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Posts with tag glyph-of-barkskin

Shifting Perspectives: Clear and present danger

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, Allison extends your life expectancy without the use of exercise or multivitamins.

I recently had the misfortune of healing a druid tank who did not seem aware of the array of cooldowns available to the class. This first became apparent when he died. No, actually, it was probably apparent before that ... maybe when he was taking an absurd amount of damage at the start of every trash pull. Possibly when every boss ability was cause for quiet panic. Maybe when the combat log showed absolutely no cooldown use of any kind. I don't know. There were several signs along the way.

Not acceptable, druids.

Proper use of cooldowns is the difference between a player who goes home from a bar alone in the evenings and one who has to install a deli ticket counter outside his bedroom and periodically step outside, yelling, "Next!"*

*Note: Statement is not actually true.

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

Shifting Perspectives: 5 observations from a reluctant battleground healer

Every week, Shifting Perspectives examines issues affecting druids and those who group with them. Today we gingerly step back into battlegrounds and discover that the world can be a very unfriendly place.

I love writing this column, but there's one thing that bugs me about it -- the druid class is tailor-made to defeat a sole writer's efforts to cover everything she can. No matter how hard I try, I'm never going to cover each spec and playstyle with up-to-the-minute and in-depth experience, because it would require the simultaneous mastery of ranged DPS PvE, ranged DPS PvP, tanking, off-tanking, melee DPS PvE, melee DPS PvP, healing PvE, and healing PvP. Even with all that, I'd be leaving out all the hybrid and kooky specs people dream up. This has been getting to me lately.

Consequently I thought that, before we get to some end-of-year and patch 3.3 business, it might be a good idea to spend some time on topics that -- to be frank -- I haven't been that great about covering. Balance as a whole needs some love and so do our kitties, but before I do that, I'd like to address a topic that, in contrast to Balance and Cat, I've been willfully ignoring -- PvP. It occurred to me that roughly a year after Wrath's launch, it might be a good idea to pop back into battlegrounds and see how the class' most common PvP spec (Restoration) is faring in combat these days, so I dumped badges and gold into a PvP set and went for broke.

And, well...a lot's changed.

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Filed under: Druid, Analysis / Opinion, PvP, Features, (Druid) Shifting Perspectives, Battlegrounds

WoW Patch 3.1 PTR Druid glyphs and undocumented changes


Personally the change I'm still plotzing over most in relation to 3.1 is the sheer locational chutzpah of the Argent Tournament. I'm not sure I understand why the northern portion of Icecrown is considered an appropriate spot. It's like seeing some Milwaukee strip-mall developer parachute into the middle of Mordor and exclaim over the retail and tourist opportunities within a 100-yard radius of Sauron's eye. What does the Scourge think about this tournament? Did they get a cut of the concession stand's profits as a means of buying their cooperation? Who else was bribed in order to make this happen? These are all questions to which I think we deserve answers.

Anyway, I seem to be one of the unlucky souls doomed to disconnect every 10 minutes from the PTR (although I'm not anywhere near Dalaran), but I'm sure it'll get fixed. One minor suggestion for all those Druids porting to Moonglade in order to pick up dual-specs immediately; have 1,000g in hand before you do so. As we all know, getting into Moonglade is rather easy. Getting out of Moonglade tends to be rather more time-consuming unless you're willing to burn your hearth in a world newly free of ghetto-hearthing.

Some of the undocumented changes we've actually already talked about, so if you don't see something here but missed our first article, you should find them here.

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Filed under: Druid, Patches, Analysis / Opinion, News items, Features, Guides, Classes

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