniature retrospective.

Two weeks ago, we published The OverAchiever: Why Icecrown was less fun than Sunwell. It's definitely become one of the more controversial OA topics I've written about and attracted a lot of discussion, neither of which I had really anticipated. Some people agreed with me, some didn't -- but either way, the comment thread is a very interesting read.

While I hadn't been intending to revisit the topic so soon, I lost internet access after Hurricane Irene strolled through my area and had an extra week to mull over the points people had raised. The conclusion (perhaps erroneous) I've reached is that, if anything, the issue is more complicated than we all guessed, as the normal/achievement/heroic split may also point to a deeper systemic problem with the 10-man and 25-man model, too.

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Filed under: Analysis / Opinion, Achievements, The Overachiever

The OverAchiever: Why Icecrown was less fun than Sunwell

Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we contemplate the effect wrought by raid achievements.

Achievements as a whole are great for World of Warcraft; they ask you to look at the game a bit differently, to create challenges for yourself, and to get involved with zones and stories that you might otherwise ignore. Unfortunately, they can also spur players and guilds to approach raid content in a way that's not necessarily fulfilling for all concerned.

Since Wrath of the Lich King, I've slowly gotten the sense that raiding as a whole is much less rewarding than it used to be, and this is a sentiment that's been echoed by a number of other players. Unfortunately, achievements -- originally intended to add another means of accomplishment to raids -- may well be among the causes.

EDIT: This article resulted in a lot of discussion, and the subject was revisited two weeks later. You'll find it here, at OverAchiever: Reconsidering achievements and raids.

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Filed under: Achievements, The Overachiever

The OverAchiever: Mountain O' Mounts from achievements

Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, 10 little points are all that stand between us and a new ... something.

Many of the mounts this week be familiar to you if you've read The OverAchiever: Pimp Thy Ride, which I wrote before the Cataclysm content patch with an eye toward the number of people who wanted to slap a 310% mount on their toons before it had to be trained. Sadly, none of the mounts described in that article, barring one, will grant Master Riding for free now.

Also read:

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Filed under: Achievements, The Overachiever

The OverAchiever: Endangered achievements

With Cataclysm news ramping up lately, one of the things I've been thinking about is the possibility of certain achievements going bye-bye. While achievements have only been in the game since patch 3.0.2, we've already seen a few of them (and/or their rewards) go to that big MMORPG in the sky. Blizzard's tended to do this when an achievement would simply have been too easy past a certain point, or -- as with Timear Foresees -- when game changes rendered them obsolete.

Below are four achievements that I think might be facing the firing squad as we ramp up to Cataclysm. (I'm sure there are more, but these were just the ones that occurred to me first.) I'll be revisiting this article later to see if I was correct about any of them.

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Filed under: Achievements, The Overachiever

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