Each week, Arcane Brilliance inscribes a glyph into the greater glyph slot of your Saturday afternoon. It's called the Glyph of Mageosity, and it Mageifies the entire rest of your day. A few words of warning, once your day has been Mageified: you may find fire bursting from your fingers at inopportune times. You might discover that certain nearby people who were formerly human may now be sheep. Also, for the rest of the day, you may want to avoid any contact with Rogues or Warlocks.
As you may have noticed, build 8820 has touched down in beta
land, and with it we Mages finally have our first real taste of how Inscription
will affect us as a class. There are still a great many things we don't know about these glyphs, but just having a list and knowing that Glyph of the Penguin
won't be our only reason to track down an Inscriber in the expansion is newsworthy. I mean, I'm as excited to turn a Warlock into a penguin as the next Mage, but I'm glad to finally have some idea what our other glyph options will be.
Now, I'm still not one of the fortunate few who've gotten into the beta, so sadly I have no first-hand information to pass on to you. I'm sure that a goodly number of Mages more blessed than I are logged into the beta, busy testing out damage numbers as we speak, and I look forward to reading their euphoric and/or rage-filled forum posts later on...reading and dreaming and plotting to kill them and steal their beta keys. For now, though, you'll have to make do with my own uninformed and hastily formulated analysis of these forthcoming glyphs. Frankly, I wouldn't offer you anything less.
Join me after the break for the full list of Mage glyphs, and as much hyperbole and bias as you can shake a Chilly Slobberknocker
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Filed under: Mage, Analysis / Opinion, Expansions, Classes, (Mage) Arcane Brilliance, Wrath of the Lich King, Inscription