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Posts with tag glyph-of-death-strike

Lichborne: More blood tanking questions answered

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With the new patch 4.1 Call to Arms feature likely to be stuck near permanently on tanking, death knights are going to find themselves with a pretty nice little incentive to stay in their blood spec a bit more often. With that in mind, it's pretty lucky that we just finished going over the basics of blood tanking and gear tweaks for blood tanks. Considering that's still the hot topic, though, and that we're likely to see a surge in death knight tanks looking for that Call to Arms bonus in patch 4.1, I want to take one more week to keep on this whole tank thing and answer some of the questions I've seen floating around, both here and elsewhere.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Patch 4.0.1 death knight mailbag


Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights.

Since we're all winding down from BlizzCon, I figured this week would be a good time to sit back, take it a little easier and just sort out some questions I've been seeing about some the subtle nuances of the new milieu bought to use by patch 4.0.1. So today, I'll be answering various comments and questions sent via email and the comments of the last few Lichborne columns. Let's get to it.

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Filed under: Death Knight, (Death Knight) Lichborne

A Death Knight's first dungeon: Dos and don'ts, part one

Since day one of Wrath of the Lich King, people have been rolling Death Knights. While many seem to be getting along just great, many others are in need of guidance.

This will be a two-part article, and will focus on the things that you will need to know when working with others in a dungeon setting.

Today, I will be discussing the basic things that any meleer should know when entering a dungeon.

Many Death Knights have never had a melee character, and may not know how to avoid aggro while dealing high damage and staying out of the tank's way.

In part two, I will discuss your AoE abilities and their place in a dungeon setting, as well as covering the buttons you should never, ever push while in an instance.

I will also run down some very basic rule of thumbs for your gear and talents, as well as including a discussion about some of the group-oriented talents that you could acquire.

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Filed under: Analysis / Opinion, Tips, Expansions, Features, Guides, Classes, Alts, Death Knight, Wrath of the Lich King

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